I'd rather play INF without first-person cockpits, ala classic FS style... External cockpits is okay. Internal cockpits simply isn't my thing... (Woo I think I was

all along

, I thought you were going to make first-person cockpits compulsory

we need some new words to differentiate between FP and TP cockpits...)
Hmm... depending on the number of player-flyable fighters in both mods and whatever add-on packs planned for release, I think I can make do with them...

Probably use Alliance stuff as side1, EA stuff as side1 "special forces", GTVA stuff as side2, SOC as side2 "special forces"... that is if the SOC pack gets released with the third-person cockpits

and maybe I can put the mediavps stuff to good use too... probably nothing more than edited gunpoints unless the textures are in some format that Modelview32 can't read

The thing I really liked about R1 was the SOC autonomy and its associated "elitist" image... and those screens on the new SOC fleet just made me all the more interested

Then I started thinking: why doesn't the EA have their own special force of any sort? Their area of space is too small perhaps? (

, as if the distance between Earth and Pluto was small... in today's context, that is...

)