Author Topic: Stars are disapearing  (Read 3954 times)

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Everytime i play fs1 with 3d acceleration the stars disappear when i don't move the ship about and it makes the game look weird and when i install the silent threat the game won't load!! i have a

AMD Athlon 1.4GHZ-DDR Cpu(266MHZ)
256MB memory
40GB hard disk
64MB Nvidia Geforce2 MX
Windows ME
16 x DVD rom
Soundblaster 5.1
Cambridge soundworks 6.1 fivepointsurround.

------------------
"For 10,000 years we have thought the
long war and our hatred still knows no
succour. Those who have defied us shall
feel the full wrath of Chaos..."
-Abaddon the Despoiler.
"For 10,000 years we have thought the
long war and our hatred still knows no
succour. Those who have defied us shall
feel the full wrath of Chaos..."
-Abaddon the Despoiler.

 
i forgot to mention that the textures on the destroyers and installtions are all screwy in the fact that you can see right through them.

------------------
"For 10,000 years we have thought the
long war and our hatred still knows no
succour. Those who have defied us shall
feel the full wrath of Chaos..."
-Abaddon the Despoiler.
"For 10,000 years we have thought the
long war and our hatred still knows no
succour. Those who have defied us shall
feel the full wrath of Chaos..."
-Abaddon the Despoiler.

 

Offline Admiral LSD

  • 27
  • hmm?
    • http://adphq.dyndns.org
Bumping up the texture resolution apparently fixes the problems with the stars. Setekh posted a nice tutorial on how to do that here. As for the screwy textures I don't know. I get that same problem on my Diamond Viper V550 Riva TNT, if anyone knows how to fix it I'd love to hear it.

------------------
"Don't stop, baby, dreamin'"
"Don't stop, baby, lovin'"
"Don't stop, babe, believin'"
Wasurenaide...
"Don't stop, baby, dreamin'"
"Don't stop, baby, lovin'"
"Don't stop, babe, believin'"
...Watashi ga iru koto o.

Official NMCE www.netwerkin.com
00:19  * Snail cockslaps BotenAnna
00:19 -!- Snail was kicked from #hard-light by BotenAnna [Don't touch me there! RAPE!!!]

15:36 <@Stealth_T1g4h> MASSIVE PENIS IN YOUR ASS Linux

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Get Internet Explorer!

 

Offline aldo_14

  • Gunnery Control
  • 213
My new Pc has a GEForce 2, so I hope I don't get this prob....maybe i'll keep me Voodoo for older games, just in case  

 

Offline IceFire

  • GTVI Section 3
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    • http://www.3dap.com/hlp/hosted/ce
I had the stars disappearing as well.  Apparently if you change the texture resolution from 256x256 to something higher it works...right?
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline Admiral LSD

  • 27
  • hmm?
    • http://adphq.dyndns.org
I've never had the disappearing stars problem presumably since I don't have a GeForce, I was referring to this post in that thread I pointed to:

 
Quote
Originally posted by Magneto:
Not only did the registry entries improve my graphics in the game, but they also cured the disappearing stars problem that I was having with my GeForce2GTS64.

 It's a whole new ballgame now!
Thanks guys!
Mag...

Even if you don't get the disappearing stars  and have any sort of nVidia graphics card (although late model 3dfx cards will probably work too) there really isn't any reason to not have applied the registry hacks since they improve the graphics in FS1 remarkably. The only reason the game does the texture division thing is because the original Voodoo 1 chipset had both a hard 256x256 texture limitation and only about 2Mb of texture RAM so you had to make the most of it.

------------------
"Don't stop, baby, dreamin'"
"Don't stop, baby, lovin'"
"Don't stop, babe, believin'"
Wasurenaide...
"Don't stop, baby, dreamin'"
"Don't stop, baby, lovin'"
"Don't stop, babe, believin'"
...Watashi ga iru koto o.

Official NMCE www.netwerkin.com
00:19  * Snail cockslaps BotenAnna
00:19 -!- Snail was kicked from #hard-light by BotenAnna [Don't touch me there! RAPE!!!]

15:36 <@Stealth_T1g4h> MASSIVE PENIS IN YOUR ASS Linux

I normally enjoy your pornographic website... - Stealth
Get Internet Explorer!

 
Ok that hack didn't solve the star prob but i aint to bothered about that, its the see through textures that bother me ist impossible to make out an Orion due yo fact that you can see right throught 90% of the ship so it spoild the game it did this with my Voodoo 3/3000 but the prob sorted its self out when silent threat was installed and now that i have it working again it hasn't solved the texture problem

------------------
"For 10,000 years we have thought the
long war and our hatred still knows no
succour. Those who have defied us shall
feel the full wrath of Chaos..."
-Abaddon the Despoiler.
"For 10,000 years we have thought the
long war and our hatred still knows no
succour. Those who have defied us shall
feel the full wrath of Chaos..."
-Abaddon the Despoiler.

 

Offline Shadow

  • 22
I have a word doc with all the mods to the reg u need to make. It makes FS1 run like gravy.... graphics is improved a great deal... just post here if you want me to send it to you....

 
Yeah i'll take it thanks alot!

------------------
"For 10,000 years we have thought the
long war and our hatred still knows no
succour. Those who have defied us shall
feel the full wrath of Chaos..."
-Abaddon the Despoiler.
"For 10,000 years we have thought the
long war and our hatred still knows no
succour. Those who have defied us shall
feel the full wrath of Chaos..."
-Abaddon the Despoiler.

 

Offline Fineus

  • I made this.
  • Administrator
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    • Hard Light Productions
Better still - can you post it up here?

 

Offline Shadow

  • 22
Well here it is, its not my idea, i just copied a post from VBB. Cant remember the guy who posted this, but any credit should go to him.
----------------------------------------
I know this isn't new, but maybe it will help some people new to the board.
I just got a Visiontek GF3, and for the first time in FS1 I saw the disappearing stars and smeared text I've seen talked about.
Following the advice of those people who posted here in response to others with these problems, I went to the Descent-Network site with the "Registry Hacks" page, played around a bit and managed to fix the stars and the text.
Here is what I did:
To fix the text:

D3DTextureOrigin DWORD
Changes the way texture coordinates are mapped. This mostly affects text and explosions.
- 0: assumes center of texel is lowest value for uv
- 1: assumes uvs go from 0.0 to 1.0
Added this variable to the registry and set it to "1".
To fix the stars:

D3DLineOffset DWORD
Changes the coordinates used to draw a 1-pixel long line.
- 0: one way
- 1: some other way
- else: autodetect at startup (default)
Added this variable to the registry and set it to "1".
All of the "Registry Hacks" and what I set the variables to follow. Everything is cut-and-pasted from http://www.descent-freespace.com/ddn/kb/registry/  except my settings, which are preceeded by three asterisks.

VideoCard String
Selects which renderer gets used
- "3Dfx Glide": Uses 3Dfx Glide if available
- "Direct3D":; (default) Uses Direct3D
- "No acceleration": Uses Software (default)
***This variable was the only one that already existed; I left it alone.

D3DUseExecuteBuffers DWORD
- 0: code uses DrawPrim commands (default)
- 1: code uses Execute buffers
- else: same as 0
***Added this variable and set it to "0".

D3DTextureOrigin DWORD
Changes the way texture coordinates are mapped. This mostly affects text and explosions.
- 0: assumes center of texel is lowest value for uv
- 1: assumes uvs go from 0.0 to 1.0
***Added this variable and set it to "1". This fixed the smeared text.

D3DLineOffset DWORD
Changes the coordinates used to draw a 1-pixel long line.
- 0: one way
- 1: some other way
- else: autodetect at startup (default)
***Added this variable and set it to "1". This fixed the disappearing stars.

D3DPreloadTextures DWORD
- 0: never tries to upload textures into VRAM during level load
- 1: always tries to upload as many textures as it can into VRAM during level load
- else: preloads as much as it can on cards with 6MB or more of texture space
***Added this variable and set it to "1".

D3DTextureDivider DWORD
Sets the rendering routines based on amount of texture RAM:
- 0: autodetect as below
- 1: optimize for > 16 MB
- 2: optimize for > 8 MB
- 3: optimize for > 4 MB
- 4: optimize for <= 4 MB
- else: same as 4
***Added this variable and set it to "1".

D3DUseLargeTextures DWORD
- 0: use 256 as max textures size (default)
- else: max size the card can use as the max
***Added this variable and set it to "1".


By default you can see that Direct3D bashes all textures down by a factor of 4 in each dimension and then if they are still larger than 256 in either dimension, it bashes them down to 256. So if you have an AGP card with lots of VRAM you can make your textures look much nicer by tweaking D3DTextureDivider and D3DUseLargeTextures.


This worked for me, hope it helps you out

 

Offline Fineus

  • I made this.
  • Administrator
  • 212
    • Hard Light Productions
Great! thanks  

 
Yes that fixed the star prob but the transparent texture prob is still there and it is weird cos you can see right through a demon and see a fenris takin on a cain!  

------------------
"For 10,000 years we have thought the
long war and our hatred still knows no
succour. Those who have defied us shall
feel the full wrath of Chaos..."
-Abaddon the Despoiler.
"For 10,000 years we have thought the
long war and our hatred still knows no
succour. Those who have defied us shall
feel the full wrath of Chaos..."
-Abaddon the Despoiler.

 

Offline Shadow

  • 22
Well thats strange with the transparacy and all. I've been roaming around descent network site, and havent been able to find anything about the transp. thingy.....

Funny, because I have almost the same specs on my PC:

1,2 GHz Athlon
Geforce 2 GTS

By the way, which chip is on your Geforce, not the maker of the card, the manufacturer of the chip? and what drivers do u use.

 
man i cant even use FS2 on this BS K6-2 cause the built in videocard i cant turn it off to allow my Nvidia TNT2 to run it! AGGGGGGGGH! also in FS1, when somewhat rendered, the game screens goes a bit black, and u can only see the sun.

 

Offline an0n

  • Banned again
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    • http://nodewar.penguinbomb.com/forum
I don't think my TNT2 works either. You normally get that ****ty nVidia logo on the corner but in FS I don't. Hmmm......

But the FS setup doesn't seem to mind when I select the TNT2 as the display thingy.

Someone told me it was to do with my built in Intel 810e graphics.
"I.....don't.....CARE!!!!!" ---- an0n
"an0n's right. He's crazy, an asshole, not to be trusted, rarely to be taken seriously, and never to be allowed near your mother. But, he's got a knack for being right. In the worst possible way he can find." ---- Yuppygoat
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Offline CP5670

  • Dr. Evil
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It works fine for me without any registry hacks or anything, and this is on a GeForce3 which doesn't even run FS2 perfectly.

 

Offline Dark_4ce

  • GTVA comedy relief
  • 27
Well! That just boosted up fs2!! I LOVE IT!        
I have returned... Again...

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
 
Quote
Originally posted by Shadow:
Well here it is, its not my idea, i just copied a post from VBB. Cant remember the guy who posted this, but any credit should go to him.

Those are the settings I use too. If you don't know how to put those settings into effect, go and follow my guide. Link's up there somewhere.  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 
Hmmm... Anyone know what any of the other settings do? I'm looking at "D3DFast" right now and wondering what it does, for example.  

Currently plugging in changes suggested to FS and FS2, let's see what happens.