Author Topic: FS1 era corvettee  (Read 15416 times)

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Offline boewolf

  • 28
Got realy bord recently so I started a little corvettee for the fs port.  I've been working on it for a while.  I have been trying to add detail without going overbord with the poly count.









comments, sujestions, critasizum.

 

Offline WMCoolmon

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Interesting...I really like the design, I dunno if it really likes like an FS1 era corvette tho. Looks like more of a gunship.
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Offline Mefustae

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It's a shiny design, but it doesn't really fit into FS1-era Terran design aesthetics. Don't get me wrong, it's good, but I would have thought a 'Corvette' from the FS1 era would be more like a bulked-up Fenris design, or a thinned-down Orion design. As it stands, it kinda looks like... a Daedalus...

Could you put a Fenris next to it so we can see how big it is? As it stands, the actual size is somewhat ambiguous...

 

Offline boewolf

  • 28
I only wish I could put a fenris next to it.  But I can't get freespace to install.  The computer I am using is having some issues.  But it could be a top secret GTI design with one perpose in mind.  Taking on Shivan warships on in a head to head fight and win.  But for a size comparision I was planing on about the leighth of a Dimose and about twice as wide, if not a little more.  If I ever get it finished I intent to use it in an olk GTI based port campain.

 

Offline Taristin

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Offline Trivial Psychic

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Here's my suggestions to make it look less like a gunship, and more like an FS1 corvette.

1, detatch both wing and engine nacelle sections from the main body.
2, detatch the wing extentions outboard of each engine nacelle, from the engine nacelle
3, reattatch the engine nacelles side by side and at their same distance back on the ship, but slung underneath, possibly adjusting the front end of each nacelle so they contine to slope upwards towards the main ship body.
4, reattatch one of the outboard wing segments, underneath the engine nacelles, aiming downlards like a fin
5, extend the main engine block (the widest area of the main body) back by about 50%, possibly adding a slight indentation where it ends right now.
6, turn the raised dorsal section (currently sitting on top of the main engine block, and which appears to have 3 small engines on the back) into a superstructure, possibly topped by a radar dish (a la Fenris) and have a few single-part anti-fighter turrets mounted on the sides of the superstructure.  The 3 mini-engines currently on the back of this section would likely be deleted.
7, add additional details to the currently-flat pannel sections, drawing insporiration from the Fenris and Orion designs.  Be sure to add some flank single-part turrets and missile batteries.
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Offline boewolf

  • 28
It's a shiny design, but it doesn't really fit into FS1-era Terran design aesthetics. Don't get me wrong, it's good, but I would have thought a 'Corvette' from the FS1 era would be more like a bulked-up Fenris design, or a thinned-down Orion design. As it stands, it kinda looks like... a Daedalus...

Could you put a Fenris next to it so we can see how big it is? As it stands, the actual size is somewhat ambiguous...

Is this something like what you are thinking of.



Just note that this is an half hour wip.

EDIT

The bottom and back end.



« Last Edit: January 21, 2006, 06:16:24 pm by boewolf »

 

Offline Getter Robo G

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Do you still ahve your original? If so I would like to acquire it.. True while the second one looks more FS'ish, I think the first one is a way superior design.
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Offline Trivial Psychic

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That definitely looks more FS1-ish, however the nose is a bit too Orion-ish.  How about taking the narrow nose segment (basivally, everything ahead of that section with an octabonal cross-section) and replace it with the same nose segment from your earlier design, though perhaps not as long as the one on this design... say, 1/3 shorter (the nose, not the overall model).

Also, could we get some underneath shots of this one?
The Trivial Psychic Strikes Again!

 

Offline boewolf

  • 28
Do you still ahve your original? If so I would like to acquire it.. True while the second one looks more FS'ish, I think the first one is a way superior design.

Of course I still have the original.  I am still planing to use it, but I am also curiouse as to see what you do with it.  Ill pm you with a dl link in the next day or so, when I have more time to upload it.

Ill have a bit of a play with the nose of the new one as well and see what I come up with.  Ill post some more shots of the underside also in the next day or so, when i have more time.

EDIT

Quote

That definitely looks more FS1-ish, however the nose is a bit too Orion-ish.  How about taking the narrow nose segment (basivally, everything ahead of that section with an octabonal cross-section) and replace it with the same nose segment from your earlier design, though perhaps not as long as the one on this design... say, 1/3 shorter (the nose, not the overall model).

Also, could we get some underneath shots of this one?
Quote

After trying to mold the nose segment of my origional design and finding it not to fit well enough to use, I made a new nose section using both the old and new design.  I think it works quite well.

« Last Edit: January 22, 2006, 12:01:20 am by boewolf »

 

Offline Trivial Psychic

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Seeing the tail end, those ventral things finally make sense.  Are you gonna add a Fusion Mortar turret on the bottom of each of them, like on the Fenris-Leviathan?  Are you gonna add any dorsal superstructure?  If you do, I'd suggest you add it between those things that look like clamps from the size.
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Offline boewolf

  • 28
Seeing the tail end, those ventral things finally make sense.  Are you gonna add a Fusion Mortar turret on the bottom of each of them, like on the Fenris-Leviathan?  Are you gonna add any dorsal superstructure?  If you do, I'd suggest you add it between those things that look like clamps from the size.

I am planing on having normal turrets on the ventral things.  It was the only thing i don't like about the Fenris - Leviathan design.  I think they could be much better placed.  I am going to have two fusion mortars in the nose and two on the flanks.  Apart from those four turrets Iam planing 16 other turrets spread accross the hull.

 

Offline Col. Fishguts

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Now we're getting somewhere :yes:

Engine nacelles could use some work, but it's definitely starting to fit in with FS1 era ships.
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Offline boewolf

  • 28
I've got it to a point where I am happy with a main level of detail.  Its got 30 turrets, at the moment.  4 fusion mortars, 10 huge turrets and 16 normat turrets.


 

Offline Wanderer

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Orion has only total of 16 turrets (5 triple huge and 11 normals)...  dont you think that 30 might be just a bit too much for smaller ship from the same era?
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Offline Raptor

  • 210
Orion has only total of 16 turrets (5 triple huge and 11 normals)...  dont you think that 30 might be just a bit too much for smaller ship from the same era?

Except the Orion was/is terribly underguned...

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You can't have too many turrets...  just as long as their combine power output is not OTT when compared to ship.
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Offline boewolf

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Orion has only total of 16 turrets (5 triple huge and 11 normals)...  dont you think that 30 might be just a bit too much for smaller ship from the same era?


Except the Orion was/is terribly underguned...

"It's a 2km long warship man!  It should have AT THE VERY LEAST 4 dozen turrets!" (<- Raptor's personal view)

You can't have too many turrets...  just as long as their combine power output is not OTT when compared to ship.

Quote

Ok.  Let me give a briefe and very rough tech description that I have been thinking about.

Designed roughly 2 years before the end of the VT war, Terrin command desided that a new bread of corvettee was needed to combat the overpowering firepower of the Typhoon destroyers.  Thus the powercore of an Orion was inserted into a frame about two thirds the size to supply enough power to charge many extra turrets without sacrificing speed or hull strength.  With the arrival of the Shievens the design was modified to allow her to stand toe to toe with a wing of Liliths and win.

 

Offline bfobar

  • 28
Quote
Ok.  Let me give a briefe and very rough tech description that I have been thinking about.

Designed roughly 2 years before the end of the VT war, Terrin command desided that a new bread of corvettee was needed to combat the overpowering firepower of the Typhoon destroyers.  Thus the powercore of an Orion was inserted into a frame about two thirds the size to supply enough power to charge many extra turrets without sacrificing speed or hull strength.  With the arrival of the Shievens the design was modified to allow her to stand toe to toe with a wing of Liliths and win.

although that design is sexy...

In freespace 1 everything was a fighter and bomber fight. Really, cap ships could hang out all day and shoot eachother and not blow up. It was the bomber wings that took them down. Also, unless its a "way-to-expensive-prototype-that-was-never-produced-in-quantity-because-new-planets-are-cheaper-to-make" ship, it should probably suck more than a deimos.

As an idea, a corvette like that could have a massive concentration of terran/terranhuge turrets in the front of the ship as a precursor to beam technology. Kind of the first stage in the evolution of the capital ship design where the strategists realize that the ships should be more than a fighter launching platform.

A second idea I have that seems more FS1 era would be coating the thing with 30-40 gun and missle turrets but keep them smaller. The role of the ship would then be to park next to an orion and shoot down bombs and bombers. Basically make something that acts like an aeolus. A swarm of turrets gets really scary when you think about not having forward shields on your bombers. The strength of the typhon was that it had a bucket of hitpoints and held a bazillion fighter-bomber wings. Its guns were as big of a joke as the orion otherwise.


 

Offline karajorma

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Actually if this corvette was built before the start of the Great War I doubt it would be designed to shoot down bombs at all.

In the FS1 era ships had no shields and bombers were designed to denude capships of their turrets. They didn't even really have bombs. It was the capship that was meant to deliver the coup de grace
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Offline Prophet

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Tsunami bombs were brought in to action after the start of the Great war. Before that it was pretty much cap versus cap, with fighters trying to tip the balance. Capships didn't have to fear that a single bomber wings comes by and *puf*, another 5000 lives lost. Remember that Vasudan cargo depot in the beginning of FS1? After its "liberation", the GTC Orf stayed to guard it alone. Because if attacked, it had every chance of holding the fort until friendly fightersupport could be deployed.
During the T-V war fleet battles were careful powerstruggles, like the FS2 intro. As in FS2 its more like "Full speed ahead! *beam* *beam* *beam* Whew, we won!" In FS1 fighters really had the time to make a difference, and since the battles lasted longer, outmanouvering your opponent was more important
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