Author Topic: KVC Grimalkin - Heavy Cruiser  (Read 14239 times)

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Offline Kieve

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Re: KVC Grimalkin - Heavy Cruiser
The size might be a bit deceptive - it's only 1m tall at the highest point (sunk to the "dark line" as I mentioned, it would be about .625m)... I'm not sure how that measures up against most buttons though, since I can't import/examine any from Max.
Scale:


As far as the beveling (2 ll's?) goes, you're probably right. I wanted to do something different - those terran octagons just get so old after a while. I could, however, probably extend the lower verts to fill out some of that empty space... maybe weld them to the bottom corners. Good thing it wasn't tough to map. o.o;
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Offline Taristin

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Re: KVC Grimalkin - Heavy Cruiser
Err, Im not referring to the turret. Im referring to the plating you showed off on the hull of the ship. 1 meter tall may be too much, 3/4th or 1/2 that might suffice.
They also dont seem to follow the contour of the hull, which also maked them look out of place.
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Offline Kieve

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Re: KVC Grimalkin - Heavy Cruiser
Ah. I see... and given all that, I think it's a safe bet I should just go with option A then: delete them all and forget about it.
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Offline Kieve

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Re: KVC Grimalkin - Heavy Cruiser
Reworked the button turret. Despite being closer to the "standard octagon" I'm actually pretty pleased with it.



Also, finished the basic turret design for the Grim.



And lo, upon the stone from which Arthur drew the sword was carved an inscription:
"Whosoever pulleth out this sword from this stone shall give his enemies a really bad day."


Oh, I am a happy modeler today... :D
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Offline Turey

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Re: KVC Grimalkin - Heavy Cruiser
I wish I could texture like that...
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Offline Col. Fishguts

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Re: KVC Grimalkin - Heavy Cruiser
Very cool design :yes:

Ditch the modeled plating, just put it in the textures.

Oh, and those turrets are nice too.
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Offline TrashMan

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Re: KVC Grimalkin - Heavy Cruiser
6x8 barrles :D

Wicked....Just one of those turrets should rip fighters to shreads.
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Offline gevatter Lars

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Re: KVC Grimalkin - Heavy Cruiser
The turret looks like the barrels can't point upwards...or did I miss something?
Else a very nice design for a turret...and also the ship ^_^
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Offline Kieve

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Re: KVC Grimalkin - Heavy Cruiser
They can, albeit with some clipping.

Still, given that 99.9% of the time the player won't be hovering ten meters away watching the thing twist around towards them, I'm not too worried about it.
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Offline Taristin

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Re: KVC Grimalkin - Heavy Cruiser
Those there are some pretty guns.
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Offline Alan Bolte

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Re: KVC Grimalkin - Heavy Cruiser
Modeled details are for the unarmored parts of the hull. Leave the armor smooth, but don't completely avoid adding detail.
Awesome turret, by the way.
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Offline Getter Robo G

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Re: KVC Grimalkin - Heavy Cruiser
Very sweet ship you got there.

  Don't worry so much about plating (less is more), but I am a great admirer of form follows function. The plating as you displayed it appeared too random and was gratuitus.. Shaped armor like ablative, or "form fitting" is more attractive (like a tiny bevel of a smaller outline of the hull piece it covers)

Awesome turrets, the buttons can come out a tiny bit more INHO and the big guns should have trenches in the base simply cause it would make them even better (one of my pet peeves is the "blocky  look" of standard FS2 turrets and that kind of base reminds me of that).

Just opinions, not trying to be offensive..   I really like it! (Could a Fenris have found and made sweet love to a B5 Hyperion?) :)
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Offline Kieve

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Re: KVC Grimalkin - Heavy Cruiser
Awesome turrets, the buttons can come out a tiny bit more INHO and the big guns should have trenches in the base simply cause it would make them even better (one of my pet peeves is the "blocky  look" of standard FS2 turrets and that kind of base reminds me of that).

Just opinions, not trying to be offensive..   I really like it! (Could a Fenris have found and made sweet love to a B5 Hyperion?) :)

Respectful / helpful opinions are always welcome, even if I don't agree. ;) "d00d, u suk" opinions I can live without.

[edit]Hm... I guess maybe some aesthetics might bear a passing resemblance to the fore sections of a Hyperion, although I still don't see it being the bastard child of that and a Fenris (unless you meant size/class only?)[/edit]
« Last Edit: November 29, 2006, 07:32:22 pm by Kieve »
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Offline NGTM-1R

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Re: KVC Grimalkin - Heavy Cruiser
I'm against the split neck myself, since it would be weaker than a solid one, and that seems out of character for the "fluff" you've written for the ship.
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Offline Taristin

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Re: KVC Grimalkin - Heavy Cruiser
I'm against the split neck myself, since it would be weaker than a solid one, and that seems out of character for the "fluff" you've written for the ship.

That "neck" is actually the back of the ship...
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Offline NGTM-1R

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Re: KVC Grimalkin - Heavy Cruiser
Either way, the point stands. If this is supposed to be a metaphorical battering ram, it ought to look sturdy.
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Offline Kieve

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Re: KVC Grimalkin - Heavy Cruiser
And you're entitled to your opinion too. :p

That said... Having gotten a closer look at things like the HTL Triton, it seems I may be a bit off the mark about the kind of detail actually [used] on turrets... GRG, I think I may have to reconsider that turret "slot" bit you pointed out (although it'll mean remapping the base... *sigh*)
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Offline Getter Robo G

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Re: KVC Grimalkin - Heavy Cruiser
Before you go through all that, see how it looks with slots added first. If it is passable, then you won't need to go through all that. :)

  Minors details are nice, MICRO are often unneccessary.
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Offline Kieve

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Re: KVC Grimalkin - Heavy Cruiser
Go through remapping? Unfortunately if I start adding polys in (in this case, by carving into the base to make slots), I'd have to find spaces on the UVMap for the new polys, thus requiring me to re-map some of it. Fortunately, the base and the turret arms use separate texture maps - I intend to use the base as a generic starting point for several different types of turrets, including missile, ballistic / flak, and beam cannon.
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Offline Getter Robo G

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Re: KVC Grimalkin - Heavy Cruiser
Which reminds me that I was working on a turret pack to do just that (provide variety for people to arm their ships). It's been 2 months since the data loss, now I gotta go bug the author again. (or just go back to vegging out on AO - heh) :(

Regardless, am looking forward to seeing the next version.

"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)