Bobboau, I've gone through the path data for all original destroyers, corvettes and cruisers and have worked out the average trends for subsystem and turret paths.
Subsystems:
- The first vert (the big one further away) should have a radius of 6 x that of the subsystem itself. Your vectoring system seems quite good, and the distance of this vert from the subsystem should be 1.2 x it's own radius.
- The second vert (small one close in) should have a radius of 0.3 x that of the subsystem. Again, the vectoring system is fine, and the distance should be about 0.9 x the subsystem radius.
Turrets:
- The first vert should have a radius of 30 x the radius of the target subobject. The 'down-the-normal' vector is fine, and it should have a distance of 1.2 x it's own radius.
- The second vert should have a radius of 0.7 x the radius of the target subobject. Again, the vector is fine, and here so is the distance.
Docking I've not looked into, but since there should only be one of them anyway people shouldn't rely on an autopath to get it spot on for them.
