Author Topic: RELEASE - MediaVP 3.6.8 Zeta  (Read 215104 times)

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Offline Mongoose

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Re: DUDE - MediaVP 3.6.8 Zeta
Figured this would be the best place to ask:

Just yesterday, I was poking around my FS2 folder structure while (finally) installing the 710 patches and the most recent RC, and I came across a transport01.pof file, that of the Elysium, sitting in my mediavps/data/models folder.  For the life of me, I can't remember why I put the file there; I ran a quick board search, but nothing came up.  I seem to vaguely remember someone releasing an updated model file to fix some issue or another, but none of the MediaVPs or patches appear to contain the file.  Does anyone have any recollection of this?

 

Offline taylor

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Re: DUDE - MediaVP 3.6.8 Zeta
There is a hi-poly Elysium, which I only assume is what you have there.  I thought that it was in one of the MediaVPs at least, but maybe not.  If it isn't then I'll add it to the updated 710 patches (I have it in my VP set), since that was a very nice hi-poly upgrade.

 

Offline ARSPR

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Re: DUDE - MediaVP 3.6.8 Zeta
There is a hi-poly Elysium, which I only assume is what you have there.  I thought that it was in one of the MediaVPs at least, but maybe not.  If it isn't then I'll add it to the updated 710 patches (I have it in my VP set), since that was a very nice hi-poly upgrade.

Post zetas, you got the Elysium and a Hi-poly Countermeasure.
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Offline Mongoose

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Re: DUDE - MediaVP 3.6.8 Zeta
There is a hi-poly Elysium, which I only assume is what you have there.  I thought that it was in one of the MediaVPs at least, but maybe not.  If it isn't then I'll add it to the updated 710 patches (I have it in my VP set), since that was a very nice hi-poly upgrade.
You know, I was staring at it earlier in the lab, almost completely positive that it was a hi-poly version, but for whatever reason, I kept second-guessing myself. :p I'm surprised that I wasn't able to stumble across the thread for it when I was digging around.

 

Offline taylor

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Re: DUDE - MediaVP 3.6.8 Zeta
You know, I was staring at it earlier in the lab, almost completely positive that it was a hi-poly version, but for whatever reason, I kept second-guessing myself. :p I'm surprised that I wasn't able to stumble across the thread for it when I was digging around.
I was trying to remember where I got that model while I was typing that post.  I still haven't convinced myself that it was actually in a new thread, I think that it might have been posted in someone elses thread.  I have searched, but can't find any reference to it.  I mainly just remember the awesome screenshot of the new model when it was first posted.  :)

 

Offline Mongoose

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Re: DUDE - MediaVP 3.6.8 Zeta
Took a bit of digging through my previous posts (as well as a check of the creation date of the model file), but I eventually found the release thread.  I would have saved a lot of time by just looking at the top of the second page of this forum, though. :p There's definitely wrong with the search function, though, since it doesn't turn up so much as a single post from that thread.

(The worst part of all this has to be the fact that I used that very same screenshot as my desktop background for months, yet I couldn't even remember the fact that the ship had been hi-polyfied and released...)

 

Offline bloated

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Re: DUDE - MediaVP 3.6.8 Zeta
so where do I get the new 710 effects from I'm still using the Shivan "lava" effects?

did the 710's get updated on the first page?

 

Offline taylor

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Re: DUDE - MediaVP 3.6.8 Zeta
so where do I get the new 710 effects from I'm still using the Shivan "lava" effects?

did the 710's get updated on the first page?
I haven't updated them yet, still adding a couple of new things.  I wanted to fix some of the shine maps too (which DaBrain has previously fixed and I need to un-modify a little) which mess up envmaps, making them really shiny.  And I wanted to fix a couple of the models which have their radius set wrong and don't warp in properly.  Plus, I forgot that I still need to fix the tech models to rotate properly, and the 3D warp effect gets offset wrong when used with a knossos (appears to actually be the warp POF itself causing the problem, the original 3D POF works fine with the same code).

So, there are a few things that I decided to go ahead and do something about rather than just fixing the alphablend problems, or waiting for the new MediaVPs.  :)

 

Offline wtf_cl0vvn

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Re: DUDE - MediaVP 3.6.8 Zeta
not sure if this is the right place to ask this question...

but what is considered necesssary to run this version of the mediavps? im getting severe fps drops when i so much as fire hornet missiles, and my computer aint too bad...

i have an Athlon 64 x2 4400+, a 7900 GTX with 512 MB DDR3, and 1 GB RAM...

ive tried turning down resolutions, taking out the adveffects, taking out the effects...but im still getting fps of about 8 when a ship fires a beam or i fire hornets.

i have these flags enabled:
-mod derelict, ,mediavps -spec -glow -env -jpgtga -2d_poof -missile_lighting -dualscanlines -targetinfo -orbradar -rearm_timer -ballistic_gauge -ship_choice_3d -3dwarp -warp_flash -snd_preload -alpha_env -fps -stats -show_mem_usage


...please help a n00b?
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Offline bloated

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Re: DUDE - MediaVP 3.6.8 Zeta
make sure your running Open GL your system.

I was using 512mb of ram and had horrendous framerate fluctuations on my prior system I've since switched to 2048mb and it's gone I'm not sure about 1024mb's but I would assume it would be ok.

sounds more like a driver glitch, I had problems with rendering errors whenever I used Nvidia cards but I thought the new gen of graphics would have bypassed the issues altogether, especially when the game is using Open GL.

 

Offline CP5670

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Re: DUDE - MediaVP 3.6.8 Zeta
What build are you using? A large number of the CVS builds until very recently had a major bug that caused massive framerate drops. Get the RC7dot9 build instead.

 

Offline bloated

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Re: DUDE - MediaVP 3.6.8 Zeta
I forgot to mention make sure you're using Open GL, I saw massive framerate drops with D3D.

that said D3D seemed to have more detail at first glance as I only used it for a few minutes before switching back to Open GL..... and seemed better lit and had higher detail.

although as mentioned I only used it for a few minutes, once a beam cannon fired my framerates plummeted to 3 or 4 per second.

 

Offline taylor

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Re: DUDE - MediaVP 3.6.8 Zeta
that said D3D seemed to have more detail at first glance as I only used it for a few minutes before switching back to Open GL..... and seemed better lit and had higher detail.
It's a matter of opinion in general, but do be aware that the D3D doesn't respect your detail settings like the OpenGL code does.  Be sure to have the "3D Hardware Textures" slider maxed out to get full texture detail on OpenGL.  Every tick down on the slider will lower teture quality, while saving video memory and increasing rendering speed (if any slowdowns are memory/bandwidth related).  I don't believe that any of the preset detail options will have that slider maxed out, I think that you have to do it yourself.

 

Offline bloated

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Re: DUDE - MediaVP 3.6.8 Zeta
where do you find the adjustments all I see under Open GL is the Anisotropic Filter slider then their is a general settings with 4 options.....

I've also enabled all of the features under the graphics and HUD tabs as well as setting all features on in the easy setup.

is their another area where I can improve IQ even more.

 

Offline wtf_cl0vvn

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Re: DUDE - MediaVP 3.6.8 Zeta
Ok...I DLed the most recent build under the recent builds thread (that IS RC7dot9, right?)...

better on the beams...still very slow when I fire hornets...no problem with tornadoes. also when i fire the kaysers...no problem with any other lasers.


and i am using OpenGL at 1280x1024x32...

should the fact that its a non standard mode make any difference? when i had older builds and the 3.6.7 mediavps, it didnt make a difference...
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Offline karajorma

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Re: DUDE - MediaVP 3.6.8 Zeta
where do you find the adjustments all I see under Open GL is the Anisotropic Filter slider then their is a general settings with 4 options.....

Press F2 in-game.

Ok...I DLed the most recent build under the recent builds thread (that IS RC7dot9, right?)...

Not if you downloaded it from the CVS builds thread. You can find 7.9 here
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Offline wtf_cl0vvn

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Re: DUDE - MediaVP 3.6.8 Zeta
Thanks kara. that fixed it.  :)
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Offline bloated

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Re: DUDE - MediaVP 3.6.8 Zeta
pressing F2 just gives the regular adjustments in game I had those maxed long ago but at least I know I've got everything maxed.

 

Offline miskat

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Re: DUDE - MediaVP 3.6.8 Zeta
I just noticed that somewhere along the way, I lost the nice looking trails that are left when using the afterburner.  You know those Homeworld-esque trails?  Those were spiffy.

Is there an option to enable them... or a file I should look for... or something?

Uisng FS_O 3.6.9rc7dot9 and all 3.6.8 ZETA MediaVPs and -710 Patches.

God I love eye-candy... sue me.

 

Offline karajorma

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Re: DUDE - MediaVP 3.6.8 Zeta
They're not in the recent media VPs. No idea if they'll return in newer ones.
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