You currently need a 256-512 meg video card to take full advantage of the new MediaVPs. That is just sad, and it's only going to get worse as time goes on. It's been proven time and time again that memory usage can not be managed properly by the community. If you use shaders to cut down on the number of frames in a glow map, someone will just make that many more animated glow maps and you'll be right back where you started. There is no win here, regardless of what you do. We've been through this enough times already to not even bother trying any more.
Ok... the memory usage is pretty high, but I still think it's ok
The current high-end standard is 512-640 MB gfx ram. Even low-end cards already have 256MB nowdays.
FS2_open never looked bad. It was always close to the more recent games. Even thouh FS2_open still looks great, we've fallen quite a bit behind.
Current-gen games need way faster PCs, than FS2_open, featuring pixel shaders an normal mapping.
One thing why FS2_open still looks nice, are the high-res textures. In texture sharpness, it's superior to Doom3 and imho also to Quake4.
We can advance to normal mapping, and whatever maps needed by some shaders, without having to worry about eh diffuse and the specular maps.
I know normal maps will increase the memory load a lot. Especially if we can't find a good way of compressing them. But if a player has a 128MB gfx card, he can still disable normal mapping.
I doubt the copmuting problem is as bad as the memory one.
Memory is the bottleneck in our case. In that case... we can use more polies, right? I know that will need a tiny bit more ram too, but we still got some room for more here, if the memory usage is the bottleneck anyway.
Aiming for a more high-end audience. What do we have all these nice options to disable things for anyway? And you also don't have to use the advanced effects VP.
What I think is, that we should try to go for a reasonable high visual quality, but also give players the options to optimize the game, so it can be used on older PCs too.
The textures sure aren't too big compared to modern games. Ok, the effects still might beat most current-gen games in memory usage...
(yeah guilty...)