3D studio MAX has one of the best poly modellers around and also has a very good materials/shaders editor.
For rendering i use a 3dsmax/Mentalray combination..usually ill do the geometry in mentalray as the kind of scenes i use make the scanline renderer stand still. For glow effects ill then re-render the elements in MAX scanline and composite them using Digital Fusion (like abode premier but far better...faster)
Softimage XSI is the nads for charecter animation and it has SEAMLESS integration with mentalray. If you can get your head round the texturing projections and the rendertree (it uses a node-based flow chart to make materials) you can do sublime scenes. It takes

of learning however.
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Remember, when someone annoys you it takes 42 muscles in your face to frown, but it only takes 4 muscles to extend your arm and ***** slap them upside the head.