Author Topic: Archived CVS Builds thread  (Read 51171 times)

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Offline redmenace

  • 211
Updated!
CVS as of 11/16/05
Some Important Comments:
  • Standard Build Updated
  • Optimized Build Updated
  • Inferno Build Updated
  • Optimized Inferno Build
  • Standard FRED2 Updated
  • Optimized FRED2 Updated
  • Inferno FRED2 Updated
  • Optimized Inferno FRED2 Build
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Offline redmenace

  • 211
Updated!
CVS as of 11/17/05
Some Important Comments:
  • Standard Build Updated
  • Optimized Build Updated
  • Inferno Build Updated
  • Optimized Inferno Build
  • Standard FRED2 Updated
  • Optimized FRED2 Updated
  • Inferno FRED2 Updated
  • Optimized Inferno FRED2 Build
  • Most Sound Issues Should be fixed
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline MetalDestroyer

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Redmenace, I found yesterday with the 14.11.2005 where I have missing texture issue for Orion Class and Deimos class.

 

Offline redmenace

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Try the 11/17/05 build.
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
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Offline jr2

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FS Port crashes with build 11/14/05
Hi, I was using FS Open build 2005-11-14 , and in FSPort's mission just after the tombaugh attack where you have to scan the sentry guns and the Vasudans sabotaged them, whenever the Seth class jumps in to attack the Galatea, it crashes.  This does not occur when I use the 8-25-05 version from redmenace.  (although the enemy ships spin at ridiculous RPMs when exploding, and the cutscenes display in a tiny box in the upper left of the screen, which is why I was using the newer CVS build, which doesn't have these problems)  I saved the debug spew and windows error messages (some in 16-color .bmp format to save space).  I'm uploading these files to http://www.geocities.com/joshuap_richards/thetombaughattack.zip  I already posted this problem at FSPort's Forum, and they said it was an FSOpen problem.  I'm using Port 2.3 and Media VP 3.6.7 with patch 2 applied and Patch 1 integrated into the vp.  If anyone could fix this, I'd be grateful.  If someone needs more info, let me know, and if someone already fixed this, I'm sorry for bugging.  Regardless, thanks for the time!
PS I'll try the newest build to see if it's been fixed or not.

 

Offline Goober5000

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It's already fixed, and the latest build should have the fix. :)

 

Offline Trivial Psychic

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FRED still won't shut down properly.  You have to go into the task manager and shut down its process to kill it.  During this time after you've closed the program, but not its process, it eats up alot of CPU power.
The Trivial Psychic Strikes Again!

 

Offline taylor

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FRED still won't shut down properly.  You have to go into the task manager and shut down its process to kill it.  During this time after you've closed the program, but not its process, it eats up alot of CPU power.
It would appear to be hanging in generate_vertex_buffers() for some reason.  Haven't had a chance to debug any further yet.  I'm not sure how well FRED2 is working in non-HTL mode at the moment but that should get you around the problem until a fix can be introduced.

EDIT: Fixered.
« Last Edit: November 18, 2005, 07:08:21 am by taylor »

 

Offline redmenace

  • 211
Updated!
CVS as of 11/18/05
Some Important Comments:
  • Standard Build Updated
  • Optimized Build Updated
  • Inferno Build Updated
  • Optimized Inferno Build
  • Standard FRED2 Updated
  • Optimized FRED2 Updated
  • Inferno FRED2 Updated
  • Optimized Inferno FRED2 Build
  • FRED2 not closing completely fix
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 
In between 11/17 and 11/18 a strange thruster phenomenon has appeared.  The thruster glow will disappear briefly every two seconds.  A animation mistiming?  It occurs on all ships, even caps, and at all throttle settings including burners.

 

Offline StratComm

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I noticed this (along with some very FUBAR'd objectives window issues) earlier this evening.  Since the glows are not animations but rather a scaled version of a static image, this is not a media issue.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline taylor

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I noticed this (along with some very FUBAR'd objectives window issues) earlier this evening.  Since the glows are not animations but rather a scaled version of a static image, this is not a media issue.
I know exactly what the thruster problem is and I'm working on it.  It's a simple fix but that code is just plain ugly so I'd rather clean it up first.  What are the objective's window issues?

 

Offline MetalDestroyer

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I noticed with the 18.11.2005 built, we have the old flak effects instead of the one from the Media VP 3.6.7, it's the same way for missile impact, and fighter beam impact.

The music.vp have some trouble too. After an among of time of playing Fs2, the music shut off.

 

Offline StratComm

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I know exactly what the thruster problem is and I'm working on it. It's a simple fix but that code is just plain ugly so I'd rather clean it up first. What are the objective's window issues?

I figured someone had probably already seen this.  To be technically correct, it's the directives box that's having problems.  Specifically, directives relating to the destruction (or protection) of a ship that has not yet arrived appear at the start of a mission now, rather than when their target warps in.  I had intended to do more debugging before actually reporting this though, as I'm not sure when it started happening.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

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Last edited by StratComm on 08-23-2027 at 08:34 PM

 
Quote from: StratComm
I figured someone had probably already seen this.  To be technically correct, it's the directives box that's having problems.  Specifically, directives relating to the destruction (or protection) of a ship that has not yet arrived appear at the start of a mission now, rather than when their target warps in.  I had intended to do more debugging before actually reporting this though, as I'm not sure when it started happening.

I can confirm this came in with 11/18.  I have only played new campaigns in the last few days, so I had assumed they were just poorly coded.

 

Offline Trivial Psychic

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Actually, I've seen this "directives problem" before.  In fact, I noticed it back as far as very late September, but it appeared to have been solved rather quickly.  I guess it wasn't a perminant thing.
The Trivial Psychic Strikes Again!

 

Offline WMCoolmon

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For an obvious demonstration, start the 4th training mission. You'll get the objective to have your wingmates destroy a ship before it even enters the level, or any other objectives appear.
-C

 

Offline taylor

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There is something really wrong with the timing for some reason.  On a test mission a ship is supposed to enter 1 minute in the mission, it's currently entering about 10 seconds (guess, I didn't check for sure) into the mission.  I assume that the directives problem is related to this same event timing issue.  I'm currenly going date by date in CVS checkouts looking for this and the flak (plus related effects) rendering problem.

EDIT: Flak bug found but no fix until WMC confers on the problem.  I think I have an idea of what the directives problem is but I haven't had a chance to test it yet.
« Last Edit: November 21, 2005, 01:00:47 am by taylor »

 

Offline redmenace

  • 211
Updated!
CVS as of 11/21/05
Some Important Comments:
  • Standard Build Updated
  • Optimized Build Updated
  • Inferno Build Updated
  • Optimized Inferno Build
  • Standard FRED2 Updated
  • Optimized FRED2 Updated
  • Inferno FRED2 Updated
  • Optimized Inferno FRED2 Build
  • The "overzealous directives list" should be fixed in tomorrows build.
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline Cobra

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i found something rather odd in the CVS builds. i've had this for a while but never got around to reporting.

in the inferno build, the music in the command briefings and reg. briefings sounded like it was corrupted (think a tear in soemthing that screws up the way it sounds) every 30 seconds or so...

and i here lots of popping noises during missions and briefings. this is my crappy onboard sound card, right?
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