Author Topic: BSG mod noticed at Ars Technica  (Read 1497 times)

0 Members and 1 Guest are viewing this topic.

Offline Grey Wolf

You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline Descenter

  • 27
  • Gamers Rule, but so do Thoes Who Make Them
    • Steam
Re: BSG mod noticed at Ars Technica
So now you might have competition later on then from the creator, if I read it right.
"War is like playing a game of chess.  You move units on a field, and stratiegically try to weaken the opposing force, a sort of... elequent ballet.  Sure you might lose a few units,.... but, at times, it all part of the plan..."

"Most of the human race really don't give a damn.  Well I do, and I try to do something about it by giving a damn."

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Re: BSG mod noticed at Ars Technica
Well we'll just have to make sure that our mod is so good that they are forced to do some genre defining stuff on theirs :D
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Fineus

  • ...But you *have* heard of me.
  • Administrator
  • 212
    • Hard Light Productions
Re: BSG mod noticed at Ars Technica
Just make sure you get a release out whilst the interest is high. You don't want to end up a bunch of jonny-come-latelys! ;)

 
Re: BSG mod noticed at Ars Technica
I'm more concerned about keeping the interest in the development team and potential contributers. We are not about to get swayed by the masses to rush a release for temporary fame and glory. But I also understand that a project cant be in perpetual dev. We are still short handed in tehe usual departments UV mapping and dedicated modellers who can follow through. Hopefully the attention can catch the eyes of the skilled ones in both the art and coding departments.

 

Offline Fineus

  • ...But you *have* heard of me.
  • Administrator
  • 212
    • Hard Light Productions
Re: BSG mod noticed at Ars Technica
I feel I should apologise, I didn't mean to suggest you should suddenly rethink what you're doing. But as with most mods I'm anxious to see them completed as rapidly as possible so I can enjoy them! :)

 

Offline Shade

  • 211
Re: BSG mod noticed at Ars Technica
Might be a good time to add a little content to the website though. Seems a little, well, empty. Good first impressions never hurt, even if a mod's website really isn't where the action is :) Although still, any less good first impressions would quickly be corrected the moment a visitor hits one of your screenshot threads. After they pick up their jaw from the floor, of course.
Report FS_Open bugs with Mantis  |  Find the latest FS_Open builds Here  |  Interested in FRED? Check out the Wiki's FRED Portal | Diaspora: Website / Forums
"Oooooooooooooooooooooooooooooooooooooooh ****ing great. 2200 references to entry->index and no idea which is the one that ****ed up" - Karajorma
"We are all agreed that your theory is crazy. The question that divides us is whether it is crazy enough to have a chance of being correct." - Niels Bohr
<Cobra|> You play this mission too intelligently.

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Re: BSG mod noticed at Ars Technica
Fortunately, from Moore's comments about how the game might proceed, it sounds like more of either an RTS or RPG, so he may be deliberately avoiding doing a space-combat-based game either for the sake of BTRL or distancing himself from the referenced PS2 game.
The Trivial Psychic Strikes Again!

 

Offline an0n

  • Banned again
  • 211
  • Emo Hunter
    • http://nodewar.penguinbomb.com/forum
Re: BSG mod noticed at Ars Technica
I feel I should apologise, I didn't mean to suggest you should suddenly rethink what you're doing. But as with most mods I'm anxious to see them completed as rapidly as possible so I can enjoy them! :)

"Don't care. Work harder."
"I.....don't.....CARE!!!!!" ---- an0n
"an0n's right. He's crazy, an asshole, not to be trusted, rarely to be taken seriously, and never to be allowed near your mother. But, he's got a knack for being right. In the worst possible way he can find." ---- Yuppygoat
~-=~!@!~=-~ : Nodewar.com

 

Offline aldo_14

  • Gunnery Control
  • 213
Re: BSG mod noticed at Ars Technica
Fortunately, from Moore's comments about how the game might proceed, it sounds like more of either an RTS or RPG, so he may be deliberately avoiding doing a space-combat-based game either for the sake of BTRL or distancing himself from the referenced PS2 game.

Sounded distinctly like an MMORPG from the other article I read.  I think it's more likely he'd pick it to do what interest him rather than anything to do with BTRL or the Ps2 (etc) BSG game; I remember quotes that he didn't like space combat all that much and prefers plot type things.  Provided he gets a say in it, of course.

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Re: BSG mod noticed at Ars Technica
I'm still thinking you would get together a group of players from roughly the same timezone, enough for the Viper complement and maybe gunnery crew of a Battlestar, then have them move through the game together as a unit. (Perhaps twice that, or three times; replacements as it were, but can only field the normal amount in any one combat.) Would be a neat concept.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Sandwich

  • Got Screen?
  • 213
    • Skype
    • Steam
    • Twitter
    • Brainzipper
Re: BSG mod noticed at Ars Technica
Just saw this while reading Ars. I was about halfway down the article when I thought, "I've GOT to email them and let them know about the BSG MOD!" Then I got to the end of the article. :p
SERIOUSLY...! | {The Sandvich Bar} - Rhino-FS2 Tutorial | CapShip Turret Upgrade | The Complete FS2 Ship List | System Background Package

"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 
Re: BSG mod noticed at Ars Technica
I hope the Game-warden server didn't hiccup with that sudden ooomph in bandwidth. I've never seen 96 people flood in there as it did 3 days ago. With a fully non-functional website making us look like arses. Urgh.

Anyone out htere wanna take a crack at BSG:BTRL webdesign?

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Re: BSG mod noticed at Ars Technica
You've got screenshots.  You don't need a website ;)
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM