Author Topic: HTL Demon?  (Read 13624 times)

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Offline TrashMan

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I personalyl think that's one of V's best models.. the shape is excellent and they amde use of practicly every polygon.

I wanted to improve it but am having trouble deciding what to do.

Most would say smooth it - I say no. That edgines of hte claws is exactly what gives it that powerfull, ominous feeling. Just for kicks I made a quick sketch to see how it would look with smoothed pikey bits and I don't like it...

So anyone got any bright ideas what to add/change...this is what I got so far:



« Last Edit: December 29, 2005, 06:35:40 pm by TrashMan »
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Offline Ulala

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Hmmm.. I always liked the Demon. I wonder what V was originally going for? If it were smoothed out, I'd think it'd look more like a creature about to devour you, or some such thing. Unsmoothed, it'd look more like a big ship with big spikes that were also about to devour you, I'd think. Hmmm... that's a pickle. Sorry I'm not of more help, I think it'd be cool either way.  :)
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Offline FireCrack

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I say leave the 'spikes', i'm not sure what you're going for on the neck section there, it looks a bit funky but i'l give you the benefit of the doubt and analyse it more when you have some of the main body made.

The "head" looks very nice though, but i'd like to see the two trangular depresions sunck a bit more into the head.
actualy, mabye not.
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Offline Martinus

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Indeed, the neck has a little too much 'built' and not enough 'grown' to it. The Demon is an excellent design (I'm surprised nobody's tackled it before now) and it looks like you've got a good start TM so keep on going. :nod:

 

Offline WeatherOp

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I'd say remake the front spikes, kind of put them under the layer of armor on the front, and give them a sharp, Sathanas arm look curving up to form like a mandible of an interspace Demon.
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Offline TrashMan

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I was thinking of curving the two front triangle thinhies.. have to see how it will ook.

As for the nexk, those righ things are separate bjects, I was just testing a few possible changes.
I'm trying to stick to the [V] model as close as possible (as allways), but the thing that gives me the most grief is hte back..those engine section is just...wierd.
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I got an idea: Take the original model and just greeble that/better turrets  :drevil: I wub the original demon model anyways n.n;;

  

Offline Galemp

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I actually like the really angular, faceted nature of the original low-poly model. What I would do is take the dark parts (with all the little tubes and lights) and really make that into a greebled techno-organic mishmash with pipes and lights and dock ports and other things over it, Ridley Scott-style. That would then be shrouded by the grey armored shell.
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Offline TrashMan

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Hm...you nkwo, the demon model in the background is hte origianl [V] one which I begun to fiddle with a little (front of hte head is different) but then I decided I might go from scratch...

Now I'm not sure.. I might go both ways and do it both..but I doubt that. Of all the [V] models I re-did this one is the bigegst challenge..simply becosue if it's design :D
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Offline BlackDove

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Offline pecenipicek

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beži van iz kuće i društvu odi :D

as for the demon, looks very nice, the neck doesnt look too good segmented tho
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Offline BlackDove

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Meh, nemam nikom da odem, ali to nije prevelik problem posto mi se nesvidja nista izvan mojih cetri zidova.

I have to say, I don't get that image at all. Too mangled to be a Demon, perhaps I'm not looking at it correctly.

 

Offline CaptJosh

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It's only part of a demon. In the background is the complete original [V] model.
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Offline pecenipicek

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heh, ja isto... :D

eh. više sreće druge godine valjda :)
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Offline TrashMan

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You're right about the neck..I'll try something else..

But don't expect any new screenies soon... I have things to do and a campaign to finish :D
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Offline Ulala

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But don't expect any new screenies soon...

Careful what you say!  :nervous: :shaking: :p
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Offline Trivial Psychic

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How about adding a series of swept-back crests to each flat surface of the head, running down its centerline... small ones though.
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Offline TrashMan

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I'll give it a shot and see how it turns out.
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Offline bfobar

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My one suggestion on that ship model is that the rear tail pillars that meet above the engines seemed very polygonal to me. I think they would be more neat as a smoother sweeping arc. Like horns or big knives or something.

Spiking them out at the cross beams in the texture may be cool too. Like bat wings or a klingon axe or something.

 

Offline TrashMan

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Just resumed work on it...
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