Author Topic: New Terran/Vasudan Hybrid thingy-ish....RELEASE  (Read 7073 times)

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Re: New Terran/Vasudan Hybrid thingy-ish....
Oh how I could get normal map working like that pic... that looks sooo awesome  :yes:
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

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Offline Flipside

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Re: New Terran/Vasudan Hybrid thingy-ish....
well, one tip I can give you is those top panels were done using a Black -> White gradient fill in the bumpmap to give them a more 'scaly' appearance :) Also, I draw almost no lines on the main colour map for the panels, it's just blank colour, until the normal maps are working, I'll just use a baked texture, but I'll include the normal maps and possibly a normal-friendly texture at release :)

My only concern is that the normal map is, as with almost all fighters, mirrored, so hopefully that won't cause a problem.

 
Re: New Terran/Vasudan Hybrid thingy-ish....
Well I'm making headway since I last posted it.  It's crude by it's there  :) *jumps up and down with joy*
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Colonol Dekker

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Re: New Terran/Vasudan Hybrid thingy-ish....
I like the above pics,  :nod:, It looks just plain HARDER as if it oculd take a load of punishment or VTOL style hover round an enemy garisson on a planet just "%$"%" the crap outta them  :yes: :D
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Offline Flipside

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Re: New Terran/Vasudan Hybrid thingy-ish....
Hehehe, well, these sort of things would be cruiser suppressors, like the Erinyes, but I don't want to give it too much of an advantage, if it has tough Shields and Armour, then I'd need to balance that by making it slow and clumsy to handle, so I'll try to find a 'fair' balance of settings :)

Ok, two more piccies, with high ambient light for visibility.



Shootey bits bevelled, the cockpit it nearly done, but still some texture work to do and some vertices to jiggle around a bit.



Movey bits and panelling. I've made the armor look thicker and bevelled in the Engines as far as I dare, I've already slightly warped the UV Map, but it's going to be covered over by an engine glow 95% of the time anyway so meh.

Sitting at 1604 polies atm.

 
Re: New Terran/Vasudan Hybrid thingy-ish....
One question: what makes it hard for a space-fighter to maneuver? They have little maneuvering thrusters, but why not just put on better maneuvering thrusters to make it to faster....

On that note, it would be pretty hard to maneuver a ship in space: constant increase in speed, little maneuvering thrusters that could either go all by themselves or be shot to pieces when you're shot at, plus the need for artificial gravity creators......dang, I'll take an F-14 any day over that....


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"Take my love. Take my land. Take me where I cannot stand. I don't care, I'm still free. You can't take the sky from me. Take me out to the black, tell them I ain't comin' back. Burn the land boil the sea, you can't take the sky from me. There's no place I can be since I've found Serenity. But you can't take the sky from me." - Ballad of Serenity

 

Offline Unknown Target

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Re: New Terran/Vasudan Hybrid thingy-ish....
Well, it also has a lot to do with weight and the fighter's CoG. If the thrusters are close to the fighter's CoG, then their usefullness is actually diminished, I think. Also, if the fighter is heavy, then it takes a lot more power from the thruster to move it.

 

Offline Col. Fishguts

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Re: New Terran/Vasudan Hybrid thingy-ish....
Reminds me of the Soomtaw Acolyte. Looks pretty in its own chunky way :yes:
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Offline Thor

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Re: New Terran/Vasudan Hybrid thingy-ish....
i really like it, but my first thought on looking at it was more along the lines of an Asault Transport or something similar.  I could just see that thing fighting its way to a larger cap ship, and then docking and unleashing a buch of rowdy, trigger happy marines.  :P

Just my thoughts though.

Whatever it ends up as, its looks ammazing, a tip of the hat to you flipside
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Offline Black Wolf

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Re: New Terran/Vasudan Hybrid thingy-ish....
Make it Blue  :nervous:

Seriously though, looks good :).
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Offline Flipside

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Re: New Terran/Vasudan Hybrid thingy-ish....
Make it Blue  :nervous:

Seriously though, looks good :).


:lol: Don't you worry, Blue ships are next in the works ;)

Just got tinkering around with this and thought 'I haven't actually released anything to the community since the original Tyr, which was about 4 year ago.'

 

Offline Flipside

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Re: New Terran/Vasudan Hybrid thingy-ish....
Nearly ready for release, just trying to figure out these guns..

I know I need to set them up as weapon models and then define animation, but it's pretty hard to find out exact details on how. I've tried using the Wiki and the Search, and I think I'm close. Could anyone post up quick details of how they got Gatling guns working (Nuke... I'm looking at you ;))? Unfortunately, the VWep page didn't get transferred over with the Wiki :(



Still some colour tweaking to do, but other than that, it's just the rotating guns to go. The guns are part of the main Hull at the moment, but are easily removable/reconvertable etc.

« Last Edit: October 07, 2006, 03:41:18 am by Flipside »

 

Offline Taristin

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Re: New Terran/Vasudan Hybrid thingy-ish....
Part of the main hull? Err... then they definately won't rotate! Flip, of all people, you should know that much! :nervous:
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Offline Flipside

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Re: New Terran/Vasudan Hybrid thingy-ish....
Yup, that's why I pointed out that they were easily removable, that model was only converted up for checking the shine/glow maps ;) They were only bundled in with the main hull in the cob file when I converted that particular one ;)

I've figured most of it out now, they're spinning properly, so now I'm just tweaking the last few bits...


  
Re: New Terran/Vasudan Hybrid thingy-ish....
pretty.....

    |[===---(-         
    ||
 =(||==)_
    ||_____|
 =(||==)
    ||                   
    |[===---(-                             

"Take my love. Take my land. Take me where I cannot stand. I don't care, I'm still free. You can't take the sky from me. Take me out to the black, tell them I ain't comin' back. Burn the land boil the sea, you can't take the sky from me. There's no place I can be since I've found Serenity. But you can't take the sky from me." - Ballad of Serenity

 

Offline Flipside

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Re: New Terran/Vasudan Hybrid thingy-ish....
Ok, here's the release pack, it's got almost everything working, but still needs some tweaking, they are deadly against unescorted Cruisers and can, in a group, take down a Corvette, however, there seems to be a problem with reloading ballistic primaries. I'll check about that and a couple of other queries in the SCP Forum.

Anyway, enjoy :)

http://www.aqsx85.dsl.pipex.com/Azaes.zip

You should just be able to drop that into your MediaVP folder and use it. Note it uses a file from the Media VP's for the muzzleflash, so it needs the EffectsVP and an unaltered mflash.tbl.

One other problem I had is that it won't appear in the Tech database, I've hardly touched the campaign with this pilot, so it might be caused by that. Works fine in Fred though :)

Edit : Give it 2 mins, updating the file.....

2nd Edit : Ok, in preperation for normals, I've included a -norm dds file with the normals on it. It's of no use now, but might come in handy in the future :D
« Last Edit: October 08, 2006, 07:50:28 pm by Flipside »

 
Re: New Terran/Vasudan Hybrid thingy-ish....RELEASE
Hmmmm I should start adding -bump to my stuff since I can't seem to get normals to work right.  At least with these I'm not dealing with 100MB+ psd files  :)
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Flipside

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Re: New Terran/Vasudan Hybrid thingy-ish....RELEASE
Well, to be honest, I've never seen the normals 'working', just the heightmaps. I'm sort of hoping Goober will use it to help test the normal mapping builds ;)

 

Offline NGTM-1R

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Re: New Terran/Vasudan Hybrid thingy-ish....RELEASE
That link does not seem to work...
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Offline Flipside

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Re: New Terran/Vasudan Hybrid thingy-ish....RELEASE
Hmmm... could be my usual ISP's trick of not transferring anything other than standard filetypes. I've uploaded a Zip..

http://www.aqsx85.dsl.pipex.com/Azaes.zip