Author Topic: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?  (Read 18839 times)

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Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Huh? Inthe first mission, the Carolina wiped the enemy cruisers in 1 hit. in all my fights where the Independance is with me, the Independance has gotten to 6% health within 1 minute of the sortie before I can take out the enemy ship's beam weapons. In the 4th or 5th mission (depends how u look at it) Where the Independance+SoC command Ship attack the Kismat and Diablo, one shot from the Diablo main beam took 50% of the Independance health, before I took out the beam cannon. in Regular FS2, I could survive even Sathanis beam shots for a few seconds, maybe 4 or 5, enoguh time to get out of the way. In Inferno, a cruiser beam kills me in less than a second. Whats the deal with beams?
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Offline Mefustae

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Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Weapons technology advancement has outstripped armour technology advancement. Simple as that. :rolleyes:

 
Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Weapons technology advancement has outstripped armour technology advancement. Simple as that. :rolleyes:
But then why has EA beam tech also risen? And Shivan beam tech. They were 3 different civilizations who had bo contact with each other, meaning the development scale of each couldnt have been same as the GTVA. the EA had a lot less resources than the GTVA, yet their weapons are on par wit em. The Shivans are a older race, much older. How come their weapons are on par with the EA? I know, beam wpn tech got stolen from the Shivans in the Great War, but if the EA had Great-War era wpns, how did they develop weapons on par with the GTVA? The only thing I have seen that Earth has and the GTVA doesnt is a high population and Prometheus-S Cannons....
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Offline neoterran

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Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Here's a better answer, because the author of Inferno made them too powerful.
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Offline Woomeister

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Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
the EA had a lot less resources than the GTVA, yet their weapons are on par wit em.
The GTVA also has to reconstruct their civilisation twice after each Shivan encounter were Sol only had to recover from the loss of contact with other GTA systems. The Terran and Martian forces also managed to examine some Shivan technology that survived the explosion of the Lucifer.

 

Offline Colonol Dekker

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Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Meh beams werent stolen during the great war............The GTA found them on Aincent sites i was under the impression from command briefs mentioning classified aincent sites. Plus we had a major dicussion here years back on that subject right?

 

Offline Woomeister

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Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
There's no evidence at that at all. The Ancients were supposed to be on the same level of technology as the GTA when the Shivans attacked. If they were then they did not have beam weapons.
Since beams can pierce shields in the game, the Ancients would of been able to destroy the Lucifer with beam weapons.

 
Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
This was the reason our redesigned fleet has fewer beam weapons per ship. The GTVA Terrans and EA have the least, followed by the Vasudans, and the Shivans have the most. However the Terrans and EA also have the best secondary anti-cap weapons to compensate. The Shivans are completely reliant on their beams and bombers to kill enemy warships. Vasudans occupy the middle ground, having a good range of weapons in all classes to get the job done. In relative terms the Terran and Vasudan beam weapons are pretty crude compared to the Shivans' - that's why they have fewer weapons per ship and much higher recharge times.

ATM the Terrans use heavy plasma cannons and a variety of torpedoes - some with SSM capabilities - as secondary armament. The EA use high-powered railguns to blast through enemy armour, and are the most destructive secondary armament either species has. This is so because of a much longer development cycle... you'll see them in Woo's Sol mod. Vasudans have neutron guns for medium range engagements, and their anti-fighter fusion guns can also be used at shorter ranges. The Shivans only have massive kinetic pulses to keep enemy warships away from theirs, so they can use their many beams instead - this still needs a bit of balancing yet though. :p

 

Offline starbug

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Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Cool! can't wait to see some of these in action and its nice to see  that the races cept the shivans arent dependant on beams get the job done
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Offline Mobius

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Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
But some explosions aren't so realistic at all...
Both the GTVA Rapid Laser and the Shocker create shockwaves...both stop the enemy fighter.
When an Arcas is attacked,you see the enemy fighters and bombers being stopped by the Rapis Lasers.
Those lasers are tiny.Did someone planned to fix this in other releases?
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Offline Woomeister

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Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Stopping a fighter is what the rapid laser is supposed to do.

Both weapons don't exist anymore anyway.

 

Offline Harbinger of DOOM

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Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Heh. I despised those darn rapid lasers in the arcas assault mission.
Annoying things kept pushing me back. Curse you recoil!!!! :D
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Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Rapid lasers weren't that tough to beat. Simply fire a Stiletto one way, then fire a bomb the other. Fools 'em every time.
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Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
If you thought rapid lasers were bad you're going to utterly despise some of our new capital ship anti-fighter weapons.

 

Offline Woomeister

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Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Heh especially the Lucifer ones :D

 

Offline Mobius

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Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Stopping a fighter is what the rapid laser is supposed to do.

Both weapons don't exist anymore anyway.

If you thought rapid lasers were bad you're going to utterly despise some of our new capital ship anti-fighter weapons.

Heh especially the Lucifer ones :D

It this an R2 spoiler?If those weapons doesn't exist anymore,what will take their place?
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Offline Woomeister

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Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
There's at least 5 different types of anti-fighter weapons for GTVA-Terran ships.

 

Offline Harbinger of DOOM

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Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Is there any way to take away the shockwaves from the rapid laser and stuff?
It causes my comp to lag..... a lot.
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Offline Woomeister

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Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
The rapid laser doesn't create a shockwave. It creates an impact explosion using 'ExpMissileHit1' which is a stock FS2 effect so it shouldn't cause an performance issues unless your using a high res version in the media vps that your system can't handle.

 

Offline Gregster2k

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Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Heh especially the Lucifer ones :D

Lucifer ones?  :eek2: