The things about the Wiki though is how far you take it. The Texturing section, for example, give people the information they need as long as they have a moderate understanding of 3D Modelling and Texturing. Do we start including 'How to model and Texture' in the Wiki, or should that really be down to the modder themselves? After all, once you get to how to model and texture, you start hitting application specific stuff,
The Wiki, in my opinion, is NOT a tutorial, what it should be is a complete reference to FS2's abilities and how to access them properly. But the art of learning how to make models or texture them etc. is really a question of somebody's skills in their own modelling or painting program.
I think if we started Wiki sections on 'How to UV a model', or the like, then we will be in trouble, since you'd have to subdivide up to 'How to UV in Wings, How to UV in Blender, How to UV in 3DS Max, how to UV in Truespace etc etc'. Same with Texturing or any other kind of Model or Image manipulation done outside of Freespace. Really, 'just the facts' are all that
should be supplied in the Wiki as far as conventions are concerned, it's a Freespace 2 Wiki, not a Truespace/3DS Max/Photoshop Wiki
