Author Topic: The Ace (render)  (Read 3923 times)

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Here's my first attempt at including FX in a render... and it sucks serious eggs.

The scene depicted below is a maneuver known as a "Tache Weave" developed an american ace in WWII.  It is a riposte maneuver where two craft bring down an aggressor craft using teamwork.  When attacked, the two craft split formation, each going in a different direction.  The agressor has to choose one of them to follow and will give chase to one of the craft.  The two wingmen immediately turn and head back toward each other, the one being chased leads the aggressor into the gunsights of the other.

   

  The inspiration for the render came from playing the Starfighter conversion in team vs. mode on my friend's LAN.  The F-44 can out turn the type-39 so conventional dogfighting will fail, you have to trick the western player into flying into your wingman's gunsights.  The other maneuver you can use is an extend and escape, using your superiour top speed to out-run the F-44 until you get enough distance to turn around for another charge.

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There, are you happy heretic?    
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I told you that It would be done by November, well, mostly anyway...

[This message has been edited by jonskowitz (edited 11-25-2001).]
I told you that It would be done by November, well, mostly anyway...

I'm working on something new... shhhhh, it's a seceret.

 

Offline heretic

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and of course, [lvlshot] wasn't used  



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Offline Setekh

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You think that's bad? I've done a lot worse... trust me  

The render's great; very cool. But in FS I prefer my own type of "Tache Weave"... where, if you are being pursued by any number of hostile fighters, simply slam your burners and fly as fast as possible to the nearest enemy capship. Then, at the last minute, steer away, and watch the enemy ships behind you. *thud*  

ie. Top work, buddy  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline aldo_14

  • Gunnery Control
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Quote
Originally posted by Setekh:
You think that's bad? I've done a lot worse... trust me  

The render's great; very cool. But in FS I prefer my own type of "Tache Weave"... where, if you are being pursued by any number of hostile fighters, simply slam your burners and fly as fast as possible to the nearest enemy capship. Then, at the last minute, steer away, and watch the enemy ships behind you. *thud*  

ie. Top work, buddy  

i prefer hounding them into the ship.....
can't really see the render on this crappy Uni Pc screen, though  


 

Offline Nico

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tache weaves? wazat?
really funny in french anyway  
SCREW CANON!

 

Offline Fineus

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Quote
Originally posted by Setekh:
You think that's bad? I've done a lot worse... trust me  
So have I...

 


 

Offline Thorn

  • Drunk on the east coast.
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  • What is this? I don't even...
blurryness...

 

Offline Anduril

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I hope you're saying that about what's happening in the render and not what the render is doing to you're eyes (lol)
I told you that It would be done by November, well, mostly anyway...

I'm working on something new... shhhhh, it's a seceret.

 

Offline Anduril

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No, you're render's fine... I was referring to that abomination Thunder dug up.  

No offense, Thunder.  

 

Offline Fineus

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It was my first, no offense taken  

 

Offline Setekh

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Oh, are we getting our old crappy renders out?  

 

W00t!  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Fineus

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Does that even count as a render? It's more of a...ugly block thing.

No offence  

 

Offline Anduril

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I'm not sure what hurts more- the caption or the lens flare...  

 

Offline Black Ace

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Quote
Originally posted by jonskowitz:
The Ace

Heheh... need I say more?  



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Offline LAW ENFORCER

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you carn't do it in single.

What you can do is stay near a cap. Then when enemy fighters attack you they get wasted by the cap turrets!

problem solved
Conflict GRDLA:
Operation Return To Riker
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Offline Ace

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*Clears throat*

Now who is the Ace here, ladies and gents?  

Anyhow, why would I ever fly a Chinese spacecraft? The parts are made in China!

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Ace
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Offline Setekh

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Quote
Originally posted by Thunder:
Does that even count as a render? It's more of a...ugly block thing.

Yes... I use 3D software...    
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 
 
Quote
Originally posted by LAW ENFORCER:
you carn't do it in single.

What you can do is stay near a cap. Then when enemy fighters attack you they get wasted by the cap turrets!

problem solved

Specifically, the capship's missile batteries solve the problem.  I'm still working on making the game more playable for you out there, please bare with me.  The problem is that the AI is far more precice than a human pilot ever could be.  Not to mention the fact that the only time they seem to be accurate is when they're shooting at me  
  You should try multiplayer!  Even the stupidly simple "deathmatch" scenario is freakin cool vs. other real-live human(?) opponants.  ...and like I said in the render caption, it was multiplay (with real live wingman) that inspired the piece.

 
Quote
Originally posted by Ace:
Anyhow, why would I ever fly a Chinese spacecraft? The parts are made in China!

I flew it for the challange, and the opportunity to embarrass some of the F-44 pilots  


[This message has been edited by jonskowitz (edited 12-01-2001).]
I told you that It would be done by November, well, mostly anyway...

I'm working on something new... shhhhh, it's a seceret.

 

Offline Fineus

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Quote
Originally posted by Setekh:
Yes... I use 3D software...    
Ok, I'll rephrase... is it art