You know that the detail box stuff was recently fixed to actually work properly, right?
lol, if I had, I wouldn't have asked for it. 
When & where is this sorta fix announced though? 'cos HLPs search is useless at the moment, and in this case it's rather labourious to re-test it with each successive build.
Uhh, you know, I don't think that I ever even mentioned it on HLP.

It was something that DaBrain was having trouble with and all of the discussion took place on GW. The the problems were:
1) it didn't read the box details out of the model properly (it could only read out the X var, it screwed up on the Y and Z)
2) box checking was based on View position rather than being based on Eye position and the offset from parent model like it should have been
3) children of a (sub)model would have the detail box check run twice and often fail the second time when they shouldn't have
4) (sub)models which wouldn't have drawn anyway would still get the detail box check and slowed down rendering
All of those things were broken in the initial commit of the code btw, so it has never actually worked properly. I also tied the detail boxes to the model detail slider. Maxed out (level 5) it will scale the values in the model by 120%, at level 4 it will just use the values in the model, scaled by 80% at level 3, 50% at level 2, and 20% on the lowest detail level.