Author Topic: Looking for UV mapper and converter  (Read 4939 times)

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Offline Ace

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Looking for UV mapper and converter
The BWO team is looking for someone to UV map and convert several new HT&L models for Blackwater Operations.

These meshes are for various Sol and GTVA capital ships, the texture maps are already done and these new meshes are to bring the detail in BWO on par with other HT&L enabled campaigns.

With the campaign nearly finished, this much needed art asset update is one of the last hurdles.

Spread the word!
Ace
Self-plagiarism is style.
-Alfred Hitchcock

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Re: Looking for UV mapper and converter
I was originally supposed to, but things got out of hand IRL.
I know it doesnt seem that way with how much I post on here, but posting on HLP is a distraction from the work that I have backed up already :{

Really wish I could have gotten that work done. I still have the models, I may try to do one or two of them, if it's alright, and if I find the time.
Freelance Modeler | Amateur Artist

 

Offline Ace

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Re: Looking for UV mapper and converter
Sounds good, just let us know which ones ;)
Ace
Self-plagiarism is style.
-Alfred Hitchcock

 

Offline Col. Fishguts

  • voodoo doll
  • 211
Re: Looking for UV mapper and converter
How many models are we talking here and how complex (polywise) are they ?

I have the 3DS Max exporter up and running, can UV-map and know my way around POFing. And most of all, I want BWO released within my lifetime.
"I don't think that people accept the fact that life doesn't make sense. I think it makes people terribly uncomfortable. It seems like religion and myth were invented against that, trying to make sense out of it." - D. Lynch

Visit The Babylon Project, now also with HTL flavour  ¦ GTB Rhea

 

Offline Bobboau

  • Just a MODern kinda guy
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Re: Looking for UV mapper and converter
umm... about a dozen or so important ones, five or so extreemly important ones, 5000ish polys
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


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Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Ace

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Re: Looking for UV mapper and converter
If you're interested toss a PM and I'll send over the necessary files.
Ace
Self-plagiarism is style.
-Alfred Hitchcock

 

Offline Genoism

  • 26
  • WIP FS3
Re: Looking for UV mapper and converter
i know how to map in maya 7/8...that any help?
After much debate I decided quotes are a waste of time.

 

Offline Ace

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Re: Looking for UV mapper and converter
If you can convert the files to .pof, it'd definately help :)
Ace
Self-plagiarism is style.
-Alfred Hitchcock

 

Offline Genoism

  • 26
  • WIP FS3
Re: Looking for UV mapper and converter
If you can convert the files to .pof, it'd definately help :)
i have no idea what pof file is sorry :(, checked maya and don't see anything like that.
After much debate I decided quotes are a waste of time.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Re: Looking for UV mapper and converter
the game file, there is a max plugin and a file converter for truespace cob files.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Ace

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    • http://www.lordofrigel.com
Re: Looking for UV mapper and converter
It looks like some progress on the HTL Amaunet is being made, hopefully I'll have some pics soon.
Ace
Self-plagiarism is style.
-Alfred Hitchcock

 

Offline BS403

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Re: Looking for UV mapper and converter
yay! :D pics soon :D
http://woogleville.myminicity.com/

Homer: Aw, twenty dollars! I wanted a peanut!
Homer's Brain: Twenty dollars can buy many peanuts.
Homer: Explain how.
Homer's Brain: Money can be exchanged for goods and services.
Homer: Woo-hoo!

 

Offline Qwer

  • 28
  • If it bleeds, I can mod it
Re: Looking for UV mapper and converter
 :bump:
Where're those HTL screenies? :eek:
If in your opinion there's no difference beetwen "Master Game" and "Game Master", I can only feel for you.

 

Offline Raven2001

  • Machina Terra Reborn
  • 211
  • Im not the droid your looking for, move along
Re: Looking for UV mapper and converter
The Amaunet is gonna be reworked, model wise... I wasnt happy with the first HTL encarnation
Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you...

Why, you ask? What, do I look like a Shivan to you?!?


Raven is a god.

 

Offline Col. Fishguts

  • voodoo doll
  • 211
Re: Looking for UV mapper and converter
The Amaunet is gonna be reworked, model wise... I wasnt happy with the first HTL encarnation

Ace mentioned that to me. Are you gonna start from scratch, or do you want the UVmapped and turreted scene of the current version ?
"I don't think that people accept the fact that life doesn't make sense. I think it makes people terribly uncomfortable. It seems like religion and myth were invented against that, trying to make sense out of it." - D. Lynch

Visit The Babylon Project, now also with HTL flavour  ¦ GTB Rhea

 

Offline Raven2001

  • Machina Terra Reborn
  • 211
  • Im not the droid your looking for, move along
Re: Looking for UV mapper and converter
Im not sure yet, Ill decide when I get there, but most probably it will be almost from scratch
Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you...

Why, you ask? What, do I look like a Shivan to you?!?


Raven is a god.