Author Topic: How hard to make a game?  (Read 12094 times)

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Offline Nico

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contact hose people  
oups, forgot the link: http://www.angelfire.com/scifi/WingCommanderUnivers/main.htm


[This message has been edited by venom2506 (edited 11-13-2001).]
SCREW CANON!

 

Offline Stryke 9

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If there is any space at all for a modeler, will work for proper conversion software. Also, it's a long shot, but I *MIGHT* be able to interest some of the smart dudes at TMP in helping to program... very long shot, but they've been dealing with EarthC for a long time and it's essentially identical to C. Email me if you want a modeler, I have lots of tools I never could use in the DXF transfer or in FS (most of them take little notice of poly count) pleasepleasepleeease!

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Offline Sandwich

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Quote
Originally posted by The Avenger:
no weapon inventing or anything?, u are an military guy afterall


Hmm... true. I could do all sorts of stuff like that, yeah. To be brutally honest, I just don't want to come out and say I can do modeling (which I can) or mission creation (which I can) since they both require enormus amounts of time, which is something that ATM I don't know how much I'll have. So I'll keep my resume to spell-checking and brain-storming for now.  



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Offline Nico

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Quote
Originally posted by sandwich:
I just don't want to come out and say I can do modeling (which I can) [...] since they both require enormus amounts of time, which is something that ATM I don't know how much I'll have.

same here
SCREW CANON!

 

Offline The Avenger

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thorn, random dal net they are all connected to each other

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Offline The Avenger

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why when a topic attains about 40 -50 posts does no-one post in it,? is there a rule that i seem to be missing?

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Offline Wildfire

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What style of game did you have in mind Avenger?  I got a few ideas if you want to here them...

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Offline The Avenger

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space sim, i think is what thunder was thinking and me to, it seems to be one of the easiest 3d genres to work on, as there is no walls to worry about and the ai cant get stuck really. Unless it is really dumb!

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Offline Nico

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you've never seen shivan ships stuck in a capship?  
SCREW CANON!

 

Offline Wildfire

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I've draughted up some ideas for a possible game that combines both space sim and strategy.  It is very rough and would need working on - but what the hell.

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Offline Darkage

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I was iaming for the same as freespace but better and the posiblity to jump from system to system.

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Quote
Originally posted by darkage:
I was iaming for the same as freespace but better and the posiblity to jump from system to system.


*cough*IW2*cough*  


 

Offline Darkage

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Quote
Originally posted by WarpStar:
*cough*IW2*cough*  


didn't even know it IW2 has that



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Quote
Originally posted by darkage:
didn't even know it IW2 has that  


Yea, Capsule Space even looks like subspace sorta  

Damn, I can't get over that Headz thing    

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[This message has been edited by WarpStar (edited 11-14-2001).]

 

Offline The Avenger

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it will use some of the principles of what iw2 has to offer and extend on them, but this openGL is harder than i thought i really need to learn c/c++ but that is just boring

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Avenger, did you get my email?

 

Offline The Avenger

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Offline Fineus

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Come to think of it - how hard would it be to create non-newtonian physics in IW2? That'd save the trouble of having to write a new engine...

Edit: Damn typos  

[This message has been edited by Thunder (edited 11-15-2001).]

 

Offline Nico

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SCREW CANON!

 

Offline The Avenger

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oh if you are interested, i have decided to put off making a new engine for the game, but dont fret i will not be using the freespace 2 engine so it will not be a mod and i will be using a massivly powerful one which is totally free, checkout http://www.themodplace.co.uk/blackdust  for the latest info

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