Author Topic: Re: CVS Builds  (Read 80525 times)

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Offline IPAndrews

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Out of memory?
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline Cobra

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To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Cobra

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got the malloc error again when i was playing Derelict. that mission where you have to defend the mjolnirs, when one of them fired i saw a white square of doom and FS2_Open crashed. this was after i had just restarted, too, so i didn't run out of memory.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline neoterran

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Cause of all the freeze ups for me was the decals. in debug mode you can see the error (I posted it a page or so back) Without using decals (which look terrible anyway, except the laser holes which look good) I have no freeze up problems at all. :)
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"How much code could a coder code if a coder could code code?"

 
I bet you're talking about the update I made for INF R1. I have reported that bug, and I known it from the very beginning. This brings me back memories:

Quote
NOTE (IMPORTANT): The Decals are now working 100% OK, the game will not crash, so don't feel afraid to turn it on if your machine specs can afford it.

I truly don't add the add the Decals with the purpose or improve graphics, but yes for having more variety in effects, not that but truly I just added it so we can know how badly damaged is a ship by just seeing it, especially if you have to defend it, I am sure you anyone can just have an idea how badly damaged it is.

Probabily someday the Decals textures will be used along GeoMod to have the kind of realistic effect that the Moloch's beam does over the Deimos in the Sathanas Rift FMV.....

--------------------------------------------------------

Anyways, if you are using an older Build about Janauary 2006 or older, if you check INF Mission 13, you'll see it crash always about 30 seconds, almost immediately. However with newer builds it doesn't happen, the Slot problem that was happening before, it's probabily that this still happen sometimes, but it's rare and randomly.

 

Offline Trivial Psychic

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Probabily someday the Decals textures will be used along GeoMod to have the kind of realistic effect that the Moloch's beam does over the Deimos in the Sathanas Rift FMV.....
I wouldn't hold my breath over the geomod thing, but there may be something close.  I've heard it discussed that a large decal could be given a normal map to appear to deform the hull.  Granted, normal or bump maps need to wait for Bobbeau's materials system, which in itself is quite a ways away.
The Trivial Psychic Strikes Again!

 
Quote
I wouldn't hold my breath over the geomod thing, but there may be something close.  I've heard it discussed that a large decal could be given a normal map to appear to deform the hull.  Granted, normal or bump maps need to wait for Bobbeau's materials system, which in itself is quite a ways away.

"Someday", could be a date up to when the Sun explodes. Anyways I am not waiting for it, but there is something that could get a profit from the GeoMod, and that's is just unbalanced and extra powerful beams.

I usually notice this with the Gigas, where it fires a really moderate Radius Beam (URed), which is unbalanced in Radius vs. Damage, and destroy the Sol Gate in 1 second. This is something impossible, it doesn't matter how powerful it is. That way HitPoints could be defined by calculating Mass on the object, and then balance the density of the material with the Armor.tbl.
Anyways I remember Red Faction 2 can calculate remaining Mass and if it is too small it just destroy, or make dissapear the ramaining fragment, the ramaining object...

Again, that's just an specif thing that I see. It's like if a Sathanas shoot at an antenna of the Orion it just kill it, and in reality it should just do proportional damage to the Mass eliminated...it's annoying when your ship is destroyed this kind of way..........

Quote
Granted, normal or bump maps need to wait for Bobbeau's materials system, which in itself is quite a ways away.

This would be excellent, for sure, especially for shadows to give a 3d perspective, not to talk about to make planets be like they were using displacement....
« Last Edit: April 04, 2006, 02:40:54 am by Shadow0000 »

 

Offline CP5670

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Any idea when the next build is coming out? I would like to try out the new subtitle code.

 

Offline neoterran

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Hey Shadow,

The decals were giving me freeze ups in all the mods, not just Inferno R1 Update. To be clear.  :blah:
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Offline taylor

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The decals were giving me freeze ups in all the mods
Yeah, the decal code is some scary stuff.  I cleanup up the main problems (some of the memory issues and the freezing), but most of the graphics issues still remain and I haven't had a chance to work on that more.  Starting last week I'm not bug fixing for a few months though so there is no telling when I might get back to that.  It's really something that Bobboau needs to take care of anyway.

 

Offline karajorma

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Any idea when the next build is coming out? I would like to try out the new subtitle code.

Both myself and WMC have posted builds elsewhere on the SCP forum today :) I know included FRED in mine. :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline redmenace

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I will see if I can muster an update this weekend.
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
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Offline Cobra

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while you're at it, check the malloc, would you? i'm getting it more and more every time now. :(
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline neoterran

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just wanted to add that img2dds isn't working properly for me, i've been in contact with taylor about it, he knows about it, but we couldn't find a solution. I'm just posting this in the hopes someone else had the issue on an nvidia card in opengl and found a solution for it. It would be nice to have a new build to try out.
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Offline Raptor

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not to put too fine a point on it, but what's the differance between 'standard' and 'optimised' builds? :confused:
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 

Offline karajorma

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Optimised builds are compiled with processor optimisations for certain types of processor (Athlon and P4). The result is that they run faster (there is a slight risk that they might be more unstable but it should be very slight). .
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Mars

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The question has been asked several times in this very thread.

 

Offline neoterran

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time for a new build redmenace !  :confused:
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Offline Cobra

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be patient, Real Life takes us away from our favorite things.

although i'm a little anxious, as well. :D
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Mars

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What's Real Life? :confused: