Author Topic: Supreme Commander trailer  (Read 8049 times)

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Offline IceFire

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Re: Supreme Commander trailer
Give them time :)

Supreme Commander has been on my radar for a while now.  The graphics to me are "good enough".  The real focus looks to be on making it alot of fun.  I think they will have the large numbers of units micromanagement solved so I don't see it as a huge problem.  Look how smoothly they zoomed out from battlefield to map view. That is just brilliant work.  I was reading in an interview that there will be displayed indications of the ETA that units will arrive at a given area as well.
- IceFire
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Re: Supreme Commander trailer
Well, it is the spiritual successor to Total Annihilation. It's what Chris Taylor wanted to do since he was calling it RTS 2.0. From what previews and fansites know about it so far, it looks as if the same concepts in TA have made it through - mass and energy as resources, balancing continuous resource income with expenditure rather than peon harvesting, construction units being able to replicate structures and possibly other units at will, and possibly the ability to divert construction units to help factories build units as well. If you haven't played TA, I imagine it would be a good taste of what's to come with SupComm.

 

Offline Fineus

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Re: Supreme Commander trailer
It does look quite good in my opinion, but I'm having trouble with the sheer scale of production / warfare.

Perhaps it's because I'm a tortoise commander (like to hole up and use base defenses untill I have some kind of nuclear warhead prepared) and it looks like defending a base on the scale that video shows would be really quite difficult - especially if the opponent comes in from a number of directions at once.

That said... I loved TA and will give this a chance. I just hope it's my brand of vodka.

 

Offline Janos

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Re: Supreme Commander trailer
It does look quite good in my opinion, but I'm having trouble with the sheer scale of production / warfare.

Perhaps it's because I'm a tortoise commander (like to hole up and use base defenses untill I have some kind of nuclear warhead prepared) and it looks like defending a base on the scale that video shows would be really quite difficult - especially if the opponent comes in from a number of directions at once.

That said... I loved TA and will give this a chance. I just hope it's my brand of vodka.

Turtles die. They are strangled, grinded to halt, suffocated and separated from their resources and finally they go down.

The only way to win is to be aggressive.

For the Emperor!
lol wtf

 

Offline neoterran

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Re: Supreme Commander trailer
slow and steady wins the race. Turtles FTW !
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Offline aldo_14

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Re: Supreme Commander trailer
slow and steady wins the race. Turtles FTW !

Aye, and when was the last time you saw a turtle driving an F1 car?

 

Offline neoterran

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Re: Supreme Commander trailer
mario kart ?  ;)
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Offline aldo_14

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Re: Supreme Commander trailer
mario kart ?  ;)

Exactly, and Toad whipped his ass.

 

Offline Ferret

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Re: Supreme Commander trailer
Looks helluva fun. I don't think the system requirements will be too high at all. As someone already pointed out, the models seem pretty low poly, even close up, and you can bet there's some crazy LOD stuff flying about.
I hope it has good single player though, personally I only find TA to be any good under multiplayer, but it is a hilariously good bit of fun.

 

Offline Col. Fishguts

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Re: Supreme Commander trailer
Holy crap, the naval battle looked especially awesome.
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Offline brozozo

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Re: Supreme Commander trailer
Amazing, just simply amazing.

 

Offline IceFire

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Re: Supreme Commander trailer
It does look quite good in my opinion, but I'm having trouble with the sheer scale of production / warfare.

Perhaps it's because I'm a tortoise commander (like to hole up and use base defenses untill I have some kind of nuclear warhead prepared) and it looks like defending a base on the scale that video shows would be really quite difficult - especially if the opponent comes in from a number of directions at once.

That said... I loved TA and will give this a chance. I just hope it's my brand of vodka.
Thats a really hard thing to do in any RTS game.  WarCraft III doesn't really let turtlers work at all.  You have to be agressive and have an army ready.  If you don't, you'll get overrun.  Dark Reign was the other way around as turtlers were rewarded...basically there were no rushes in Dark Reign because of the very powerful defensive turrets.  You must love the Superweapon General in Generals: Zero Hour.  The EMP Patriot missiles alone were amazing.

I'll be willing to bet this game will work well for your style of play as well.  They are saying you can build walls and fences and various defensive sensors and turrets.  No doubt you'll need to have an offensive strike of some kind otherwise you won't be able to defend your base at all but this game will probably be more rewarding to that play style than WarCraft III is.
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Offline Ferret

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Re: Supreme Commander trailer
Aaaah Dark Reign, there's an often forgotten gem. <3

 

Offline Fury

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Re: Supreme Commander trailer
Since there is no right or wrong playstyle as both playstyles should have their own advantages and disadvantages, both defensive and offensive playstyles should be equally rewarding to the player. Of course one playstyle could have a clear advantage over the other in certain scanarios, but generally speaking "I win-button" should not equal early rush in masses since the other side should have equally powerful defenses at the time. The genre is real-time strategy after all, not real-time zerg rush.

 
Re: Supreme Commander trailer
It depends what you mean by porcing, really. If you build a single, well-defended base, you'll be outproduced because the other player will have free reign of the map and it's resources and will very likely have a huge economic advantage. It's the same in any RTS really. But, there was often an unusual situation in my TA games where an attacking army would find itself being reduced to scrap outside the defending player's base. One could reclaim the wreckage and use it to build despite the lack of resource control. I believe that wreckage will be included in SupComm too, and hopefully the smart AI will let you reclaim it without micromanagement.

EDIT: Here's the game in action, with CT showing off some gameplay concepts.
« Last Edit: May 13, 2006, 04:44:47 am by SadisticSid »

 

Offline Sandwich

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Re: Supreme Commander trailer
My single favorite feature of TA was the SHIFT command queueing. If Supreme Commander has that feature intact, I'll be happy. :D
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"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 
Re: Supreme Commander trailer
Check out the torrent above, Sandy! Not only can you set waypoints with the shift key, you can also drag the waypoints to amend them without having to start queuing commands again, and the game calculates an ETA at each stage. IIRC armies spread out across the map can also be ordered to arrive at the same point simultaneously.

 

Offline Sandwich

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Re: Supreme Commander trailer
It's downloading, it's downloading! :p
SERIOUSLY...! | {The Sandvich Bar} - Rhino-FS2 Tutorial | CapShip Turret Upgrade | The Complete FS2 Ship List | System Background Package

"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline Fergus

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Re: Supreme Commander trailer
My single favorite feature of TA was the SHIFT command queueing.

Agreed..that and the Zippers
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Offline Fineus

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Re: Supreme Commander trailer
SHIFT command queueing and big bertha / other stupidly large turret guns for me.

Like I said earlier - I'm a turtle. I'm also not an especially good RTS player and have now doubts that some of you guys would wipe the floor with me :)