Yeah, that what I was getting at. I didn't think it would be too much of a problems because when playing the mission you can't actually get close enough to make out what it is in hyperspace. I've tried and thats to say I know where it is.
You shouldn't be placed on to mission2 if you miss the pick up, I'll have to correct it so it's the end of the campaign if you miss the pick up. Mission 1b is the not so good path - it happens if you fail to stop the corps.
I'll play around with the teams in mission 1, the corps aren't going to advertise the fact that someone stole one of their fighters, so you won't be flagged as an enemy. I'll think I'll make all the currently friendly ships unknown, I'll just have to make sure they'll actually fight the drakh, and not at you. I need one side who attacks everyone, one side that attacks just you, and one side that attack the drakh, it's not easy to achieve in fred.
Thanks for spotting the typos. 9% health eep, what happened on mission 2? PM so you don't spoil it for other people. I'll fix the issue with unmarked not leaving - I forgot to take into account the possibility that the player would disable the Sabot.
As for the Psi rating, well you'll find out in the campaign. He did manage to steal a black omega fighter from the core, he certianly won't be your basic teep.