Author Topic: Why there aren't beam cannons in FS1  (Read 24679 times)

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Offline NGTM-1R

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Re: Why there aren't beam cannons in FS1
The GTVA lost most of its fleet but never directly engaged the Sathanas groups...it takes awhile to lose all those warships. From start to finish I'd guess Capella lasted a week, maybe two.

IIRC there's a timeline in the wiki you could check.
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Offline Mars

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Re: Why there aren't beam cannons in FS1
*twitch*

 

Offline Sarafan

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Re: Why there aren't beam cannons in FS1
The GTVA lost most of its fleet but never directly engaged the Sathanas groups...it takes awhile to lose all those warships. From start to finish I'd guess Capella lasted a week, maybe two.

IIRC there's a timeline in the wiki you could check.

It must have been faster then that, they engaged the first Sathanas and since that with one shot a Sathanas already kills a cruiser, with 3  or 4 it already takes down a destroyer. But is was fast, well, the whole FS2 campaign occurs at a really fast pace, hurried even I might say.

 

Offline Mefustae

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Re: Why there aren't beam cannons in FS1
I was under the impression the Battle was stretched over mere days, not weeks. For the sake of storytelling in my own project, i'm planning on going with an estimation that the battle was waged [from the first Shivan unit appearing in Capella after the evacuation of the Nebula & Gamma Draconis] over a mere 144 hours, ending with the supernova. Any major facts contradict that estimate?

 

Offline Prophet

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Re: Why there aren't beam cannons in FS1
Point to remeber about unchated nodes... We don't know how difficult it is to detect these things. Is a stable node more visible than a more unstable one? IMO one cannot detect a node from the other side of a system. More likely you have to get close (close in astronomical sense) to see it.

Another thing to remeber is that nodes form and collapse all the time. The stable nodes that are used by the GTVA are only small percentage of all nodes. When they destroyed the Knossos, Petrach said that "it could be years before it (the node) collapses again". To me this is clear indication that the life expectancy of a node is couple of decades at best (as it was mentioned in the tech room IIRC).

My conclusions. Since nodes form and collapse all the time, and their life is short at best (less than your life time), there is a danger that at any moment a new node might appear linking shivan infested system to GTVA. That's the reason why sealing Capella was a temporary measure. It is also likley that some of the main node lines in GTVA space have collapsed and a now node(s) has formed or has been found and no important system has been isolated.

Furthermore. In case of Gamma Draconis. Didn't Petrach say that GTSC Erikson visited the system some 30 years ago? So theres a good reason to assume that GTVA doesn't really have resources to find a node right after it was formed. Granted that there was a war with the NTF that propably drained some resources. But I still think that theres at least 10 years between complete survey of all remote areas in a given system.
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Offline Kosh

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Re: Why there aren't beam cannons in FS1
Quote
Pnakotus makes a good point. The tech entries, while canon at their core, are riddled with inaccuracies and factual errors.


Like how it says that the Boanerges is the most manueverable bomber ever?
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

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Offline Fury

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Re: Why there aren't beam cannons in FS1
It doesn't.

 

Offline Mefustae

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Re: Why there aren't beam cannons in FS1
Quote from: Boanerges Tech Description
...One test pilot observed that the Boanerges handles better than any other kind of bomber and has enough firepower to make it a formidable anti-cap weapon.

And, as anyone who has ever flown it can tell you, that's just complete bullocks.
« Last Edit: August 15, 2006, 03:08:23 am by Mefustae »

 

Offline Mars

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Re: Why there aren't beam cannons in FS1
Dear God, I never noticed that, that's... so stupid,

 

Offline NGTM-1R

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Re: Why there aren't beam cannons in FS1
It was true at the time that was written, though. The Artemis had not yet been introduced. You must consider the time at which each tech entry appeared. (At that time the only bombers we'd heard of were the FS1 escapees.)

Sarafan: You miss the part about they didn't engage the Sathanas group in Capella? They were busy trying to defend the evac efforts.
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Offline Snail

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Re: Why there aren't beam cannons in FS1
The Athena is more maneuverable than the Boanerges (I checked tables).

And that tech description is probably referring to the test pilot as one of Alpha 1's wingmen.

 

Offline Kosh

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Re: Why there aren't beam cannons in FS1
It was true at the time that was written, though. The Artemis had not yet been introduced. You must consider the time at which each tech entry appeared. (At that time the only bombers we'd heard of were the FS1 escapees.)

Sarafan: You miss the part about they didn't engage the Sathanas group in Capella? They were busy trying to defend the evac efforts.


The Medusa was also a bit more manueverable, IIRC. The Zues was for certain.
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

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Offline Snail

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Re: Why there aren't beam cannons in FS1
They are both. Whoever wrote that description was probably drunk.

  

Offline Mefustae

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Re: Why there aren't beam cannons in FS1
Technically, the Valk and Zeus are strike bombers, an entirely different sub-class of bomber. They are designed to be quick bombers, and are the equivalent of the Artemis. The Boanerges can only be rightfully compared to the Medusa, which very-well may or may not be more maneuverable, but the fact that the Boanerges isn't noticably more maneuverable than the venerable old bird means that the tech-description is utter tosh.

That's not to say the tech-description are all complete tosh, but it does mean one should take all information given in the tech database with a grain of salt when making an assumption in the FS Universe. In-game chatter and command/tactical briefings were quite obviously scrutinized far more thoroughly, and hence can be better relied upon to hold steady as a strong reference.

 

Offline Colonol Dekker

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Re: Why there aren't beam cannons in FS1
Strike / Light / Standard / Heavy / Assault

RE: TItle question. . . . .

If every ship had beams the Lucy would seem less special (apart from the infinty shield it had)
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Offline Hippo

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Re: Why there aren't beam cannons in FS1
Vasudans finally cracked beam technology during reconstruction. It is presumed during Silent Threat that the GTI was attempting, but there is no evidence to confirm or deny that they were successful.


*insert FS1 ranting here*


And FS1 sure as hell had beams, you just have to be really good at making them...
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Offline Kosh

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Re: Why there aren't beam cannons in FS1
Dude, where have you been? Didn't mean that in a sarcastic way, I just haven't seen you in like....forever.


Quote
That's not to say the tech-description are all complete tosh,


Didn't it also say the MEntu has heavy beam cannons?
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

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Offline Mefustae

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Re: Why there aren't beam cannons in FS1
Quote
That's not to say the tech-description are all complete tosh,
Didn't it also say the MEntu has heavy beam cannons?
My point exactly.

 

Offline Snail

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Re: Why there aren't beam cannons in FS1
I have a super-up gunned Mentu in my BoE table. :)

But attack it from below and it's dead. The firing arcs on that thing are complete and utter stupidity. However, to counter this, :v: has a turret that shoots right through itself. :lol:

 

Offline Hippo

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Re: Why there aren't beam cannons in FS1
Dude, where have you been? Didn't mean that in a sarcastic way, I just haven't seen you in like....forever.


Grazing here, grazing there, playing lots of EVE. I didnt play FS1 or 2 in almost 2 years untill about a month ago when i did both in 2 days :p ... Much to my suprise, both of my recent posts here have been followed by 'HE LIVES' or the sort.



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*hides*
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