The original patch table is quite out of date now it'll still work but debug builds will complain about missing data. It shouldn't be too hard to add the missing stuff as there was an example somewhere of a complete table for the default species.
Yes, you posted it at the Update Thread, I already have done it. There are no Debug Warnings, not even 1 in FS2 and neither in FRED2....
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There is just one thing that I am missing, as soon as I get an answer I'll upload the full Update:
The Asteroids entry in the Stars.tbl is set to Bitmap which is used for Nebulas, should not be it a BitmapX, I mean after all that's how planets Backgrounds are handled...
In S:AH, the asteroids in the stars.tbl was edited to be a BitmapX, I believe that way should be right...I am wrong?
EDIT:Found the solution to this, yes it needs to be a BitmapX, but there is no difference until it's a 32 Bit Image with the right Alpha, which is now correct, now the stars are seeing only throw the black area of the Bitmap, and not the solid asteroids, as it was before...this can be noticed at INF Mission 12
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As soon as I finish this I can take care of S:AH, I am still having mayor problems, specially while porting Planet Models, but well...
The mayor problem will be the TBLs of S:AH which differ a lot from with the matching entries INF R1, even the Lenghts, Missile Banks, and Gun Mounts (***), I don't check it, but I believe the one S:AH should be the wrong ones.
In any case, I'll I'll check in INF R1 by deleting the Descriptions, that way FSSCP will generate the exact data, and not edited one, just to be sure....
Also it will end using the enhacement files from FSPort v3.0 (I need to download this), since S:AH shares things with FS1, FS2 and INF
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EDIT:INFERNO:
Yellow Nebulas:


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I make an -AIP (AI Profile's Modular Table), which modifies the entry to allow Shockwaves to damage SubSystem on Small Ships.
I believe this is calculated by Mass in the Model POF, so...if the Mass of the Shockwave is greater than the one in the affected Model, then SubSystems on that ships are damaged (which have no Shield or a depleted one), after all the Shockwave makes the Ships shudder or shake, and that should be enough to decalibrate things such as SubSystems...
This is really important, maybe not much for INF R1, but is a lot for Ancient Ships, which are totally unbalanced (yes, I play Solar Wars and get a really bad impression on balance).
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I also add the SJ Sathanas to the SHIPS.TBL, it means that now 67 entries are being used, it's used for the Brifieng at Mission 15, and I changed the Shivan Super Capital entry in the icons.tbl which was the Icon of the Gargant, for the one of the Sathanas used in FS2.
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(10,000 or 25,000 characters is the max for single post ?, it depends on the Forum anyways...)
SOL: A History
I have problems with the Texture replacement in FRED2 everytime I tried to save a mission it crashes if I use that feature, anyways...(again):


Did I mention that now the Decals are working OK, yes they are, see the red section of the Independence on the 2nd ScreenShot.
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I am making a Full S:AH TBM which contains the specific changes from it, however this is useless for the FS1/FS2 entries until there are dinamyc limits, that means that the INFR1 Ships will be made as +nocreate but the FS1/FS2 ships will be created even when they have a lot of repited data.
The Weapons TBL reamins untouched by me, for the moment...
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EDIT:I already make the TBM for dynamic limits (useless for now...), and the one that well be used, only for Ships.TBL the Weapons TBL should be easy but it's not pretty bad isn't, it should be all a big TBM, however the Weapons.tbl both in the INF_Main.vp and INF_2Patch.vp is preventing me from adding the Weapons of INF and S:AH as a TBM...well it will be the hard way, but it will be.
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The MOD.INI for INF (I already finish editing all fixes in the patch for INF, so this is a little old):
