What? You want us to start deleting ships we're actually using now? Hell why don't we delete everything. Then the problem will certainly go away.

Of course not. But some compromises can be made on the subject. Like I said though, I only have older tbls to go by and I'm not sure exactly how many new ships have been added. At least in the tbls I have you have numerous EA fighters which differ only in textures, so just have one ship and use texture replacement on those. There were asteroids which could do the same thing. I assume that TP has already culled these out however. With those gone, and with the tbls that I have (from 3.3a), that gives you around 107 or so ships. I'm not sure how many new ships you've added since then however.
The species updates allow more than 8 species to be in use, that's all the update did. If support ships for each species are the problem then make a dual species or two in order to cut down on the number of extra ships needed. This isn't the optimal solution, but it wouldn't require Inferno builds and should hold you over until the new pilot file code is ready (if TBP ever updates again at that point, it would likely stop working in those future builds otherwise).
I hurried to complete the species code updates for 3.6.9 just for TBP. I'm not the least bit happy that all I've gotten is **** about it so far.
Not from me you didn't.
Not from the code update itself, but as a result of it. Hence this conversation. All I've heard about is the problems that using the updated multi species code presents to TBP. Compromise with the species setup and fix the tables to make it work, use an Inferno build and don't worry about it, wait for the new pilot code, don't use muti species support. Four possibilities to deal with this, none of them perfect, but those are the choices.
Look. We'll use "The Inferno build". That said. Pretty please will sugar on top can the Inferno builds actually get built? For example I just downloaded the 3.6.9 RC7 archive and, lo-and-behold, no Inferno build. Also Taylor please try and bare in mind I'm not out on a one man mission to make your life a misery. i'm just trying (operative word) to develop a decent mod for this game engine of yours. I would have thought that was a good thing.
It's up to each developer as to whether they make Inferno builds or not. I don't make Inferno builds. Not trying to be mean or anything, I don't like making Windows builds in the first place and I don't intend to make any more than I absolutely have to. It's a pain in the ass for me to make a set of regular builds for Windows users, and making Inferno builds too just doubles that work. Plus you have to remember that Inferno builds are extra builds, which means that I also have to make them for Linux/32, Linux/64, and OS X, in order for those users to play TBP if you switch to Inferno builds. This means a total of 8 different builds that I'd have to build, test, and maintain ... which pretty much ensures that I shall never have a life.
I know that you aren't trying to be difficult (that status is reserved for those bastard multi people who refuse to report multi bugs in FSO, but then complain about them

), and TBP is easily one of my favorite mods. But I have limited time, I'm only working on stuff that will go into 3.6.9 for now (ie, bug fixes), and after that I'm only working on my new stuff (no bugs, no mod requests, just my own stuff). With that in mind, and with the new mods that are just starting to make serious progress, plus the fact that TBP is likely dead after 3.4, I have little time and even less patience for dealing with things like this. I'll happily enjoy playing the next version of TBP, as will many other people, but there is only so much that I'm willing to give any particular mod for the 3.6.9 release, and TBP has hit it's mark already.