Author Topic: Why there aren't beam cannons in FS1  (Read 24685 times)

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Offline Sarafan

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Re: Why there aren't beam cannons in FS1

Sarafan: You miss the part about they didn't engage the Sathanas group in Capella? They were busy trying to defend the evac efforts.

They did engaged the first Sathanas and that one alone already pulverized a good chunk of the fleet.

 

Offline Mars

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Re: Why there aren't beam cannons in FS1
Vasudans finally cracked beam technology during reconstruction. It is presumed during Silent Threat that the GTI was attempting, but there is no evidence to confirm or deny that they were successful.

So why is it the Hades was armed with Shivan Super Lasers?

 

Offline Mobius

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Re: Why there aren't beam cannons in FS1
Strike / Light / Standard / Heavy / Assault

RE: TItle question. . . . .

If every ship had beams the Lucy would seem less special (apart from the infinty shield it had)

I've already told this.



Sarafan: You miss the part about they didn't engage the Sathanas group in Capella? They were busy trying to defend the evac efforts.

They did engaged the first Sathanas and that one alone already pulverized a good chunk of the fleet.

No,if you destroy its forwars beams in bearbaiting ;)

Vasudans finally cracked beam technology during reconstruction. It is presumed during Silent Threat that the GTI was attempting, but there is no evidence to confirm or deny that they were successful.

So why is it the Hades was armed with Shivan Super Lasers?

Because V boys used a time machine,checked which weanonry the Hades has in The SouthernCross, then returned and inserted it in Silent Threat. :D
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Offline karajorma

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Re: Why there aren't beam cannons in FS1
Actually the sath destroys a good portion of the fleet before Bearbaiting.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Mars

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Re: Why there aren't beam cannons in FS1
Poor 3rd fleet, they tooks some pretty horrendus losses.

 
Re: Why there aren't beam cannons in FS1
Yeah, maybe... but if you think about it the GTVA losses weren't all that high, when compared to the Great War.
The 3rd Fleet, the 13th Vasudan Battlegroup (is that the right number?), and the Colossus. They were the only fleets that took heavy losses, the rest weren't involved at all. Also, the death of several million Capellans is absolutely nothing compared to Vasuda Prime.
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

 

Offline Mars

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Re: Why there aren't beam cannons in FS1
What about... what was it... the 6th fleet in Epsilon Pegasi, and I imagine the 4th fleet in Vega took significant losses. 12th of Wolf 359 was pretty safe though :D

 

Offline NGTM-1R

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Re: Why there aren't beam cannons in FS1
The impression one gets is that the GTVA, once they discovered how many juggernauts were coming, threw in everything (including the kitchen sink) in the hopes they would be able to at least delay long enough to evac some civilians. Certainly they implied that there was nothing left to stop them if you let anybody in red through the Vega node.
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Re: Why there aren't beam cannons in FS1
I think the implication was that nothing would be able to stop the Sathanases, the main Shivan armada would still admittedly be difficult. They never give numbers, but they say the Shivans are "pouring into Gamma Draconis". If we figure that each of the 80 juggernauts has a sizable accompanying fleet, then we're talking over a hundred destroyers, many more corvettes and cruisers, and possibly millions of fighters and bombers.


I seem to have contradicted my own argument.  :P

You're right nothing the GTVA had could possibly have stopped that force.
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

 

Offline Colonol Dekker

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Re: Why there aren't beam cannons in FS1
Except Alpha 1 or possibly the Giant Subspace chicken of old spacelore............
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
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Offline Mars

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Re: Why there aren't beam cannons in FS1
Anybody have 1 million kills yet?

 

Offline Colonol Dekker

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Re: Why there aren't beam cannons in FS1
Sweet grud, That was random........I miss the PXO stats, i swear i was one Ulysses kill away from going up a rank when Squadwar went deadded.....
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 
Re: Why there aren't beam cannons in FS1
sathanas is quite easy if you've got a lilith and a bomber wing with stilleto and aketon (dont make the sathanas go head on with lilith and see for yourself). if only gtva ships are to be used then go with sobek, although im not sure if it can survive
The only forgiveness is between them and God, it is up to me to arrange for that meeting.

 
Re: Why there aren't beam cannons in FS1
Better than a Lilith, use Axem's Lamia-class cruiser. That thing has waaay too powerful a forward gun, it'll put the Sathanas to rest!
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

 
Re: Why there aren't beam cannons in FS1
ive just returned from my lastest damage reduction (dr) tests, this time more technical. each ship has a thing called flag which determines its dr, if we consider only fighting capital ships, theres cruiser corvette capital and supercap. cruiser corvette capital flags dont take any dr watever weap you use, and you can kill it with any weap too. supercap takes about 50% dr from your weaps, and becomes immune to primary once its hp is below 75%. then theres a thing called big damage. basically it mass reduce damage (something like reducing 99% of your proper damage) from primary and non bomb missiles (not including semibomb outlined below) and the dr approaches 100% as the hp of the ship approach 10%, then it become immune. however bombs and semi bombs (infryno piranha emp and trebechet) can kill ships with big damage, but semibombs cant harm ships with supercap once its hp is below 75%. sathanas (which has supercap + big damage) takes exactly 40% dr from your bombs (cyclops helios and rebel bomb) confirmed this time. all beams that cant be fired at a fighter can kill any combination of flags
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Offline Hippo

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Re: Why there aren't beam cannons in FS1
We know that already :p ...
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Offline Snail

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Re: Why there aren't beam cannons in FS1
sathanas is quite easy if you've got a lilith and a bomber wing with stilleto and aketon (dont make the sathanas go head on with lilith and see for yourself). if only gtva ships are to be used then go with sobek, although im not sure if it can survive

A person in a spacesuit with a handgun can destroy the Sath if he/she attacks from the the right vector.

 

Offline Mobius

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Re: Why there aren't beam cannons in FS1
sathanas is quite easy if you've got a lilith and a bomber wing with stilleto and aketon (dont make the sathanas go head on with lilith and see for yourself). if only gtva ships are to be used then go with sobek, although im not sure if it can survive

A person in a spacesuit with a handgun can destroy the Sath if he/she attacks from the the right vector.

That's fun. :D
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Offline Snail

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Re: Why there aren't beam cannons in FS1
Granted, if he/she had a gun that fires rounds which have the "huge" flag, then the Jug would be destroyed, even if it does take a rapeload of bullets and time.

 

Offline Mars

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Re: Why there aren't beam cannons in FS1
A person in a spacesuit with a handgun can destroy the Sath if he/she attacks from the the right vector.

Nah, Shivans don't need spacesuits or guns, and I have a feeling that there are a fair number on a Sathanas. The guy in the space suit would lose royaly.