Author Topic: Some Non-FS models  (Read 39916 times)

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Offline headdie

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Indeed, IMO the scale should be increased maybe about 3x.  Sweet design and concept though. Do you have ideas as for its armaments yet?

Originally I was planning on giving it 4 forward-facing heavy weapons of some sort, with something equivalent to beam cannons. However, that was back when the front section had a diamond-shape, and now it's triangular... so I might give it 3 of something.

Also, I was thinking of using this ship in a Newtonian-Relativistic game (I wouldn't mind making the game that proves once and for all that a realistic space sim doesn't have to be un-fun :D), and as such, I figured that one aspect where realism and gameplay don't get along is infinite-range instant-hit weapons... beams. There's no real reason for a beam to have a limited range, except that any directed energy weapon would dissipate as it travels... this reduces the effective range, but does not make the weapon suddenly 'vanish' at an arbitrary distance. Nonetheless, the effective range for anything that can legitimately be called a 'beam' and not a 'fwoosh' is still too great for my comfort. I like the idea of a weapon with an "effective range" however, and better yet, something where the player(s) in fighters could reduce this effective range... perhaps warship torpedoes of some sort, which could be shot down by the fighters.

It will probably also have numerous turrets, although how many and of what sort I have not yet decided. I'll probably want to think about the weapons before I start placing anything, though.

I breathed while I burst into laughter at the same time and started coughing like mad after I saw that comparison image. :lol:

Haw. :p

up front how about three main cannons of some description and in the middle a torpedo launcher to beef up the forward punch or an anti fighter weapon to protect the main guns from fighter assault
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Offline Thaeris

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headdie, you're awesome. That's the most awesomely bad grammar I've seen in a while...

 :wakka:

Ah yes, and I'll need to get back to concept art sometime soon...  ;)
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Offline headdie

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headdie, you're awesome. That's the most awesomely bad grammar I've seen in a while...

 :wakka:

Ah yes, and I'll need to get back to concept art sometime soon...  ;)


what can i say half 11 at night lol
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Offline Snail

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Is that supposed to be late?

 

Offline headdie

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it is when you haven't had much sleep
Minister of Interstellar Affairs Sol Union - Retired
quote General Battuta - "FRED is canon!"
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Offline Aardwolf

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I've scaled the whole thing up by a factor of 3 on all axes...

There are currently two areas I'm not sure how to proceed with:





I kind of want to avoid an 'exposed internals' look for such large areas of the hull. Suggestions welcome.

 

Offline watsisname

Hmmm.  Since you've given that portion a sharp cutaway both above and below it, I guess it'd be logical to have sharp angle there, too.  It doesn't need to be lights/internals/whatever but maybe with something as simple as panelling, or with a few small structures bulging out, it'd look okay.

Apologies if my post makes no sense visually, I'm not a modeller.  :ick:
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Offline Droid803

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If not internals, then maybe some weapon ports?
(´・ω・`)
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Offline Thaeris

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Hmmm...

(1.) Indent.
(2.) Add plating (or otherwise greebles).
(3.) Add venting.
(4.) Add sensors.
(5.) Done!

 ;)
"trolls are clearly social rejects and therefore should be isolated from society, or perhaps impaled."

-Nuke



"Look on the bright side, how many release dates have been given for Doomsday, and it still isn't out yet.

It's the Duke Nukem Forever of prophecies..."


"Jesus saves.

Everyone else takes normal damage.
"

-Flipside

"pirating software is a lesser evil than stealing but its still evil. but since i pride myself for being evil, almost anything is fair game."


"i never understood why women get the creeps so ****ing easily. i mean most serial killers act perfectly normal, until they kill you."


-Nuke

 

Offline Aardwolf

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I've got a bit of an idea how I want to deal with the front area (2nd image), the side/top area (1st image) is more of an unknown right now... It's also much less planar.

 

Offline Aardwolf

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I'm making some sort of an alien. Currently it looks like a Zergling mated with a Sathanas...



It's not done, obviously. I plan to give it some hardened plates ( "armor" ), revise the tail considerably, re-attach those little spikes (they were attached in an earlier version), give it some sort of "face" (not very human-looking), somehow make the legs look less wiry, and maybe make those big claws into arms/"fingers" with little claws at the ends.

And then I'd do texturing and stuff like that.

Possibly-interesting note (depending how bored you are), that's per-vertex AO, not per-pixel or per-texel... I had to uber-subdivide the ground under the feet to make it look right.

 

Offline qazwsx

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I was thinking you could do this with the leg:

sorry for the crap image, 10 mins with gimp and I've only got a mouse :\


[attachment deleted by admin]
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Offline Snail

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More pronounced musculature?

  

Offline qazwsx

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basically, yes
<Achillion> I mean, it's not like he's shoving the brain-goo in a usb slot and praying to kurzweil to bring the singularity

<dsockwell> idk about you guys but the reason i follow God's law is so I can get my rocks off in the afterlife

 

Offline Aardwolf

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I just thought of something great I could do as far as the eyes/mouth/face... somewhat like this image I came across on wookiepedia, of a critter called the "Sith Wyrm"... although the picture there is kind of ridiculous, it gave me an interesting idea. So I'ma go try to model that idea now.

 

Offline Aardwolf

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More work on the front... it looks kinda crummy so far, but I'm just setting up the general form.


 
Cool. Have you thought about how you'll animate it? Will it carry its arms in that manner when it runs?

 

Offline Aardwolf

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Cool. Have you thought about how you'll animate it? Will it carry its arms in that manner when it runs?

Hm... I'd been thinking it'd have a gait sort of like a rabbit, hopping/bounding/whatever... the arms probably wouldn't be up like that all the time, though. Idunno really.

 

Offline Snail

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Awww, a jumping Sathanas bunny!

 

Offline Aardwolf

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More work on the "face"

Edit: I'm starting a thread about this guy on scifi-meshes.com: here!
« Last Edit: March 22, 2010, 06:39:45 am by Aardwolf »