Having a problem with this, using a "your sig" version from July 15th 12:26:56. Quite possibly due to ineptitude on my part though - I started modelling... two days ago
So I'm not exactly expert in POF conversion. But anyway, in case it's not:
The model causing the problem is a container (essentially a glorified box with lots of greebles that's modeled on something I saw on the BSG show, with only one LOD so far - Want to make sure it can convert before I start UV mapping the other 3), and the .cob seems to load just fine into PCS2 and renders fine as well. However, when I try to save it as a .pof the status bar gets as far as "writing shield collision tree" (it's a container, no shields), then crashes.
Sooo... help! Or not, in case it's me being stupid and needing to do something before I save as .pof, or for that matter me having done something wrong with the actual model in the first place, in which case, feel free to yell at me. Attaching the model (in .cob format) so you can see for yourself whether I'm just being ignorant or not.
PS. Yes, I know it has insanely many polys for a container, even for LOD0. I'm not feeling confident enough modelling to try on detail boxes yet, but it will come eventually
[Edit] Actually, I think TS did something weird to the model. I just loaded it up again and it had 4x the faces it should have. Lemme try a backup, it might well be a problem on my end.
[Edit again] Never mind, it's apparently just a side effect of UV mapping. The thing comes out of LU with my faces than it has going in. Probably me forgetting to check some box somewhere. Just to be sure though, I'm also attaching a version that hasn't been through LithUnwrap. Still crashes PCS2 but you might be able to find out more than me.
[And again] Tried some workarounds. Using cob2pof, I can convert the model and see it in modelview. However, neither PCS or PCS2 will accept a .pof made that way - PCS refuses to load it and asks if I'm sure it's a valid FS2 model, and PCS2 will load it but does not render it even as a wireframe, with all values (bounding box, mass, radius etc.) shown at zero. Trying PCS on the .cob, it hangs and takes up a ton of cpu cycles.
[Attachments deleted now since the models were not to blame]