Author Topic: How hard to make a game?  (Read 11998 times)

0 Members and 1 Guest are viewing this topic.

Offline Fineus

  • ...But you *have* heard of me.
  • Administrator
  • 212
    • Hard Light Productions
How hard to make a game?
As the title says - how hard should it be to make a space combat game, assuming theres ten people who know their particular roles working on the game?

 

Offline aldo_14

  • Gunnery Control
  • 213
Very hard.... you'd need to have 10 people with an intimate knowledge of the language, and of the proper design procedures, and also (probably) some assembly language debugging.

Also, you'd need to define interface classes for each of the individual classes (a contract), so each person would be able to work on matching object & method names / functions..... so you'd have to spend a while working on defining the problem analysis, as well.

 

Offline Fineus

  • ...But you *have* heard of me.
  • Administrator
  • 212
    • Hard Light Productions
Fair enough, I'm just kicking some ideas around at the moment.

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
depends what. for sounds, graphics and all, well, with the right people, not that hard I suppose. For all the programing stuff (physics, AI, 3D engine...), that requires much more work.
SCREW CANON!

 
I don't know, I'd say it's pretty easy.  Look at IWar, nothing but a scripting language and a few graphic tools, and that turned out A-1 Supar  

 

Offline Dr.Zer0

  • Got Knossos?
  • 27
    • http://www.3dap.com/hlp/hosted/knossos/
 
Quote
Originally posted by WarpStar:
I don't know, I'd say it's pretty easy.  Look at IWar, nothing but a scripting language and a few graphic tools, and that turned out A-1 Supar  

err but look at FL
I havent heard anything about it in months, Im starting to think they layed of the thing

------------------
Calvin (Calvin & Hobbes):
My powerful brain in unraveling the myseries of the universe.
------------------
Head Campaign Manager in Knossos Campaign
------------------
"You have been overloaded with knowlage my young friend" -  untouchable
------------------
"When you mess with a doctor, you mess with dark powers" - The Brak show
Calvin (Calvin & Hobbes):
My powerful brain in unraveling the myseries of the universe.
------------------
Its all fun and games until you hit the ground
------------------
Visit my site if you play TFC and hate the way it is
custom-tfc.co.uk
[/i]

 
 
Quote
Originally posted by Dr.Zer0:
err but look at FL
I havent heard anything about it in months, Im starting to think they layed of the thing


Never played FL  


 

Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
that makes sense, since it's not out yet.
"Gunnery control, fry that ****er!" - nuclear1

 
I thought FreeLancer was already out???

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
FL? naaaaaaaaah. Check the news:
 http://www.lancersreactor.com/t/

btw, FL will most likely not be interesting for us: you don't pilot the ship, you move the mouse, it's a point and click game (with a mouse no joystick support at all . great...

SCREW CANON!

 

Offline Jabu

  • One of our many cases
  • 29
Yeah. Great, isn't it?

BTW, I was not being sarcastic. I really do think it's a great idea.

[This message has been edited by Jabu (edited 11-11-2001).]

 
 
Quote
Originally posted by venom2506:
FL? naaaaaaaaah. Check the news:
 http://www.lancersreactor.com/t/

btw, FL will most likely not be interesting for us: you don't pilot the ship, you move the mouse, it's a point and click game (with a mouse no joystick support at all . great...



Great Frollicking Lammas, no joystick or even piloting?????? How......strange.

 
ANYWAY, If we can please get back ON topic.

Are you're thinking of doing what I think you are thinking of doing?  If so then I think it's a great idea and all, but you have to realize the kind of work and commitment it would take to do such an undertaking.  We're not talking about just generating some datafiles for a MOD, you and your team would also be responsible for authoring the software engines that will USE those hexfiles.

Just to get an idea of what is involved with this kind of project I'd take a look at the Descent 1 & 2 sourcecode and (more importantly, since it comes in a fully compilable form) the Half-life source code.  Just to see what those who have come before you have done.

Another thing I'd do is maybe talk with the people doing the "Babylon 5: I've Found Her" freeware game.  I'm sure that'd they would have far more insight into this kind of project than anyone at this forum anyway.

------------------
I told you that It would be done by November, well, mostly anyway...
I told you that It would be done by November, well, mostly anyway...

I'm working on something new... shhhhh, it's a seceret.

  

Offline The Avenger

  • Banned
  • 27
    • http://www.microsoft.uk
as kazan already has an intemate knowlege of pof files he could no doubt code a basic program to have a 3d space sim, then i dont see why it should be to hard to advance from that, i am learning c++ at the momment so we could give it a try plenty of people to make graphics etc just need programmers

------------------
 http://www.avengershome.co.uk" TARGET=_blank>http://www.themodplace.co.uk

http://www.avengershome.co.uk
I am Jesus

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Heh... Shrike, Styxx, should we tell him?  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Shrike

  • Postadmin
  • 211
    • http://www.3dap.com/hlp
 
Quote
Originally posted by Setekh:
Heh... Shrike, Styxx, should we tell him?  

What, how hard it really is?  Sure.  
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
 
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Fineus

  • ...But you *have* heard of me.
  • Administrator
  • 212
    • Hard Light Productions
Hello Mr. Subtlety, let me introduce to you a good friend of Setekh and Shrikes, Mr. Air Raid. I think you'll get along just fine.

 

Offline Shrike

  • Postadmin
  • 211
    • http://www.3dap.com/hlp
You think this is subtle?  Geez, you should meet some of my friends.....
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline Fineus

  • ...But you *have* heard of me.
  • Administrator
  • 212
    • Hard Light Productions
No thanks