Author Topic: Archived CVS Builds thread  (Read 50729 times)

0 Members and 1 Guest are viewing this topic.

Offline Wanderer

  • Wiki Warrior
  • 211
  • Mostly harmless
I got a bit similar before i reloaded the mediavps, the ones with unlodded herc seemed to cause strange happenings.

Try searching for the build in here
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline CP5670

  • Dr. Evil
  • Global Moderator
  • 212
Yeah, it's not in there. The previous one, 7/28, is there and I have been using that for the last few weeks, but it has that white square bug (not sure whether it was 8/25 or 3.67 that corrected this, but it's worth a try).

[edit] never mind, just found it in one of the subfolders along with a few others that are worth trying. Thanks.

 

Offline CaptJosh

  • 210
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.

 

Offline redmenace

  • 211
CP5670, if you want this fixed, can you try some different builds from the past couple of months and let us know when this issue surfaced?
« Last Edit: October 26, 2005, 01:06:37 am by 887 »
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline redmenace

  • 211
Updated!
CVS as of 10/26/05
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline CP5670

  • Dr. Evil
  • Global Moderator
  • 212
Quote
CP5670, if you want this fixed, can you try some different builds from the past couple of months and let us know when this issue surfaced?


Doing that right now. :) From what I've seen so far, it looks like the 9/17 CVS build does not suffer from the crashes but 3.67 (released on 9/18) does. I need to try some more things and verify this though.

 

Offline redmenace

  • 211
ok, if you are sure that it doesn't appear before 3.6.7, mantis it, include the mission and the last entry from error.log preferably from 3.6.7 since that is tagged in CVS. If those directions are wrong, I am sure Goober or taylor will correct me.
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline CP5670

  • Dr. Evil
  • Global Moderator
  • 212
I have isolated certain periods in three of my missions where it always crashes with 3.67 but not with 9/17. There doesn't seem to be anything obvious that would trigger it, as no events are firing in any of the cases. The debug 3.67 gives me tons of the vec3d errors during the missions and I can't really get to those points at all.

The missions won't work without a bunch of mods that they use so there is little point in posting them alone, but I am going to be releasing them along with several others in a few days anyway. (they were part of my now dead campaign) I'll make a mantis entry at that point.
« Last Edit: October 26, 2005, 01:57:49 am by 296 »

 

Offline Cobra

  • 212
  • Snake on a Cain
    • Skype
    • Steam
    • Twitter
i got these errors with the new inferno build:

Error: icons.tbl(line 16:
Error: Required token = [#Start], found [:] .

File:\fs2_open\code\parse\parselo.cpp
Line: 573
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

Error: weapons.tbl(line 487:
Error: Required token = [#End] or [$Name:], found [@Laser Glow: 2_laserglow03]
in weapon: GTVA Rapid Laser.

File:\fs2_open\code\parse\parselo.cpp
Line: 573
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

Error: weapons.tbl(line 489:
Error: Required token = [#End] or [$Name:], found [@Laser Color: 190, 150, 250]
in weapon: GTVA Rapid Laser.

File:\fs2_open\code\parse\parselo.cpp
Line: 573
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

Error: weapons.tbl(line 489:
Error: Required token = [#End] or [$Name:], found [@Laser Color2: 190, 150, 250]
in weapon: GTVA Rapid Laser.

File:\fs2_open\code\parse\parselo.cpp
Line: 573
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

Error: weapons.tbl(line 491:
Error: Required token = [#End] or [$Name:], found [@Laser Length: 20.0]
in weapon: GTVA Rapid Laser.

File:\fs2_open\code\parse\parselo.cpp
Line: 573
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

Error: weapons.tbl(line 492:
Error: Required token = [#End] or [$Name:], found [@Laser Head Radius: 1.0]
in weapon: GTVA Rapid Laser.

File:\fs2_open\code\parse\parselo.cpp
Line: 573
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

again with the goddamn GTVA rapid laser.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Wanderer

  • Wiki Warrior
  • 211
  • Mostly harmless
Should the thruster effects be back with CVS 26/10 build?
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline Wanderer

  • Wiki Warrior
  • 211
  • Mostly harmless
Cobra:
IMHO both seem like table problems. If you are using the Inferno release without the SCP fix then there seems to be an error in icons.tbl, line 6 ( : should be ; )

And with GTVA Rapid Laser there are double entry for the Laser Glow.

Both seemed to be fixed in the SCP patch...
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline Cobra

  • 212
  • Snake on a Cain
    • Skype
    • Steam
    • Twitter
forgot about the patch. :doh:
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
I'm noticing that POF shockwaves are always rendering at the same angle (it looks like they are back to the model normal again); is this intended, part of another change, or is it a bug?  I don't want to mantis it if it's going to be fixed anyway.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline redmenace

  • 211
Updated!
CVS as of 10/27/05
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline redmenace

  • 211
Updated!
CVS as of 10/28/05
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
I think i was commiting the add-background-bitmap and remove-background-bitmap code by the time you posted this.  I don't think the code is in.  Especially I had to recommit some stuff that I overlooked.  No big deal, I'll just throw together a build tomorrow morning.
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
phreak317#7583 - discord

 

Offline redmenace

  • 211
Updated!
CVS as of 10/28/05

Some Important Comments:
  • Regular Build Re-Updated[Special Case]
  • FRED2_open Updated
  • Inferno Builds will be updated this weekend
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline Ransom

  • M. Night Russel
  • 210
  • It will not wait.
    • Rate of Injury
Music doesn't seem to work in the most recent build.

 

Offline Ferret

  • 28
  • A very hungry Fiona.
I'm getting no sound at all, what happen?

[edit]

The latest Fred is giving me this when I use Leviathan:



And also when I put in a jump node. (Except it complains about subspacenode.pof instead)
Leviathan appears okay when I am close, but the node wont show up at all.
If I get rid of mv_models.vp it's okay but the node wont show still. If I don't use -fredhtl it will crash with the high-poly Leviathan model but the node will appear.

This didn't happen before, anyone got a quick fix?
« Last Edit: October 28, 2005, 07:14:18 am by 1341 »

 

Offline Wanderer

  • Wiki Warrior
  • 211
  • Mostly harmless
I got that same "...normals capped to zero" error (or one very similar to it) few FRED builds ago. For me it complained every time i placed a new class of ships (HTLd only) to the map (fenris, leviathan). I didn't got error in the fred releases that followed it... (with same command line and models)
Do not meddle in the affairs of coders for they are soggy and hard to light