Author Topic: Texturing a goddess... GTD Hera WIP  (Read 5206 times)

0 Members and 1 Guest are viewing this topic.

Offline Raptor

  • 210
Texturing a goddess... GTD Hera WIP
I was going to not post about this till I was finished, but I'm running out of ideas + steam...

And after I, on a whim, decided to try out my first glow map, I just had to show you all ;)  Some of you may remember this ship from it's last entrance on this fine forum... remember, this is still a WIP!  I'm posting this for feedback and/or suggestions...

http://img456.imageshack.us/my.php?image=hera036hq.jpg

I wish I could have got the dark side darker, so the glows show more... (using a 'reduce_ambient' sun and the 'Realistic light' command line) :sigh:




Those rows took a long time to do... :nervous:


'Stand by to launch.  Electro-magnetic catapult charging...' :pimp:


Now THAT'S a missile tube! :shaking:


Hello? Anyone on the bridge?


A TS screenie, showing where the dock points for transports will go ATM, and how the Aeolus fits sungly into the cruiser bay (you could get two in there side by side)  The Fenris also fits, just...

Current plans are for this as is to be LOD1, while LOD0 will be this plus a subobject that is composed of lots of small bits studded across the ships hull, adding things like engine nozzles, turret rings, outer hatches, raised armour plating (maybe), docking pylons and grapples, stuff like that...  Might even have an aminated glow map running down those trenches in the engines... ;7

ATM the ships uses two 2048^2 UV maps, plus the nameplate texture (on this one I changed one to make sure that the longer names will fit).  The working texture maps are 2560^2 so that each pixel = half a meter square.

Just in case you missed it before...
THIS IS A WORK IN PROGRESS!

Comments would be very nice thank you. :nod:
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
Re: Texturing a goddess... GTD Hera WIP
Looks neat. The hangar needs more detailing (both of them), but I like the concept so far :)

 
Re: Texturing a goddess... GTD Hera WIP
Looks good...
But somehow Hades-Like...
Maybe a Hades MK2? I hope this one doesn't get disabled that fast... ;)

 

Offline Solatar

  • 211
Re: Texturing a goddess... GTD Hera WIP
Break up the blue somehow, looks like a plastic toy spaceship. I like the design however.

  
Re: Texturing a goddess... GTD Hera WIP
looks nice, but in my option, if you going to put two cruisers, see you can make the hanger big enough for a corvette size....but how long is that Hera??

 

Offline BlackDove

  • Star Killer
  • 211
  • Section 3 of the GTVI
    • http://www.shatteredstar.org
Re: Texturing a goddess... GTD Hera WIP
Mmmmmmm I like.

It needs a good texture over the blue thing though. Blue isn't working good for it. Something like the texture on the Colossus would work there I think.

I like it.

 

Offline WeatherOp

  • 29
  • I forged the ban hammer. What about that?
    • http://www.geocities.com/weather_op/pageone.html?1113100476773
Re: Texturing a goddess... GTD Hera WIP
Sweet. :D I was afraid that this died.

But, I would have to agree, blue doesn't look right for a warship of this caliber. :nod:
Decent Blacksmith, Master procrastinator.

PHD in the field of Almost Finishing Projects.

 

Offline Solatar

  • 211
Re: Texturing a goddess... GTD Hera WIP
Fenris colored something might not be too bad.

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
Re: Texturing a goddess... GTD Hera WIP
id go with a darker shade of blue myself. but thats just me.
this looks too much like my grandma's house :D
also go for more variation in the brightness of different panel sections.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 
Re: Texturing a goddess... GTD Hera WIP
I think that "another" blue would do it...
Anyone remember the Cerberus from Wing Commander: Secret operations?
It was blue, too...

Make it a bit darker and more noticeable, that this is not plastic but metal ;)

Somehow, with this blue it looks like... I think I better don't say it ;)
Maybe you know what I mean.

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Re: Texturing a goddess... GTD Hera WIP
I freaking LOVE IT!!!  Finally the Saturn's big sis shows herself... (again).


Must get...
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Vasudan Admiral

  • Member
  • 211
    • Twisted Infinities
Re: Texturing a goddess... GTD Hera WIP
As I understand it, the blue area is everything that has not yet been textured rather than the actual hull colour of the ship. ;)
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 

Offline Raptor

  • 210
Re: Texturing a goddess... GTD Hera WIP
As I understand it, the blue area is everything that has not yet been textured rather than the actual hull colour of the ship. ;)

Correct.  I'm aiming for a steely blue-grey colouration, but I think I'll include a range of hues.  But... the thought of doing all that armour scares me... :nervous: :shaking:

And yes, it is meant to be adevelopment of the Hades...
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 

Offline Vasudan Admiral

  • Member
  • 211
    • Twisted Infinities
Re: Texturing a goddess... GTD Hera WIP
Do you use Paintshop Pro perchance?
If so, there's a really neat way you can turn the lines you have into decent looking hull plates - I can show you if you like. :) (I used a form of it on the TC-Tri's cutsom details if you want an example)
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 

Offline Roanoke

  • 210
Re: Texturing a goddess... GTD Hera WIP
http://img456.imageshack.us/img456/995/hera083io.jpg

been coverting with Madam Boolean ?

 

Offline gevatter Lars

  • Another wingnut
  • 213
    • http://gevatter_lars.tripod.com/
Re: Texturing a goddess... GTD Hera WIP
Quote
If so, there's a really neat way you can turn the lines you have into decent looking hull plates - I can show you if you like.
I don't use PP but still I would like to see the technic...maybe its transfarable to other painting tools.
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
 - comment to "Robotech: The Masters"

 

Offline Vasudan Admiral

  • Member
  • 211
    • Twisted Infinities
Re: Texturing a goddess... GTD Hera WIP
Heh, to be honest, if you've done any sort of plate texturing you'll have similar if not better techniques, but this one is really useful when you have the outlines of the plates ready. :) (that and I really should write it down so I don't forget it again)

Anyway: For PSP 9, you do the following:
1) Set colour 1 to a dark grey & colour 2 to pitch black
2) Flood fill the entire area you want to turn into plating (if you have pre-existing plate outlines in place, make sure they're on a separate higher layer or something)
3) Set colour 2 to use this (from BW) or a similar sort of texture with an angle of 38, and a scale of about 48
4) Apply it to your solid filled base colour (the whole thing) twice or so to get the desired brightnes of that bit of hull.
5) If you havn't already, create your hull plate outlines (I've found black, 1 pixel wide, no AA lines work best) and make sure they're a raster layer.
6) Merge all the layers so the outlines are on the same layer as the background hull.
7) Magic-wand-select (tolerance = 40, no AA) each individual plate outline you want to raise (if you've never heard of the wand, it's basically a 'select all connected pixels of colour X, with a tolerance factor)
8) When all the plates you want to raise are selected, use the bevel tool to raise them all. I found the following properties to work best for the plating effect: Straight slope, Width = 3, Depth = 2, Shininess = 28, Angle = 39, Intensity = 43, Elevation = 46, Light = White, All other settings = 0

Result:

And that should do it. Now, I'm sure all the texture Guru's here are looking at this shaking their heads in pity, but it provides a decent base technique, and needless to say, you can fiddle with any part of it to best suit your ship. ;)
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 

Offline gevatter Lars

  • Another wingnut
  • 213
    • http://gevatter_lars.tripod.com/
Re: Texturing a goddess... GTD Hera WIP
OK thanks...works similar in PS.
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
 - comment to "Robotech: The Masters"

 

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
Re: Texturing a goddess... GTD Hera WIP
I'd blur the line layer when you're done.

Those maps will end up a bit boring, but this is sure an effective way to create tile maps with a low ammount of time and work.
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Raptor

  • 210
Re: Texturing a goddess... GTD Hera WIP
I'll have a play...

Though to be honest it's not the converting to plated look that worries me.  It's putting in all those base lines to start with... :shaking:

I wonder... VA, you up for a challenge? ;7


been coverting with Madam Boolean ?

Well, if you know a better way to insert a round hole in an angled flat plane, tell me.
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'