Poll

What's your favorite missile for dropping bombers?

Harpoon
6 (14%)
Tempest
9 (20.9%)
Trebuchet
20 (46.5%)
Electromagnetic Pulse
4 (9.3%)
Other
4 (9.3%)

Total Members Voted: 42

Author Topic: Anti-bomber ordinance  (Read 6658 times)

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Anti-bomber ordinance
All the polls popping up about favorite capital ships started to lead me to wonder how you go about defending your favorite capital ships.

Back in the day, I used to take the Trebuchet out on intercept missions because who doesn't love sending a huge, honkin' chunk of ordinance five kilometers downrange to smack a bomber out of the sky?  It didn't take long for me to become disenchanted by the missile's huge size and ineffectiveness at shorter ranges, though.  That was when I switched over to Tempests, to compliment my primary weapons, and even though they helped compliment my primary weapons, bombers would typically have fired their first salvo before I'd be in range to use my rockets, so they weren't really increasing my effectiveness in an intercept role.  Now, I'm starting to really love the EMP missile and all of its goofy side-effects.  I just need to make sure I keep them out of the hands of my damned wingmen....

 

Offline TrashMan

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Re: Anti-bomber ordinance
1 bank of Trebs to kill half hte bombers long range
1 bank of Tempests to kill what survives and comes close


Harpoons are for Maras and other pests


but regardess who I'm killing I ALLWAYS have one bank of Tempests.
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Offline Thor

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Re: Anti-bomber ordinance
I was always a heavy fighter kind of guy, so i'd load up with a combo of Tempest and Trebuchets in a Herc, Erinyes, or Perseus.  pump a bit of extra energy into the engines to catch up and unload the missiles, calling for the support ship before i'm out.  swap to energy weapons till the refill and then go right back at it.  oh, and i always dual fire.  its the only way to fly
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Re: Anti-bomber ordinance
It's too bad flak turrets aren't mentioned...

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Offline Mad Bomber

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Re: Anti-bomber ordinance
I vote for the Brontes. ;)

Sure, it's hard to hit a bomber with it, but damn it's satisfying when you do!

(I know that no one but me has any idea what the Brontes is. You'll find out eventually.)

For stock missiles tho, I default to Tempests.
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Offline GenericCorvette

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Re: Anti-bomber ordinance
Trebuchets and Tempests for anything that gets past my wingmen and Kaysers. Trebs have a funny habit of leaving a Seraphim disabled and with 3% hull when hitting from dead ahead.
:|

 

Offline CKid

Re: Anti-bomber ordinance
I like the EMP. I would make sure at least one fighter in each wing would have a bank of EMPs. When the enemy bombers are hit they spread out so the rest of my wingmen can take them down quickly.
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Offline S-99

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Re: Anti-bomber ordinance
I really don't know what i like the best to take down bombers. I like many just use what i have of course. But, trebs are beautiful for taking down bombers. And my favorite way to unload a treb is to go head on with the bombers starting from about the max range of the treb or 1km minimum and launch. It's so nice making a treb faceplant in a seraphim, the few occasions you get to equip trebs.

Trebs for me are more tactical using them against beam cannons and other turrets. If command starts *****ing about enemy beams, well soon the enemy will start *****ing about me. One hit, long range, a beam turret is gone.

I never get to use the emp missile (in fs1 they gave you more of a reason to use them), but the other day i tried out the fs2 emp missile on that mission where you're scanning the sathanas with a stealth fighter. I shot the sathanas a couple of times and nothing happened (in fs1 these things were designed to stop destroyer for a certain amount of time). I was just seeing if the missile worked on a juggernaut :lol: After that i was playing around with the nahemas wasting all of my emp missiles on them when they were in front of that sobek.

Though most of the time i end up with harpoons and hornets. Hornets are ok for bombers, but harpoons not so much, i don't really know what harpoons do to bombers, all i know is i a launch a lot of them at seraphim on at the lions at the door.

I need to try out the infyrno more, i have a feeling i would like that a lot for bombers. I wonder how good it is for a direct hit head on a seraphim?
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Offline Polpolion

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Re: Anti-bomber ordinance
Trebs are very fun.

 

Offline Mongoose

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Re: Anti-bomber ordinance
Primaries.  Why give the GTVA an excuse to dock your pay by wasting ordnance? :p

 

Offline asyikarea51

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Re: Anti-bomber ordinance
Don't know which one to pick. Personally I'd jump in a Loki, load up on Kayser/Maxim and distribute the power accordingly.
Inferno plz
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Re: Anti-bomber ordinance
If i'm going to be purely anti-bomber, its emp missiles. They're sadly underrated. How can a bomber destroy your escort if he cant target it ?  Nothing funnier then hitting a wing of tightly-nit bombers with an emp missile and watching them run around like drunken rats and ram into eachother :lol:

 

Offline jr2

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Re: Anti-bomber ordinance
'poons... All-purpose.  :p  If targeting only bombers, though, I suppose Trebbys would be nicer.

 

Offline 0rph3u5

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Re: Anti-bomber ordinance
Trebuchet... more than 4k range speaks for itself
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Offline colecampbell666

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Re: Anti-bomber ordinance


I never get to use the emp missile (in fs1 they gave you more of a reason to use them), but the other day i tried out the fs2 emp missile on that mission where you're scanning the sathanas with a stealth fighter. I shot the sathanas a couple of times and nothing happened (in fs1 these things were designed to stop destroyer for a certain amount of time). I was just seeing if the missile worked on a juggernaut :lol: After that i was playing around with the nahemas wasting all of my emp missiles on them when they were in front of that sobek.

You're getting the EMP onfused with the disruptor. And I like trebs. They don't do a good job on bombers because 2 wastes your stock too fast and most times one won't kill 'em, but i like them for sheer range and power.   :drevil:

And as for the EMP, you rarely get 4 bombers close enough to hit them. :hopping:

What the hell is the brontes. We are talking about stock FS2, not fanmade creations. :confused:

Someone really needs to HTL the EMP, tht is the ****tiest looking missile in the game. :D
Gettin' back to dodgin' lasers.

 

Offline castor

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Re: Anti-bomber ordinance
Temps! Waiting for target lock sucks.. Ok, maybe slip in a few trebs if time permits.

 

Offline Snail

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Re: Anti-bomber ordinance
A funny tactic that works a bit is to just dive in with double Harpoons and fire without target lock. It doesn't work with Trebs since they damage you too.

 

Offline Wobble73

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Re: Anti-bomber ordinance


What the hell is the brontes. We are talking about stock FS2, not fanmade creations. :confused:



I think he was referring to the Tempests? Little realising that the Tempest was written by Shakespeare and not one of the Bronte sisters.  :P
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Offline Bob-san

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Re: Anti-bomber ordinance
I prefer to fly a GTF Turkey while loaded up with Trebs and Kayser/Subach. The Subach has always been helpful while I'm dogfighting--after I waste energy on Kaysers I can switch to Subach and keep fighting. Anyways... when I do that, it's generally a pair to everyone incoming... and support ship every time I empty one bank. If the trebs don't kill them, that's what wingmen are for.
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Offline Snail

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Re: Anti-bomber ordinance
Would the Turkey be the Herc2 or the Potato?