Poll

If you could only have one primary weapon, for the entire Official FS2 Campagin, which would it be.

GTW Subach HL-7
5 (12.2%)
GTW-5 Prometheus S
7 (17.1%)
GTW UD-8 Kayser
20 (48.8%)
GTW-5a Prometheus R
2 (4.9%)
GTW ML-70 Morning Star
0 (0%)
Chuck Norris
1 (2.4%)
GTW Mekhu HL-7
6 (14.6%)

Total Members Voted: 41

Author Topic: Primaries  (Read 5454 times)

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Offline Mars

  • I have no originality
  • 211
  • Attempting unreasonable levels of reasonable
You would actually be terrified to find out how powerful the Morning Star actually is, you just never use it, that's all.

It does nothing, but push the fighters back so that they can lob missiles at you.

 

Offline Harbinger of DOOM

  • 28
  • Three fries short of a Happy Meal.
It also does tons of damage too.

But I like the Prom S
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Offline Mars

  • I have no originality
  • 211
  • Attempting unreasonable levels of reasonable
It also does tons of damage too.

But I like the Prom S

Statistically it does almost none, less then the Training Laser if I'm not mistaken.

 

Offline Centrixo

Morningstars push the enemy back and for that reason thier engines wont respond so you have a clear shot with harpoons or tempests, providing you keep firing the morningstar at the ship otherwise your going to have a hell of a time trying to chase that ship to the crosshair :cool:.
Would you like to have a piece of duct tape shoved up your arse? - 'Duct Tape man', Derelict.

"You never know what your going to find until you take a look" - Snipes, Fs2.

Terwin Castronenves:"Centrixo, your car is slow, bye bye" *zoom*.
Centrixo:*sigh!* Damn!.

  

Offline Mars

  • I have no originality
  • 211
  • Attempting unreasonable levels of reasonable
I always seem to push them in such a way that my missile can't hit them personally.

 
Never much liked the Morning Star, but then again, I was to busy cannon-pwning everything that crossed my ...crosshairs.

I'm a big-gun-addict, and tend to ignore efficiency for power a lot of the time. I know, bad habit, but still, I find it so much more entertaining to blow apart an enemy with a single shot that drains your banks than having to shoot at him for ten minutes.

I'd love the Circe-Maxim combo more if the gun velocities were similar, but because they're so different, I always have to switch my aim point when I go Maxim. And that annoys me.

So I go all Kaysers instead. ^.^ The only thing more fun than an Erinyes/Ares with all Kaysers and full Harpoons is an Erinyes/Ares with all Maxims, beating the crap out of some poor little cap ship.

 

Offline Mars

  • I have no originality
  • 211
  • Attempting unreasonable levels of reasonable
I actually like a Circe & Subach combination sometimes, it gets past the problem with the Subach slowly chipping away at shields.

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Mekhu....has a excellent rate of fire and does decent damage to both shields and hulll.

Flying a Erinyes/Ares with Subachs is very effective, too bad I can't put Mekhu on them :(

Alltouhg when flying the potato (ares) I usally put Kaysers on one bank (x4) only.
The x2 bank I leave for something else
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Offline Andreas

  • Ai No Koriida
  • 27
I voted for Subach HL-7, I mean, just look at those colours!!  :D
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Offline Snail

  • SC 5
  • 214
  • Posts: ☂
I had just played FS1, where all the lasers were blue/purple (ML-16), yellow (Avenger), green (Prometheus) and blue (Banshee), and then I played FS2. I fired at the drone once and I was like :wtf:. It's pink!!! :lol:

Granted, plasma would probably look like that, right?


I usually load up an Ares with Kayser, Maxim, Trebuchet and Hornet or Tornado. Whenever I run out of weapons energy, I just divert all power to weapons for a few seconds and then continue. It's probably a very reckless way of fighting, but it works. Trebuchets are the way to go when killing things long-range, as all of you may have noticed. Because the Trebuchet loses its accuracy at short range, you need your swarm missiles to save the day. Works great on the Erinyes too, but the Ares' secondary banks make it better. Although sometimes I load up with Harpoons in both banks and just lob missiles at people.

 

Offline S-99

  • MC Hammer
  • 210
  • A one hit wonder, you still want to touch this.
The morning star is an awesome weapon. It's kinetic powers are to be heralded as well as the damage it causes to shields which is just the same as the subach damages shields. In other words you don't have very good weapons to use, and you want more shield damaging affect, grab the morning star. The morningstar does damage hulls, but it's very negligible, you'll only do like 1% hull damage on any fighter or bomber with it.
        After that comes the prometheus and the keyser. They keyser really is a superior weapon to the prometheus. But you've got to give the smaller weapons more credit. Absolutely the subach and mekhu come in first in my head. They're the only automatic weapons in the game, that don't make a punch in your power, and have awesome strength for any mission. They aren't one shot one kill weapons, but that's where you have to successfully learn to spray your target, hell even only having one gun bank with the subach is effective as well. Subachs and mekhus work really great against turrets as well, idk about subsystems, haven't really tried that yet. The subach you tend to get good at if you played transcend, where you're equipped with subachs, and a prometheus r :lol: Let's just say i switched to the subachs only :lol:
       One really good weapon combo is the prometheus s and the circe. With that combo you can destroy the average fighter in one hit, that's a really fun weapon combo to use in nebula missions. It surprised the hell out of me.
           The next weapon i will learn to adore is the maxim. I forget that thing has 3km range all the time, when i did remember, oh yeah i was out of the way. And like someone said, equip the maxim with the circe combo. A really funny thing to do is equip a maxim to the artemis bomber. You then have dual maxims at the normal firing rate, and it's something that's really wimpy against shields, but can punch through them crapily and eventually start ravaging the hulls of ships. The maxim on an artemis is not a good idea. But one thing that sounds really funny, is to equip the akheton sdg disruptor with the circe. It sounds effective, and it wouldn't be useless, but unless you had missiles, you won't be making kills :lol:

My vote rests with subach/mekhu ;)
Great weapon for beginners, even better for experienced fs players.
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Offline Sarafan

  • No Title
  • 210
Morningstars push the enemy back and for that reason thier engines wont respond so you have a clear shot with harpoons or tempests, providing you keep firing the morningstar at the ship otherwise your going to have a hell of a time trying to chase that ship to the crosshair :cool:.

Or you can just save the missiles and blast the enemy with a Kayser and be done with. :p

 

Offline Bob-san

  • Wishes he was cool
  • 210
  • It's 5 minutes to midnight.
If only one the entire game... the Subach HL-7! I have alot of fun pairing Subach with Morning Star... I prefer to dogfight at 50-150m at my max speed... alot of turning but it makes me a hard target. It's sweet when you only arm Morning Star on your wingmates... and then they all swarm a single fighter!  :lol: the opponent cant do anything but be pushed back HUNDREDS of metres with 4+ fighters attacking it... even more funny on Shivan Bombers!
NGTM-1R: Currently considering spending the rest of the day in bed cuddling.
GTSVA: With who...?
Nuke: chewbacca?
Bob-san: The Rancor.

 

Offline Centrixo

my liking and fighting, fire and forget then afterburn alot to avoid alot of missiles, granted sometimes it dont always work thats what i do (easy skill -- hard skill), i always use harpoons over ANY other missile and primary weapon to kayser (if not kayser then circe and prom s).

on insane skill, i tend to heavily rely on suicide tactics and cms (again isnt always best but is effecitve if you want to get out of a dogfight much quicker), i always use Subachs and morningstars and for missiles harpoons and tempests.

i tell you, you carry a prom s on you on insane skill then its your death on a silverplatter.


Would you like to have a piece of duct tape shoved up your arse? - 'Duct Tape man', Derelict.

"You never know what your going to find until you take a look" - Snipes, Fs2.

Terwin Castronenves:"Centrixo, your car is slow, bye bye" *zoom*.
Centrixo:*sigh!* Damn!.

 

Offline Mars

  • I have no originality
  • 211
  • Attempting unreasonable levels of reasonable
The morning star is an awesome weapon. It's kinetic powers are to be heralded as well as the damage it causes to shields which is just the same as the subach damages shields. In other words you don't have very good weapons to use, and you want more shield damaging affect, grab the morning star. The morningstar does damage hulls, but it's very negligible, you'll only do like 1% hull damage on any fighter or bomber with it.
        After that comes the prometheus and the keyser. They keyser really is a superior weapon to the prometheus. But you've got to give the smaller weapons more credit. Absolutely the subach and mekhu come in first in my head. They're the only automatic weapons in the game, that don't make a punch in your power, and have awesome strength for any mission. They aren't one shot one kill weapons, but that's where you have to successfully learn to spray your target, hell even only having one gun bank with the subach is effective as well. Subachs and mekhus work really great against turrets as well, idk about subsystems, haven't really tried that yet. The subach you tend to get good at if you played transcend, where you're equipped with subachs, and a prometheus r :lol: Let's just say i switched to the subachs only :lol:
       One really good weapon combo is the prometheus s and the circe. With that combo you can destroy the average fighter in one hit, that's a really fun weapon combo to use in nebula missions. It surprised the hell out of me.
           The next weapon i will learn to adore is the maxim. I forget that thing has 3km range all the time, when i did remember, oh yeah i was out of the way. And like someone said, equip the maxim with the circe combo. A really funny thing to do is equip a maxim to the artemis bomber. You then have dual maxims at the normal firing rate, and it's something that's really wimpy against shields, but can punch through them crapily and eventually start ravaging the hulls of ships. The maxim on an artemis is not a good idea. But one thing that sounds really funny, is to equip the akheton sdg disruptor with the circe. It sounds effective, and it wouldn't be useless, but unless you had missiles, you won't be making kills :lol:

My vote rests with subach/mekhu ;)
Great weapon for beginners, even better for experienced fs players.

The morning star barely causes any damage... I can use the flail because it actually does, but the morning star basically just bumps people around

 

Offline Harbinger of DOOM

  • 28
  • Three fries short of a Happy Meal.
Lol, yeah.

I actually swapped the MS for the Flail though. For a change of pace. :D
aldo_14 ~ "The ego has landed."
an0n ~ "Wheee, I can spam and no-one will notice!"

 

Offline Bob-san

  • Wishes he was cool
  • 210
  • It's 5 minutes to midnight.
I beat several missions on Insane with a Prom S... granted it was a Myrmidon on the 4x bank with a Subach on the 2x bank...

My favorite setup... for fighters in a captial-ship assult...
GTF Myrmidon
Subach HL-7 on 2x bank
Prometheus S on 4x bank
80 Tempests
1 Helios
32 Tornado

For bombers...
GTB Ursa (yes, the brick!)
Subach HL-7 on lower 2x bank
Prometheus S on side 3x bank
One bank of Cyclopse
One bank of Helios
One bank of Stiletto II's

In a pure antifighter thing I go with an Erinyes loaded with a bank of Kayser and a bank of Subach. Mix of Tornados and Harpoons.

Oh by the way... in my file, I have some 27-28% accuracy. Sometimes I just go off and if a ship is completely disabled+disarmed+invunerable, I just put timecompression at 64x and fire at it with my fastest weapon... it ups accuracy quite a bit... 1 second = 1 minute... do it for two minutes and you have thousands of shots that hit which normally wouldn't. A little bit of a boost to spray-tactics. Delerlict's disabled+disarmed Molach on the Lucy-escape mission works to do this... just start firing and it will never go down!
NGTM-1R: Currently considering spending the rest of the day in bed cuddling.
GTSVA: With who...?
Nuke: chewbacca?
Bob-san: The Rancor.

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Kayser uses too much energy. THe Mekhu can and will kill your enemies almost as fast, and barely touch your energy reserves, so you can boost power to engines or shields. Good stuff, that Mekhu.
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Offline Wanderer

  • Wiki Warrior
  • 211
  • Mostly harmless
Yeah... I prefer Mekhu to any other available weapon.. Subach comes second.
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Offline Centrixo

thats a shame because its a vasudan only weapon. the mehku isnt a bad weapon just need some more acc. and its thier.
Would you like to have a piece of duct tape shoved up your arse? - 'Duct Tape man', Derelict.

"You never know what your going to find until you take a look" - Snipes, Fs2.

Terwin Castronenves:"Centrixo, your car is slow, bye bye" *zoom*.
Centrixo:*sigh!* Damn!.