So far ... so good with my first model attempt. It's built and textured, and now I am working on getting the thing into a POF. I have the tools I need ( I think ) and have started the task. IT's really intened to be a testbed for all the things I will need to learn for the ships I have planned and sketched out, so I am really jumping in at the deep end here!
Here's what I HAVE done:
I am using the Max plugin, and have followed the instructions on the WIKI as closely as I am able. The model converts OK in it's basic form, but I have a few issues. The gun points, missile points and engine glows all appear to be correct when viewed in Modelview. Mesh is fine..as are levels of detail and damage 'chunks' for debris. I haven't tried the bits that it says don't work ( no point really! ) but there are some issues that are tripping me up and causing some head scratching!
1) Cockpit Texture.
I have made a cockpit interior which is textured with a second texture file. When I convert it, it seems to be stuck with the main hull texture...not it's own. How should I set up the texture in Max to allow the mesh to have multiple textures?
2) Textures.
I was using DDS / TGA files for texture, but Modelview does not support them to allow me to check that the textures are actually correct. I am having to make a copy in PCX format to view them. I have a seperate 'glass' texture for the cockpit windows which has an alpha channel in DDS form...but this dies a death in 8 bit PCX...so I don't know if this will actually work in game! Is this the right way of doing it...or do I actually need to learn to make a tbl file and view the game in the SCP version of the engine?
3) Guns!
Or..rather...ballistic guns. According to the WIKI and SCP files, it should be possible to make gatling type guns with spinning barrels for ballistic primary weapons. How should I configure this for the MAx plugin so the parts are correctly rigged in heirarchy to work without crashing the plugin?
4) Finally....sub-objects!
I tried to make the cockpit/glass seperate child objects of the main hull to avoid some of hte issues I had above with textures etc. This seems to make the plugin really throw it's toys out of the pram! Having detail-0 with a child object of 'cockpit' and another of 'glass' seemed to kill it every time. I know the geometry is OK, since I did hte 'test' conversion on the model before I seperated them...and again AFTER I had welded them back on. The thing only failed with the seperate. When I named a subobject as 'turret-01' or somesuch...the plugin was happy! Are there 'allowed' names that it will work with and anything else chokes it?
Once I have got these ironed out, the Gladius fleet defence fighter will be just about ready!