Poll

Which did -YOU- prefer blowing up capital ships with?

GTB Ursa
13 (50%)
GTB Zeus
1 (3.8%)
GTB Artemis D.H
0 (0%)
GVB Sekhmet
5 (19.2%)
GTB Medusa
2 (7.7%)
GVB Bahka
1 (3.8%)
GTB Boanerges
4 (15.4%)

Total Members Voted: 26

Author Topic: Your favorite bomber  (Read 23432 times)

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Offline Mars

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Yeah... I did it with the Herc 1 every time

 

Offline NGTM-1R

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Damage from one 4X bank > damage from 2 2X banks

Damage from 2 perfectly centerline mounted 2x banks in the best dogfighting and bomb-interception gun setup ever seen in a player ship in a Freespace game > Damage from a 4x bank with two sets of widely spaced firepoints.
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Offline BS403

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The Osiris can mount Kayser too, but the firing points of the Osiris sucks.

Anyway, i will be ask a simple question, do you think that the destruction of the Hades will be posible by any other bomber than the Ursa?
i did it with a ulysses at 29% hull(the ulsysses not the hades.) twice.
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Offline ShivanSpS

  • 210
well no, i not talking about hiding in the hull and shoot them, you can destroy it whit any ship in this way, i talking about compliting the mission using the bombers that you have :P, is posible you know.

 

Offline Mobius

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I wonder why there are no Inferno bombers selectable...I have created missions where you fly Satyr or Jotuns and destroy Juggernauts, Superdestroyers and even one Gigas(I needed one hour for it!).
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Offline Snail

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He said FS2 bombers only. Which means canon only. Not even FS1 bombers like the Athena. But if there were Inferno bombers available I would have to go with Callisto with Ripper guns, even if they're not that great, they look so cool and just have that I'm invincible feeling to them. 8)

 

Offline Mobius

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I agree. I would include the Keres-it's almost a cruiser, right? :D
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Offline ShivanSpS

  • 210
The Sekhmet is a FS1:ST bomber, is not used but is on the tables.

 

Offline Roanoke

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I voted for the Bakha as no one had and I felt sorry for it.  :(

 

Offline Snail

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The Sekhmet is not in FS1:ST.

 

Offline Mobius

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And the Artemis D.H. isn't conventional...
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Offline Mars

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The Sekhmet is a FS1:ST bomber, is not used but is on the tables.

Sure that isn't just the FSport tables?

 
u forgot myrmidon fighter esque speed maneuverability nd helios capability :P

maneuverable ? pfffft. Look at the Basilisk or Aeshma (i think thats how its spelt) . I dont know what class of fighters they are (Heavy assault), but they fly like a retarded seagull.

 

Offline Bob-san

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I'd do Myrmidon for any mission! Load the third bank with dual-helios, the first with Tempest, and the second with Stiletto II's! It is always fun to be the fastest, most maneuverable bomber in the game!  :lol: Can you add that and let us change our votes? I'd always go Myrmidon over Ursa.
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Offline Dysko

If only the Perseus could carry Helios...

Uhm... *evil thought*

*goes hacking the tables* ;7
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Offline Mobius

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:lol:

The Keres. Hack the Keres...
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Offline Snail

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Give it more weapons. It's seriously under gunned. :P

 

Offline Commander Zane

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What the hell is with everyone rambling on with a Myrmidon holding Helios torpedoes??

 

Offline Ghostavo

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Because it does.

Still, it's a fighter.
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Offline ShivanSpS

  • 210
What the hell is with everyone rambling on with a Myrmidon holding Helios torpedoes??

here you go, from retail FS2 tables :P
Quote

$Name:                          GTF Myrmidon
$Short name:                    TFight2t-05
$Species:                       Terran
+Type:                          XSTR("Advanced Space Superiority", 2987)
+Maneuverability:               XSTR("Average", 2988)
+Armor:                         XSTR("Average", 2989)
+Manufacturer:                  XSTR("RNI Systems", 2990)
+Description:               XSTR(" ", 2991)
$end_multi_text
+Tech Description:
XSTR("RNI Systems' GTF Myrmidon replaces the Ulysses as the Alliance's primary space superiority fighter. The Myrmidon has received high marks for speed, maneuverability, armor, and loadout. An ultra-efficient hull configuration provides space for three secondary weapon systems, a first for Terran-Vasudan fighters. This versatility enables Myrmidon squadrons to fulfill a range of combat roles, from light assault to heavy reconnaissance. In the Deneb system, the 53rd Hammerheads of the GTD Aquitaine have demonstrated the effectiveness of the Myrmidon against NTF forces.", 2992)
$end_multi_text
+Length:                  16 m
+Gun Mounts:               6
+Missile Banks:               2
$POF file:                      fighter2t-05.pof
$Detail distance:            (0, 180, 300, 1100)
$ND:                      253 253 168
$Show damage:               YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       0.35
$Max Velocity:               0.0, 0.0, 75.0                  ;; in x/y/z -- z only specified forward.  use special tokens for backward movement
$Rotation time:               4.0, 3.7, 5
$Rear Velocity:               0.0
$Forward accel:               2.4
$Forward decel:               2.0
$Slide accel:               0.0
$Slide decel:               0.0
$Expl inner rad:            25.0
$Expl outer rad:            75.0
$Expl damage:               25.0
$Expl blast:               1000.0
$Expl Propagates:            NO                       ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:            0.0                      ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:            ( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" )
$Allowed Dogfight PBanks:            (  "Lamprey" "Prometheus D" "MorningStar D" "Circe" )
$Default PBanks:            ( "Prometheus R" "Subach HL-7" )
$Allowed SBanks:            ( "Rockeye" "Hornet" "Tornado" "Tempest" "Trebuchet" "Stiletto II" "Hornet#Weak" "EMP Adv." "Infyrno" "Helios" )
$Allowed Dogfight SBanks:            ( "Rockeye D" "Hornet D" "Harpoon D" )
$Default SBanks:            ( "Rockeye" "Tornado" "Tempest" )
$SBank Capacity:            ( 20, 20, 40 )
$Shields:                       390
$Shield Color:               100 100 255
$Power Output:               2.4
$Max Oclk Speed:            95.0
$Max Weapon Eng:            150.0
$Hitpoints:                     290
$Flags:                         ( "player_ship" "default_player_ship" "fighter" "in tech database")
$AI Class:                      Captain
$Afterburner:               YES
   +Aburn Max Vel:            0.0, 0.0, 135.0
   +Aburn For accel:          0.8
   +Aburn Fuel:            320.0
   +Aburn Burn Rate:          60.0
   +Aburn Rec Rate:           25.0
$Countermeasures:            36
$Scan time:                  2000
$EngineSnd:                  126                   ;; Engine sound of ship
$Closeup_pos:               0.0, 0.0, -30
$Closeup_zoom:               0.5
$Shield_icon:               shieldft-05
$Ship_icon:                    iconfighter2t-05
$Ship_anim:                    ssfighter2t-05
$Ship_overhead:               loadfighter2t-05
$Score:                     10
$Trail:
   +Offset:               0 -4.29 -.75
   +Start Width:            0.25
   +End Width:               0.05
   +Start Alpha:            1.0
   +End Alpha:               0.0
   +Max Life:               1.0
   +Spew Time:               120
   +Bitmap:               Contrail01
$Trail:
   +Offset:               8.11 -.81 -.47
   +Start Width:            0.25
   +End Width:               0.05
   +Start Alpha:            1.0
   +End Alpha:               0.0
   +Max Life:               1.0
   +Spew Time:               120
   +Bitmap:               Contrail01
$Trail:
   +Offset:               -8.11 -.81 -.47
   +Start Width:            0.25
   +End Width:               0.05
   +Start Alpha:            1.0
   +End Alpha:               0.0
   +Max Life:               1.0
   +Spew Time:               120
   +Bitmap:               Contrail01
$Subsystem:                     sensors,                        10,0.0
$Subsystem:                     communications,               10,0.0
$Subsystem:                     weapons,                        10,0.0
$Subsystem:                     navigation,                     10,0.0
$Subsystem:                     engine,                         35,0.0





:O i just noticed that the Myrmidon can carry harpoons in Dogfight.