You prolly all remember the higer-poly Athena model (with mediocre texturing at best) and hte hi-poly Phoenix model (which i never finished)
Well, the reason why I have been holding back is - I was looking into UVMapping in 3DMax and making cockpits so I can make them REALLY good.
I mastered texturing in 3D max, and I have the great Athena Texture from FS2 port to start with and I allso got hold of the cockpit model.
Now all I need is to take a look at one-two "cockpitized" fighters to see how the cockpit is modeled in and I'm ready to go.
If anyone can reccomend a really good fighter example (and a link to download it..I'm NOT downloading hte models VP, it's huge) or give a few suggestions/tip, I would appreciate it very much