Well, that's where the hull scraping explosions come in to beef it up, there actually sort of particly already. Anyway that screenshot didn't have any of those explosions and it looks really crappy where the beam hits and has no end to it. It did that because it was an area of the sathanas i guess had wierd angles so the scraping explosions couldn't really do their thing. But anyway imagine this affect with them, and you'd have great beams.
But anyways i didn't make a beam hit explosion effect. I just gave the beam and understandably justifiable "end" when it hits a target(it's what i think a beam hitting it's target would look like + explosions). Hull scraping explosions along with it would make it superb. Anyway, making the imaginary effect, the beam glow from the new set of beam glows in this thread was perfect. Rather any beam glow for an impact effect would do, you just don't want to have something ****ty where the beam glow is the same as the impact affect, though this is pretty easily solved by grabbing some beam glows from other sets. The fact that it's a beam glow being the impact effect along with explosions, means that the impact effect would have a cool eff effect as well...at least from the beam glows that have are effs such dabs and bobbaus.
I got back into photoimaging tonight for the purpose of showing this example, it wasn't too hard, just a little difficulty navigating gimp was the tiniest of frustration (i forgot what several icons looked like for what i was trying to do).
TbeamAglow_0016.dds seemed like a good one to use.
Idk thx for the congrats, i did a pretty crude job, but my aim was for cool looking, i'm glad people like the idea of this.