Author Topic: C&C3  (Read 27563 times)

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Offline NGTM-1R

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5 - The improved ion cannon literally made my jaw drop (graphically, that is... I am unconvinced that the total destruction it wrought at the end of the prologue mission wasn't a scripted self-destruct of the entire NOD base upon ion cannon impact).

It's for-real. I walked it from front to back of the base in three shots.
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Offline Sandwich

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5 - The improved ion cannon literally made my jaw drop (graphically, that is... I am unconvinced that the total destruction it wrought at the end of the prologue mission wasn't a scripted self-destruct of the entire NOD base upon ion cannon impact).

It's for-real. I walked it from front to back of the base in three shots.

...Holy poop. :eek2:
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"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline Mefustae

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Meh, it's not that impressive. The rotating beams are a bloody nice touch, but it still looks a bit over the top. What I want to know is what the hell that weird 'grill' on the Ion Cannon Uplink structure is supposed to be, and why does it 'rise' when the Cannon is ready to fire?

Anyway, overall the demo is rather nice. The gameplay takes a while to get used to, but it's pretty damn smooth after you get a feel for it. It really does feel like a true evolution of the classic C&C games of old. Moreover, if the prologue is anything to go by, the campaign should be pretty ace. The FMVs are also pretty sweet, although is it just me or was Jennifer Morrison's heart just not in it?

 

Offline Fineus

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Yeah, I was kinda getting that as well. Michael Ironside is just brilliant though. The whole thing can't help but take on a slightly Starship Troopers feel to it with him around.

Anyway here's my opinion of CnC3 as posted up on the SC forum:

Quote
I've just finished playing the GDI skirmish/first mission that comes with the demo and I've come to this conclusion.

CnC is back on track.

The last CnC game I enjoyed was Tib. Sun. and that was a long stretch compared to Red Alert and so on. The others just didn't seem to have anything going for them. This latest offering seems detail rich, functional as far as interfaces go and beautifully animated. It also has far lower requirements compared to SC...

...however...

I'm still a firm SC fan. To me they tackle two different ends of the genre. SC is all about vast ranges, massive armies and so on. There are tactics but they're on a much much bigger scale. CnC 3 is more geared towards smaller conflicts with fast but detailed action. The maps are certainly lusher and they're able to get more detail and areas of interest out of the maps since they don't have to worry about massive landscapes. What SC lacks in detail, it makes up for in scope - and visa versa.

For me this isn't a "which is better" situation. The RTS genre currently has something for everyone as far as I'm concerned. When CnC 3 comes out I'll most likely be buying it, but I'll still play SC as well. They're both excellent games.

I would add to that though, that I was able to get up to the top of the GDI tech tree pretty damn quickly. Base building seems to be a very exact formula. But the whole thing just seems a bit "defend your base untill you've got enough resources to build mammoth tanks or Ion cannon strikes". Granted I was playing against the AI so it probably could've fought harder - the whole thing just seemed a bit "pre planned".

 

Offline Mefustae

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I would add to that though, that I was able to get up to the top of the GDI tech tree pretty damn quickly. Base building seems to be a very exact formula. But the whole thing just seems a bit "defend your base untill you've got enough resources to build mammoth tanks or Ion cannon strikes". Granted I was playing against the AI so it probably could've fought harder - the whole thing just seemed a bit "pre planned".
In my experience - which, obviously, is rather limited thus far - enemy attacks tend to stunt your teching pretty handily. The demo really doesn't illustrate this all that well, but i'm getting the feeling that the threat is there nonetheless. It's all well and good that you can tech-up to the Ion Cannon inside of three minutes, but you're going to be rather devoid of a standing army by doing that, meaning a group of 6 or 7 Rocket Troopers can cause you a world of pain. Obviously when you're playing with a human enemy, you're going to need to worry a lot about hit-and-run attacks, since the tier-one defenses aren't exactly the strongest around.

Another note; Avatars rock. With the small demo map, a squad of 6 Avatars fitted with extra lasers [and a generous escort of stealth tanks for AA defense] can rule the playfield on any difficulty, and that's saying nothing for the power of an insanely overpowered Obelisk charged by 4 Beam Cannons.

NOD:
« Last Edit: March 01, 2007, 05:17:08 am by Mefustae »

 

Offline Ferret

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I would add to that though, that I was able to get up to the top of the GDI tech tree pretty damn quickly. Base building seems to be a very exact formula. But the whole thing just seems a bit "defend your base untill you've got enough resources to build mammoth tanks or Ion cannon strikes". Granted I was playing against the AI so it probably could've fought harder - the whole thing just seemed a bit "pre planned".
Hard AI will murder you if you even think about turtling.

The AI is a lot better this time around, they do flanking manoeuvres and lots of other little tactics. Also interestingly enough, they actually change their production habits depending on what you're throwing at them, which is certainly something very rarely seen.

Seconding the awesomeness of fully upgraded Avatars of War.

 

Offline Fineus

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I think I'm missing something here chaps... I can't change the AI difficulty or pick NOD as a side in the demo. Can I?

 

Offline Ashrak

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I would add to that though, that I was able to get up to the top of the GDI tech tree pretty damn quickly. Base building seems to be a very exact formula. But the whole thing just seems a bit "defend your base untill you've got enough resources to build mammoth tanks or Ion cannon strikes". Granted I was playing against the AI so it probably could've fought harder - the whole thing just seemed a bit "pre planned".
Hard AI will murder you if you even think about turtling.

The AI is a lot better this time around, they do flanking manoeuvres and lots of other little tactics. Also interestingly enough, they actually change their production habits depending on what you're throwing at them, which is certainly something very rarely seen.

Seconding the awesomeness of fully upgraded Avatars of War.


the AI is pretty well done, sent in missile troops they build rifle dudes to push be back, nod ion defenc platforms are sily though :/ 1 structure and 3 regenerating guns?! like WTF :D
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Offline Mefustae

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I think I'm missing something here chaps... I can't change the AI difficulty or pick NOD as a side in the demo. Can I?
The AI difficulty and behaviour can be changed in the demo, and you can play as NOD. All you need to do is activate the dropdown menu, click on the disabled option, and press the first letter to activate it. For example, to play NOD, click the NOD option on the faction dropdown menu and press 'n' to select and play it. To set the AI to turtling behaviour, highlight it in the dropdown menu and press 't'. Soforth and etcetera.

Here's a unit list with descriptions.

 

Offline Fineus

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Ahh brilliant, that did work.

I like how the GDI are all about  spotting and the NOD are all about stealth. That's a nice contrast between the two sides.

I think my problem now is that there doesn't seem much difference in units. Games like SC have all sorts of units for scouting, artilliary, anti air, anti ground, defence, stealth and so on. CnC has a far shorter list in that respect. It mostly still seems like you turtle as much as possible, get as much resources together as possible and upgrade everything to the maximum then spam Mammoth tanks or Avatars whilst chucking all your special options down and hoping the enemy doesn't have enough defences to repel the attack.

 

Offline Unknown Target

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I keep hearing people say "turtle" - what do you mean by this?

 

Offline Fineus

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It means not attacking at all, but pouring all your resources into strong base defences and climbing up the tech tree untill you're powerful enough to entirely crush the enemy.

The premise being that if one player turtles and the other player sends a few attacks that get repelled - the turtling player will have had that much more time to tech up and make themselves stronger, whilst the player that attacked has wasted their resources on unsuccessful assaults.

 

Offline Unknown Target

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Ah, ok.


I'm having issues playing the game. I installed it but whenever I try and run it, a dialog box pops up and says that it can't start because d3dx9_29.dll was not found. Ideas?

  

Offline DragonClaw

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Get latest version of DirectX

 

Offline Unknown Target

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I figured it was that, I'm installing it right now :)

 

Offline CP5670

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Quote
I know some people hate this but C&C3 is the logical evolution of the series.  It wasn't made or marketed as a revolution.  Some of the gameplay dynamics are old yes but I do happen to like those dynamics.  More of the same but with new features and refinement and thats good.

Yes, I wasn't expecting (and didn't want) anything radically different from the old C&C gameplay style. The gameplay is similar to the stuff I know and love from the previous games, with minor improvements. The story also looks very good, as is par for the course with the C&C series.

I don't see what's so great about the graphics engine though. It's basically just the Generals engine. It looks decent enough, but that stupid 30fps framecap kills the performance. The engine is obviously capable of much more. What were they thinking?

Quote
It means not attacking at all, but pouring all your resources into strong base defences and climbing up the tech tree untill you're powerful enough to entirely crush the enemy.

The RA games I had with friends in fifth grade used to go on like this. Both players built up gigantic armies and the game just petered out into a stalemate (often ended by the modem connection dropping :p). Then the 3.03 multiplayer patch came out and we all went online to find that light or heavy tank rushes in the first five minutes were the real key to winning.

 

Offline Unknown Target

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I was suprised to see Boomer/Athena from BSG in the game...seems EA is picking up some people from the BSG series. The guy who does Helo was in Need for Speed: Carbon.

Anyway, I got the game, tried to run it. Graphics have to all be at low, and the sound stutters and is slow, sooo...I dunno :( I've got a decent system (can run GCII on full settings), so I think it's just the game is taking up too much of my meager 512 MB of RAM, or my windows install is getting in the way (it's old and very ugly - I have to get a backup drive so I can backup my drives and reformat).
« Last Edit: March 01, 2007, 06:14:51 pm by Unknown Target »

 

Offline Sandwich

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Your RAM would be my guess, but redoing Windows is probably cheaper. :p
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"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline Ferret

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Your RAM would be my guess, but redoing Windows is probably cheaper. :p
I think playing this game on 512 MB of RAM is just asking for trouble anyway.

 
I played the demo - the FMVs look solid but the rest is just Generals with a better interface and new art. Perhaps my system's just incapable of showing the higher end visuals, but it looks very ordinary for a modern flagship title. I guess I'm just rather underwhelmed.