Author Topic: HTL Typhon  (Read 23959 times)

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Why?  This is the Typhon, the hilariously undergunned capital ship.  Even as a committed purist, I don't think a few largely useless blob turrets are going to make ANY DIFFERENCE INGAME AT ALL, it just makes the ship less stupid.

It's like Colossus: one gun per HUNDRED METERS of length or something absurd like that.  You could probably double the blob density of Colossus and nobody would ever notice... not least because the ship is rarely used.

Anyway Trashman, that's coming along great.  Now you just have to shanghai a few artists to get the textures done! :)

 

Offline Mars

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Adding turrets could conceivably break compatibility with some campaigns

 
Compatibility turret-loadout wise or compatibility plotwise?  If they don't look like guns and don't have guns by default, I don't see how they'll affect anything (unless a campaign had a Typhon with some crazy custom loadout and FSO has a problem slapping it in the larger turretset). 

I'm a purist, not a player-campaign compatibility advocate, so if some campaigns I never played and don't care about stop working until I spend five seconds making a .tbm I'm fine with that.  Half the campaigns I *do* like have been broken in one way or another by various changes over the years, who cares?  :D

 

Offline Taristin

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Erm. Any and all turrets he adds wont be targetable, nor usable without a modded table. So, really. Theres absolutely no reason to add them if you plan to have others replace their stock Typhon with this one.

Also, how can you call yourself a purist and advocate adding weapons to a ship? The Typhon was the pinnacle of PVN military technology... in the 14-Years war. Its not meant to be uber powerful in FS2!

Seriously. There's a difference between a model appearence update and messing with its stats. Dont mess with its stats and attempt to call it a model upgrade.
Freelance Modeler | Amateur Artist

 
Because it won't make any difference?  I simply don't care?  As you say, they won't work without deliberate modification, so why NOT add the model features required?  It's not going to change the game unless whoever uses it wants it to... so what's the problem?  It's not like someone's slapped huge useless gun turrets on the side of a ship or anything.

 

Offline Trivial Psychic

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TrashMan, I'd like to refer you to the following image, which I pulled from one of Volition's own FS1 websites:



I was actually looking for the side image of the Typhon, which is part of the FS1 box, as it had a LOT more details to it, but this one has at least more than the stock model.  Even if you don't attempt to make your model match this one, it could give you some inspiration.
The Trivial Psychic Strikes Again!

 

Offline S-99

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There's one thing the typhon had and was great at doing like the lucifer. The dual fighterbays on each side of the ship. It's quite unlike the orion in this fashion.
The typhon really is a cool destroyer. i wish it was used more in campaigns.
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Offline Bobboau

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he can add turrets to the model and they can be easily disabled in the table (or mission)
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Offline TrashMan

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Erm. Any and all turrets he adds wont be targetable, nor usable without a modded table. So, really. Theres absolutely no reason to add them if you plan to have others replace their stock Typhon with this one.

Also, how can you call yourself a purist and advocate adding weapons to a ship? The Typhon was the pinnacle of PVN military technology... in the 14-Years war. Its not meant to be uber powerful in FS2!

Seriously. There's a difference between a model appearence update and messing with its stats. Dont mess with its stats and attempt to call it a model upgrade.

It will come with 2 sets of tables. The normal turrets will have the normal loadout just as the stock typhon (altough dobule barrled rotating turrets will actually BE double barreled and will rotate).

The extra turrets will be just plain laser turrets, with maby a flak or two thrown in for good mesure (and 2 Vas Slashers). Note that these turrets will conform with the hull, and will look duifferently (current model is like a frozen tear, lying on the hull with the weapon opening on the thick end). Looks nice and can pass for a observation deck or sensors of some kind :d Will post renders later.

So basicly if you want the "stock" typhon, simply use the tbl that has turrets 15-27 removed from the table.


@Trivial Psychic:
Interesting pic. That's [V]'s original concept for the Typhon?
It does look somehow more armoured..

The main difference as far as I can see are the arms (don't quite like the claw like endings), the things in front of the bridge and a few different texture jobs, mainly on the front...Hmmmm

Well, who would like me to make it like this?
Maby I should make a poll?
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Offline wolf

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I was actually looking for the side image of the Typhon, which is part of the FS1 box, as it had a LOT more details to it, but this one has at least more than the stock model.
Uhm...
http://www.mobygames.com/game/descent-freespace-the-great-war/cover-art

 

Offline BS403

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personally i would like the one Trivial Phsychic posted a picture of, but your version looks cool too. :)
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Offline Snail

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Apparently :v: had high-poly versions of many models, but they were only used for animations and were never released.

 

Offline aldo_14

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TrashMan, I'd like to refer you to the following image, which I pulled from one of Volition's own FS1 websites:



I was actually looking for the side image of the Typhon, which is part of the FS1 box, as it had a LOT more details to it, but this one has at least more than the stock model.  Even if you don't attempt to make your model match this one, it could give you some inspiration.

I'd definately say reference this one, it's the closest you can get to a 'canon' remodelling.  The Silent Threat shivan-ship-bashy animation also has this model.

 

Offline jr2

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Apparently :v: had high-poly versions of many models, but they were only used for animations and were never released.
... Most of the FS1 renders etc. are now half-destroyed... :sad: 
They were doing a feasibility check on whether to hire a data recovery specialist or not... knock on wood, cross your fingers, whatever...
... Drop :v: a line at [email protected] and plead on your hands and knees, (but don't bug 'em too much, I guess they are pretty busy sometimes... I waited a few months for things to cool down, if you check the date below.) I guess...   :doubt:
Quote
RE: Clarification :)
You’re looking for Freespace 1 renders, correct?  Not FS2?  It doesn’t look good for FS1 L  Some of the tapes are damaged and we need to evaluate whether or not it’s worth sending to a data recovery specialist.

From: Joshua Richards
Sent: Monday, July 31, 2006 4:30 AM
To: - Vol v-webmaster
Subject: RE: Clarification :)

Hi,

This is Josh checking back in.  Just wondering if you finished all those projects you were busy with.  If you are, could you check into that old FS data you have on tape?  If you're still busy, though, I don't mean to be a bother, I was just wondering if you had the spare time yet.  :)

Thanks,

Josh

PS If you've got time and are interested, they've got screenies of the work they've been doing with the new graphics... and even these are outdated!

http://www.hard-light.net/forums/index.php/topic,35998.0.html 3.6.8 Screenies Thread

http://www.hard-light.net/forums/index.php/topic,25406.0.html A Celebration of Freespace

- Vol v-webmaster  wrote:

    It's not a simple process to get all the data off the tapes. It would
    require hours and hours of work, something nobody has the time to do at this
    stage :(

    To be more specific, I'd be doing the work and I'm totally and utterly
    swamped. Try me in a couple months after I've knocked down some of my
    workload. I have quite a number of time sensitive, major projects that need
    to get underway.

    I do need to get the data off those tapes before long, and it's nice of you
    to offer to buy the equipment, but that's not necessary. It's not the cost
    of the equipment - it's the timesink and the possibility of needing a data
    recovery specialist.

    Even then I can make no promises about whether or not the original source
    art to produce the renders will be on those tapes.

    I'm really not trying to cop out here, although it certainly does look that
    way ;)

    -----Original Message-----
    From: Joshua Richards
    Sent: Saturday, March 04, 2006 10:51 AM
    To: - Vol v-webmaster
    Subject: Clarification :)

    Hi, guys,
    thanks for the response! (I was afraid everything was
    dead up there, as the "Contact" page wasn't working
    for a few weeks when I tried the first time.)
    I was just wanted to clarify, though,
    a) exacly what *kind* of tape drive would you need?
    (What kind of tape would it have to be able to
    handle?)
    b) And, if I can get the answer to a), what's you
    guys' mailing address? (If you guys have any time and
    are agreeable to doing that sort of thing)
    c) If I get a & b, would you guys be able to upload
    that content, or get it to one of us (HLP) somehow? I
    don't want to be a bother, but I figure it can't hurt
    to ask, you can always say "no" ;-)
    The reason for my asking all of this is that I'm
    pretty sure the folks at HLP ( www.hard-light.net )
    would love to get that stuff, (specifically in this
    case, they're trying to port the FS main hall for the
    FSPort project [they already have one version, but I
    think they'd like the high-res renders, as it'd look
    prettier]
    http://www.hard-light.net/forums/index.php/topic,22550.0.html
    ) As I said, the original FS stuff would probably help
    them alot for other FS Source Code Project designs. (
    homepage: scp.indiegames.us , but it's usually more
    cutting edge at www.hard-light.net/forums under Source
    Code Project, they've got the recent CVS builds and
    such there).
    So, I'm trying to see how much it would cost to get
    that drive for you guys, assuming
    1) It wouldn't cost a million bucks
    2) You guys wouldn't mind getting it to us somehow
    3) There's no legal issue with all of this (please, no
    :( )

    PS I've let three of the HLP members know that I've
    contacted you, they'd probably know alot more (about
    the project as well as which other members' projects
    could use the stuff) as they're admins and such. But
    I just decided to see if anything was possible to get
    that stuff into circulation. The three knowing about
    this are Goober5000 , karajorma , and WMCoolmon .
    They said it couldn't hurt for me to try.
    Any info appreciated, and if what I'm asking isn't
    possible, feasible, or desirable for you or me/us,
    sorry for bugging & wasting your time! :)
    Thanks again.
    Josh
    (jr2)

    --- - Vol v-webmaster
    wrote:

Sorry, all our old Freespace data is on some tapes
that we don't have a
reader for ;) They're nice and safe, but we can't
get the data off them
until we buy the right device. And we don't really
have a need for it.
Sorry to disappoint!
 -----Original Message-----
From: joshuap
[mailto:joshuap
Sent: Tuesday, February 28, 2006 3:49 PM
To: - Vol v-webmaster
Subject: Question
 Name: jr2
Email: ________________@yahoo_com
Comments: Hi, do you guys have any old FreeSpace
renders lying around that
haven't ever been published? Specifically, I'm
looking for the Galatea and
Bastion mainhalls in high-res.
I appreciate any help
Thanks
jr2
« Last Edit: August 05, 2007, 01:46:07 am by jr2 »

 
I'm not fussed on TP's concept shot: it looks quite different than the ingame model, and I'm not sure I like the differences.  But the boxshot that was mentioned (on the three-part foldout thing) had much more detail than the ingame model (since I believe it was art, not a render).  It'd be worth looking for that?

 

Offline S-99

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Apparently the model is going after the one that trivial posted. But when it comes to texturing and possible other refrences the box one should definitely be used. The box one should definitely be used for texturing in the least and it'd look awesome.
Every pilot's goal is to rise up in the ranks and go beyond their purpose to a place of command on a very big ship. Like the colossus; to baseball bat everyone.

SMBFD

I won't use google for you.

An0n sucks my Jesus ring.

 
 

Offline TrashMan

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Argh...decisions, decisions.. I may end up making TWO versions..sheesh.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
The boxart does seem to be very close to TP's concept shot. 

 

Offline jr2

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... combine the two, and make yours better than either.  :D