I wouldn't hold my breath over the geomod thing, but there may be something close. I've heard it discussed that a large decal could be given a normal map to appear to deform the hull. Granted, normal or bump maps need to wait for Bobbeau's materials system, which in itself is quite a ways away.
"Someday", could be a date up to when the Sun explodes. Anyways I am not waiting for it, but there is something that could get a profit from the GeoMod, and that's is just unbalanced and extra powerful beams.
I usually notice this with the Gigas, where it fires a really moderate Radius Beam (URed), which is unbalanced in Radius vs. Damage, and destroy the Sol Gate in 1 second. This is something impossible, it doesn't matter how powerful it is. That way HitPoints could be defined by calculating Mass on the object, and then balance the density of the material with the Armor.tbl.
Anyways I remember Red Faction 2 can calculate remaining Mass and if it is too small it just destroy, or make dissapear the ramaining fragment, the ramaining object...
Again, that's just an specif thing that I see. It's like if a Sathanas shoot at an antenna of the Orion it just kill it, and in reality it should just do proportional damage to the Mass eliminated...it's annoying when your ship is destroyed this kind of way..........
Granted, normal or bump maps need to wait for Bobbeau's materials system, which in itself is quite a ways away.
This would be excellent, for sure, especially for shadows to give a 3d perspective, not to talk about to make planets be like they were using displacement....