Author Topic: The Death of the Space shooter  (Read 18735 times)

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Re: The Death of the Space shooter
How many members does HLP have?

Now to narrow it down: how many active members does HLP have? :)
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Offline Mars

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Re: The Death of the Space shooter
Too many

Too few

 

Offline karajorma

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Re: The Death of the Space shooter
Face it. Freespace didn't die because of marketing. It just wasn't popular.

Wanna explain to us why FS1 did sell well then?
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Offline Colonol Dekker

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Re: The Death of the Space shooter
I bought it based on the Demo alone so :p never read a reviewof FS1 i my life.
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Re: The Death of the Space shooter
"Flight sims always had a strong support base- IL2 had nothing to do with it, they just never died in the first place."

And in what planet have you been living in?

Obvioulsy you are not a Flight sim fan. Flight sims were doing so bad at one point that the once popular Jane series of flight sims was completly cancelled. For years there wasn't one single decent flight sim. Falcon 4 came out full of bugs and did nothing to help matters. Every gaming site out there was preaching the death of the sim and blaming it's demanding community for its demise. It wasn't until IL2 came along that flight sims slowlly started taking off and now there are quite a few good ones to choose from.

To say the Flight Sim never died is a huge understatement.

Adventure games also went through a huge slump until Syberia showed up and revitalized that genre so there is still hope for space sims.

There have been a few attempts here and there but none have been great so there is still hope.

 

Offline Turey

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Re: The Death of the Space shooter
I'm still hoping that Tarr Chronicles will get a worldwide release and revive the space shooter genre. It's certainly pretty enough to do it.
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why would an SCP error be considered as news? :wtf: *smacks Cobra*It's a feature.

 

Offline aldo_14

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Re: The Death of the Space shooter
I'm still hoping that Tarr Chronicles will get a worldwide release and revive the space shooter genre. It's certainly pretty enough to do it.

But why would anyone want to play a game about road surfacing?

 
Re: The Death of the Space shooter
Quote
And in what planet have you been living in?

I wonder, when was this? In years?

1995- Micrsoft Flight Sim 95
1997- Fighters Anthology (yeah, wasn't a killer hit, but it was something)
1999- A lot of Janes games were big at this time, like Longbow, F-15, etc.
2000-present: Flight simulation isn't the largest genre, but it still is a big deal, with many different industry magazines.

When was it that there were no active flight sim games? There was a lapse around 2000-2003, but there were still new games on the shelves all through this period, and not a seven-year gap like we're seeing in space combat sim.

 

Offline Turey

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Re: The Death of the Space shooter
But why would anyone want to play a game about road surfacing?
1000110 1010101 1000011 1001011 0100000 1011001 1001111 1010101 0100001
« Last Edit: November 10, 2006, 01:13:11 pm by Turey »
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why would an SCP error be considered as news? :wtf: *smacks Cobra*It's a feature.

 

Offline Flipside

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Re: The Death of the Space shooter
70 85 67 80 32 81 79 85 33
I'm not even going to start converting that to Ascii, if that's what it is....

And keep the same number-length damn you :p

 
Re: The Death of the Space shooter
The Death of the Space Shooter was this...



Undoing all the great work by Luke Skywalker.
<On "Their Finest Hour">
The GTVA sure knows how to launch feint attacks. You have the Colossus with her engines shut off, her battle group (all three ships) who apparently had problems with their weapon reactors, and a motley crew of fighters. No wonder the Bastion's escorts got decimated.

 
Re: The Death of the Space shooter
"not a seven-year gap like we're seeing in space combat sim"

And where's the 7 year gap? There have been plenty space games since 1999. Just not very good ones, and maybe not exactly the same style as FS2, but good enough for any space fan.

Do I need to list them all?

2000 - Tachyon
2000 - X: Tension
2000 - Stralancer
2001 - Independence War 2: Edge of Chaos (this one was awesome)
2001 - Jumpgate: The Reconstruction Initiative
2002 - Star Wars: Star Fighter
2003 - Eve Online
2003 - Freelancer
2003 - X2: The Threat
2004 - Nexus: The Jupiter Incident
2005 - X3: Reunion
2006. DarkStar One

See, plenty of space games....


And I tattaly agree with Blue Haired Maniac. That movie killed space games.
 

 
Re: The Death of the Space shooter
OMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOGMG!

NO!!!!!!!!

Freddy Prince Jr. SHOULD NEVER EVER EVER EVER EVER EVER be in a space-sim crappy movie done by Hollywood.....

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"Take my love. Take my land. Take me where I cannot stand. I don't care, I'm still free. You can't take the sky from me. Take me out to the black, tell them I ain't comin' back. Burn the land boil the sea, you can't take the sky from me. There's no place I can be since I've found Serenity. But you can't take the sky from me." - Ballad of Serenity

 

Offline AdmiralRalwood

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Re: The Death of the Space shooter
2004 - Nexus: The Jupiter Incident
I'd call Nexus a tactical strategy game, myself.

Also, I notice you included Star Wars; Starfighter but not Star Wars: Jedi Starfighter. I mean, if you're going to include one crappy Star Wars console flight sim, you should include both. :P
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Re: The Death of the Space shooter
whoa, they actually made a Jedi Starfigher vg?

Lucas Arts is WAY over-worked, no wonder why they can only pour out crap (save Battlefront II, and a few others)

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"Take my love. Take my land. Take me where I cannot stand. I don't care, I'm still free. You can't take the sky from me. Take me out to the black, tell them I ain't comin' back. Burn the land boil the sea, you can't take the sky from me. There's no place I can be since I've found Serenity. But you can't take the sky from me." - Ballad of Serenity

 

Offline Flipside

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Re: The Death of the Space shooter
Quite frankly, the entire prequel series was designed around Merchandising, the first 3 made good video games by accident, the second three were designed to produce spin-offs and most of them suck. Kind of ironic really.

 
Re: The Death of the Space shooter
yea..... Lucas Arts, IMHO, didn't really do so well with Republic Commando. The gameplay was too stiff. There was really only one weapon used: The DC-17

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"Take my love. Take my land. Take me where I cannot stand. I don't care, I'm still free. You can't take the sky from me. Take me out to the black, tell them I ain't comin' back. Burn the land boil the sea, you can't take the sky from me. There's no place I can be since I've found Serenity. But you can't take the sky from me." - Ballad of Serenity

 

Offline Turey

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Re: The Death of the Space shooter
whoa, they actually made a Jedi Starfigher vg?

They made two of them. I got them bundled, for half the price of one regular PS2 game.
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why would an SCP error be considered as news? :wtf: *smacks Cobra*It's a feature.

 

Offline bloated

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Re: The Death of the Space shooter
Sci-Fi sims died likely for the same reason the thriving Mechwarrior series was destroyed.

they are to hard for the homogenous crowd to understand.

actually learning how to make use of an interface is a skill most notably recquired but the PC segment got flooded with First person shooters that stole the show and the interface in them translates across games very easily.

Space Sims along with the Mechwarrior series came built in with a recquired learning curve that intimidated buyers who didn't realise what they were missing.

StarLancer in my opinion was a disappointment directly due to it's lack of joystick support and while I have X 2 and X 3 I decided not to install them as the StarForce copy protection is quite invasive has been rumour'd to cause issues and I refuse to support any company that makes or has made use of it.

all of that said I miss the Mechwarrior series which was desperate for a remake following Mercenaries the graphics are simply to old and I also miss flight sims but mainly I wish FS 2 had done much better and spawned sequels because the game is even to this day still amazing.

before I found HLP I had re-installed it on my system old graphics be dammed and was playing it..... then I stumbled on SCP and I'm so happy it's like the sequel that was never released.

P.S. Wing Commander was so incredibly bad..... truly a stupid worthless movie that was painful to watch and usually I really really try to forgive Sci-Fi movies because they are so few and far between.

Chris Roberts really couldn't have dropped the ball any worse than coming up with the completely worthless waste of film, truly shocking how bad it really was... here was a movie that could have spawned a new WC game and instead killed the concept.
« Last Edit: November 11, 2006, 01:41:12 am by bloated »

 
Re: The Death of the Space shooter
StarLancer in my opinion was a disappointment directly due to it's lack of joystick support and while I have X 2 and X 3 I decided not to install them as the StarForce copy protection is quite invasive has been rumour'd to cause issues and I refuse to support any company that makes or has made use of it.

y'mean Freelancer?

Meh, I've found a way past the no-joystick suckiness: Programmable Saitek P880 Gamepad (not a true joystick, but it's what I use for FS2. IMHO, much easier than a joystick).  :drevil:

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"Take my love. Take my land. Take me where I cannot stand. I don't care, I'm still free. You can't take the sky from me. Take me out to the black, tell them I ain't comin' back. Burn the land boil the sea, you can't take the sky from me. There's no place I can be since I've found Serenity. But you can't take the sky from me." - Ballad of Serenity