Author Topic: RELEASE - The Procyon Insurgency  (Read 225114 times)

0 Members and 4 Guests are viewing this topic.

Re: RELEASE - The Procyon Insurgency
Hi guys !

Well, I've tried the 3.6.10 build (btw, i had this one already in my FS2 folder....i'm so stupid :eek2:)...and it still doesn't work ! :eek2: ! Oh and, weird fact : the wingmen status in the hud show i'm....destroyed, there is only Alpha 1 in the map. I also noticed that I don't have any ships, because i dont have my ships and shields picture, near the radar. What can I do ??

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Re: RELEASE - The Procyon Insurgency
Played through the entire campaign, got a bonus rating of thirty-five percent - is that high? :p

Good stuff...lots of story...whew.

Many Trebeuchets died to bring you this information. :p
-C

 

Offline ShadowGorrath

  • Not funny or clever
  • 211
Re: RELEASE - The Procyon Insurgency
The new ships in PI are non-HTL. At least with 3.6.10 betas. Or is it normal with even the 3.6.8 zetas?

 

Offline blowfish

  • 211
  • Join the cult of KILL MY ROUTER!!!!!!!!!!1
Re: RELEASE - The Procyon Insurgency
The new ships in PI are non-HTL. At least with 3.6.10 betas. Or is it normal with even the 3.6.8 zetas?

This is normal.

 
Re: RELEASE - The Procyon Insurgency
I'm having problems with 14c, the one in the nebula.  After Alpha1 tells me to follow the Agni, the objectives seem impossible.  I get within range of the Agni (on those times that I don't get caught and insta-fragged by a beam), but once the battle starts my wingmates and the nav point instantly disappear from my escort list, and I can never relocate them.  I scan a bunch of things, and can still get the bonus point for scanning the ancients, but the "Follow Agni" directive never registers as complete, and I can't meet back up with Alpha 1 to complete the mission.  The cruiser continues along its way, and runs directly into the Rakshasa hanging around, gets hung up for a few minutes, then continues to the edge of the map.  I've tried multiple ways of getting through this mission, but nothing seems to work.  right now I'm playing on Very Easy, after getting continually beamed on all the other difficulties.  Any idea what's causing the problem?

I have this same problem, except the Agni blasts the Rakshasa and then keeps going and nothing happens. I tried destroying it, and it listed the follow Agni directive as complete, but still the mission didn't end.

Is there a walkthrough for this mission? How do you end it?
Sig censored by people with no sense of humor

 

Offline CP5670

  • Dr. Evil
  • Global Moderator
  • 212
  • 142857
Re: RELEASE - The Procyon Insurgency
Does the enemy cruiser actually get destroyed by the Agni? It should fire its beam two or three times. If that's not happening, then you may be having the same issue as the other guy, which is seemingly a result of a borderline floating point roundoff with the turret's FOV.

If all this happens after the cruiser gets destroyed, then did you scan one of the ships and move back to the cruiser? Also, what is Alpha 1 doing? There used to be a random glitch where his AI would occasionally mess up and prevent some things from working correctly at that point, but I believe I put in a workaround for that in one of the updates. It has been a while though and I can't remember for sure.

There is a walkthrough on the campaign website, but you shouldn't need to do anything special at that point.

Which build is this on, by the way?
« Last Edit: September 22, 2008, 11:06:16 am by CP5670 »

 
Re: RELEASE - The Procyon Insurgency
I'm using Lobo's "recommended build for windows users"

The Agni gets hit by a beam but it only takes it down to 7% hull integrity (at least, in the mission I tried).

I also scanned that thing it was carrying, was I supposed to do that?

Alpha 1 and Alpha 3 just go and randomly attack the Shivan and Ancient ships after the Agni is destroyed
Sig censored by people with no sense of humor

 

Offline blowfish

  • 211
  • Join the cult of KILL MY ROUTER!!!!!!!!!!1
Re: RELEASE - The Procyon Insurgency
The Agni gets hit by a beam but it only takes it down to 7% hull integrity (at least, in the mission I tried).

That is supposed to happen.  It has ship-guardian threshold so that it doesn't die.

I also scanned that thing it was carrying, was I supposed to do that?

IIRC it's a secondary or bonus objective.  I would wait until after the ancients battle though so that you avoid getting noticed by the PCA fighters.

 
Re: RELEASE - The Procyon Insurgency
PI was probably one of the best campaigns constructed and released. well done.  :D

 

Offline CP5670

  • Dr. Evil
  • Global Moderator
  • 212
  • 142857
Re: RELEASE - The Procyon Insurgency
Quote
I'm using Lobo's "recommended build for windows users"

The Agni gets hit by a beam but it only takes it down to 7% hull integrity (at least, in the mission I tried).

I also scanned that thing it was carrying, was I supposed to do that?

Alpha 1 and Alpha 3 just go and randomly attack the Shivan and Ancient ships after the Agni is destroyed

I'm a little confused now about what's happening on your end. Does the Agni destroy the enemy ship that is in its way or not? The Agni itself shouldn't be destroyed until later on and Alpha 3 should not be in the picture at all.

 
Re: RELEASE - The Procyon Insurgency
It did destroy it. However I replayed the mission and made it through to the end of the campaign.
Sig censored by people with no sense of humor

 

Offline eliex

  • 210
Re: RELEASE - The Procyon Insurgency
Man this campaign is hard! I just died 4 times in a row!

 
Re: RELEASE - The Procyon Insurgency
Man this campaign is hard! I just died 4 times in a row!


     That's it? You must be on Very Easy :P

 

Offline blowfish

  • 211
  • Join the cult of KILL MY ROUTER!!!!!!!!!!1
Re: RELEASE - The Procyon Insurgency
Man this campaign is hard! I just died 4 times in a row!


     That's it? You must be on Very Easy :P

:lol: So true... :P

 

Offline Androgeos Exeunt

  • Captain Oblivious
  • 212
  • Prevents attraction.
    • Wordpress.com Blog
Re: RELEASE - The Procyon Insurgency
:lol:

How many times do you guys die?
My blog

Quote: Saturday, 11 July 2020, 1354hrs UTC, #freespace
streeeeeeeeeeeee
you know you ****ed up your voice acting if the vasudans sound more coherent than the terrans

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Re: RELEASE - The Procyon Insurgency
Man this campaign is hard! I just died 4 times in a row!


     That's it? You must be on Very Easy :P
...And still in the Main Hall.

Srsly, though. PI was challenging, to say the least. But at least I was so intrigued by the storyline that I just had to plow my way through the murderous missions just to find out what happens next.

Though I did fail-five-times my way through the first(?) stealth mission.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

  

Offline Androgeos Exeunt

  • Captain Oblivious
  • 212
  • Prevents attraction.
    • Wordpress.com Blog
Re: RELEASE - The Procyon Insurgency
The first stealth mission is the one where...
Spoiler:
...you had to put a T473 Missile on an Argo.
That's easy as compared to the...
Spoiler:
...four...
...stealth missions beyond that, including...
Spoiler:
...the one where you have to wait thirty seconds.

Sh*t spoilers...
« Last Edit: September 27, 2008, 05:55:51 am by Androgeos Exeunt »
My blog

Quote: Saturday, 11 July 2020, 1354hrs UTC, #freespace
streeeeeeeeeeeee
you know you ****ed up your voice acting if the vasudans sound more coherent than the terrans

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Re: RELEASE - The Procyon Insurgency
Well, it was some eavesdropping mission. I couldn't get through it even if my life depended on completing it. All the others were easier. Even the
Spoiler:
going-through-the-Knossos
one.

I guess it just shows that people are different.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Androgeos Exeunt

  • Captain Oblivious
  • 212
  • Prevents attraction.
    • Wordpress.com Blog
Re: RELEASE - The Procyon Insurgency
That's...
Spoiler:
...the first one...
and the only stealth mission I can complete without...
Spoiler:
...using CTRL + SHIFT + S.
Everything else beyond that required me to do the sequence-breaker.
« Last Edit: September 27, 2008, 05:54:16 am by Androgeos Exeunt »
My blog

Quote: Saturday, 11 July 2020, 1354hrs UTC, #freespace
streeeeeeeeeeeee
you know you ****ed up your voice acting if the vasudans sound more coherent than the terrans

 

Offline Mongoose

  • Rikki-Tikki-Tavi
  • Global Moderator
  • 212
  • This brain for rent.
    • Minecraft
    • Steam
    • Something
Re: RELEASE - The Procyon Insurgency
When I first picked this up, I only got through the first several missions before I came to a point where I was absolutely stuck and decided to throw in the towel for a while.  Now that I've managed to get myself back into a FS2-playing mode, I completely remember why...this thing is kicking my ass. :p It didn't help that I stumbled across that itinerant invisible asteroid bug in the first mission, which led to several intensely frustrating failures until I figured out just why my wingmen were a good 15 kilometers down the road.  I actually stupidly restarted the second mission upon losing the Fenris cruiser, thinking that managing to miraculously protect it was some sort of impossible bonus, and played through it the second time intensely frustrated after losing it...only to find that it didn't matter.  I think I ran headlong into the Morning Star barrage that a few people way back in this thread mentioned, since I went through a death or two before I figured out that I'd better start flying better.  So much for an auspicious start...

What I really need to do is stop concerning myself with the bonus points I've read about when reading the walkthrough for a particular mission I've managed to get stuck on, because I know that's just going to create a world of pain down the road.  Take mission 4, for instance, which is currently giving me fits:

Spoiler:
After losing the Mentu a few times in a row, I went to the walkthrough for advice, and I'm now able to breeze through the first portion of the mission without any trouble.  (Did ordering a wing to destroy a fighter in another wing always set them upon that entire wing?  Christ, I've been making things way too hard for myself for years...)  My problem comes when I try to protect all five ships in the convoy.  My problem wasn't that beam cannon on the Mentu that the walkthrough says to order your wingmen to destroy...it's those damned Medusa wings.  Despite being right next to the convoy when the first wing jumps in, the best I can do is leave at least one of the convoy ships at 50% damage or so.  That second wave, though...that's the killer.  They jump in so close to the convoy, they rip through at least one of the ships before I can even get half of them killed.  I'm not even sure I'll be able to keep enough ships alive to satisfy the actual objective, to be honest.  Maybe it's my abject refusal to ever use Tempests, I don't know...but something's not going right here for me.

I really like the mood of this campaign so far, and there's been so much praise heaped upon it, I finally want to give the whole thing a shot...I'm just worried that my blood pressure won't survive the attempt. :p

(And after reading through the rest of this thread, I was apparently doing a lot better with the campaign back when I first attempted it than I am now.  Lovely...)
« Last Edit: October 07, 2008, 02:16:49 am by Mongoose »