Author Topic: 3rd Great War  (Read 17009 times)

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The name. It has been used.

And you don't want to associate with that campaign, likely.

What name, Destruction?

Well if you mean by not associating with them, that they're a rubbish no-hoper campaign, then i guess i'll take copyright for the name. We're already making progress, i've already made an avatar/badge, so, I say this,


ALL YOUR DESTRUCTION ARE BELONG TO US!

 

Offline Hades

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Seconded.If there dead we have the rights to there name because they no longer operate with the campaign. :p
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline StarSlayer

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Just out of curiosity, if capital ships are armed with hyper powered beam cannons with zero charge time, as well as super fast torps with massive shock waves what role are fighters supposed to fill?  Doesn't sound like a particularly strikecraft friendly environment, nor does it sound like they would be useful.  I would assume strikecraft would need to be massively upgraded in order to be competitive.  Bad Ass capital ship combat is nice, but if you cant contribute then it will lose some of its edge.

EDIT>> I think we ran into a AI issue in BTRL when you increase the speed to much.  If i recall correctly if you start seting speeds upwards of 300ish the AI gets dumb and can't compete.
« Last Edit: July 30, 2007, 09:27:48 pm by StarSlayer »
“Think lightly of yourself and deeply of the world”

 
The beam cannons wont be super powerful. here's how its going to work.

Terran Capital ships wont have beam cannons. They will have Torpedo launchers that fire missiles slightly less powerful then Cyclops torpedoes at enemy ships, but firing them quite fast.

Vasudan ships fire 'Tachyon Lasers', like a burst beam cannon that does quite high damage.

The new fighters will come in 6 classes : -

Space Superiority (We're calling them "Expedition Fighters")
Interceptor
Heavy Assault (We're calling them "Attack Fighters")
Strike bomber
Heavy bomber
Gunship (The Ursas bigger, meaner brother with a prison record)

There will also be Vasudan variants for all, except gunship.

There will be no cruisers. (In the storyline, gunships have replaced cruisers in firepower, so they are more maneuverable ,more powerful in their wings of 3 and when destroyed, the loss of life and equipment is not so great.)

Corvettes, Destroyers and Dreadnaughts (Think 'big destroyer', but not as big as Colossus). There will definately be a place and purpose for all types of fighters in various missions, including capture, escort, rescue, search and destroy, and fleet assaults.

The main highlight will be the weaponry though (To suit the campaign name, Destruction). Especially the Subspace Cannon.

Also, regarding the top speed, the highest speed will be interceptors reaching a maximum of 200 , thats with afterburners. To balance out the extreme high tech of GTVA ships, the enemy will have a few tricks of their own.

Expect to be surprised, and go 'WHAT THE HELL WAS THAT ?!" , when it happens.  ;)
« Last Edit: July 30, 2007, 09:46:13 pm by Vasudan Commander »

 

Offline Hades

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Beautiful. :D

EDIT:Do you have a UVmapper?I cannot UV map.
« Last Edit: July 30, 2007, 10:05:59 pm by Hades »
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 
Beautiful. :D

EDIT:Do you have a UVmapper?I cannot UV map.

Yea we got that taken care of.

 

Offline Hades

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[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline Snail

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We should have cruisers, VC. But cruisers aren't fast and offensive like the Fenris, more like hulking Leviathans totting quad missile weapons. These new generation of cruisers are designed for fire support purposes and will have very slow top speeds and bad maneuverability. Their only job is to aid destroyers, gunships, etc. with additional firepower.

 

Offline lefkos

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PLEASE READ THE WHOLE THING BEFORE REPLYING

Prologue
42 years have passed since the 2nd great war.

GTVA reunited with Sol after 12 years using the GTVA Aperio gates, and though there was a small rebellion
at the beginning because Sol had hostility towards Vasudans and thought GTVA had abandoned them, it was quickly subdued and peace returned.

the next 30 years were spent expanding, fortifying systems, and developing new military and technologies. Shivan technology was integrated heavily into GTVA weapons and ships, due to its superiority. After 30 years, the beam cannon
technology was phased out in warships, due to the lengthy charge required which was a key factor in the loss of many ships, and the new tachyon technology was developed. Torpedoes and bombs could be fired from capital ships at very high speeds, making them nigh-impossible to be shot down. The shockwaves also meant that fighters and  bombers being launched from the enemy ships would be pulverised. The varying weaponry include the High Explosive batteries, Shockwave batteries, and anti-subsystem batteries.

Scientific breakthroughs from science ships monitoring the Sathani destruction of the Capella allowed breakthroughs in weapon technology the GTVA thought never possible. New 'subspace cannons' were developed. In effect, this allowed a warship, given that it had a capable-enough reactor, to fire a powerful beam at a warships engines, which forced it into subspace. The sudden shock of travelling into subspace meant that the enemy ship would be forced into an unstable jump corridor and would implode the instant it disappeared into the corridor.

The plans to create more Colossi was scrapped, the Orion was retired, and the new Dreadnaught class ships were developed, much larger then destroyers, but not as large as the Colossus. This meant they did not take so long to produce, only 2 years or so, and given the amount of shipyards throughout GTVA space. in 20 years, every single battlegroup had at least 1 Dreadnaught in it.

New fighters and bombers were developed, based on streamline, low-profile targets, and with new breakthroughs in reactor and energy capabilities, it was capable to make them fly at higher speeds and more powerful weaponry.
the new gunship class meant that cruisers were no longer nessecary in the fleets, and  they were retired to policing planets. Corvettes, destroyers, and Dreadnaughts were the backbone of the new, powerful GTVA fleets, backed up by new high-speed fighters, strike bombers, and gunships.

The shivans would never threaten GTVA space again. And it didn't.

The new threat would not come from rebellion or insurgency, and it would not come from Shivans.


***FEATURES***

*An entire overhaul of ships and weaponry*
*A new race*
*voice-acting*
*Players will be able to mount beam cannons*
*Capital ship battle will have a more galleon-eque style of battle*
*Not more cliche shivans*
*A plot that will blow you away*


This will be a very-long, unprecedented endeavour which i am already making the effort to undertake. If anyone is interested in assisting me (not doing all the work, but working co-operatively alongside me) in this, or wants to know more about the storyline, PM me. I'm aiming to have about 30 missions, give or take.

***EDIT*** Campaign is now titled 'Destruction'.

Also, criticism is welcome, but don't be too harsh please.


SNAP SNAP SNAP
IM ALSO BUSY WITH A 3RD GREAT WAR WITH DREADNOUGHTS AND FIGHTER BEAMS ETC
only mine got shivans
well its time to scrap this 3rd plan i quess  :(
« Last Edit: July 31, 2007, 08:08:26 am by lefkos »
Music is an expression of our inner creativity.

 

Offline Snail

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Inferno's another 3rd Great War campaign with fighterbeams and dreadnaughts. Do we care? HECK NO!! :P

In other words, Lefkos, continue with yours. There's no point scrapping it! :D

 

Offline lefkos

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Inferno's another 3rd Great War campaign with fighterbeams and dreadnaughts. Do we care? HECK NO!! :P

In other words, Lefkos, continue with yours. There's no point scrapping it! :D
allright  :D btw were can i find that inferno engine that supports more ships because i runned out of ship space...
Music is an expression of our inner creativity.

  

Offline Raven2001

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The beam cannons wont be super powerful. here's how its going to work.

Terran Capital ships wont have beam cannons. They will have Torpedo launchers that fire missiles slightly less powerful then Cyclops torpedoes at enemy ships, but firing them quite fast.

Vasudan ships fire 'Tachyon Lasers', like a burst beam cannon that does quite high damage.

The new fighters will come in 6 classes : -

Space Superiority (We're calling them "Expedition Fighters")
Interceptor
Heavy Assault (We're calling them "Attack Fighters")
Strike bomber
Heavy bomber
Gunship (The Ursas bigger, meaner brother with a prison record)

There will also be Vasudan variants for all, except gunship.

There will be no cruisers. (In the storyline, gunships have replaced cruisers in firepower, so they are more maneuverable ,more powerful in their wings of 3 and when destroyed, the loss of life and equipment is not so great.)

Corvettes, Destroyers and Dreadnaughts (Think 'big destroyer', but not as big as Colossus). There will definately be a place and purpose for all types of fighters in various missions, including capture, escort, rescue, search and destroy, and fleet assaults.

The main highlight will be the weaponry though (To suit the campaign name, Destruction). Especially the Subspace Cannon.

Also, regarding the top speed, the highest speed will be interceptors reaching a maximum of 200 , thats with afterburners. To balance out the extreme high tech of GTVA ships, the enemy will have a few tricks of their own.

Expect to be surprised, and go 'WHAT THE HELL WAS THAT ?!" , when it happens.  ;)


Funny, a project I have in early design stages seems similar to yours, new species, also gunships (although these replace both cruisers and heavy bombers)

Although I wont talk about it till BWO is released :P
Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you...

Why, you ask? What, do I look like a Shivan to you?!?


Raven is a god.

 
Funny, a project I have in early design stages seems similar to yours, new species, also gunships (although these replace both cruisers and heavy bombers)

Although I wont talk about it till BWO is released :P

Well there's no way i could've known about that, since BWO boys are tight-lipped on the work they have done, let alone what they haven't.

 

Offline Raven2001

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Well there's no way i could've known about that, since BWO boys are tight-lipped on the work they have done, let alone what they haven't.

I never accused you of anything, dont worry. :)

And what I was talking about is in no way related to BWO too :P
Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you...

Why, you ask? What, do I look like a Shivan to you?!?


Raven is a god.

 
Well there's no way i could've known about that, since BWO boys are tight-lipped on the work they have done, let alone what they haven't.

I never accused you of anything, dont worry. :)

And what I was talking about is in no way related to BWO too :P

cool.  ;)

 

Offline Col. Fishguts

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This thread reminds me .... 21st August 2007

Good luck anyway.
"I don't think that people accept the fact that life doesn't make sense. I think it makes people terribly uncomfortable. It seems like religion and myth were invented against that, trying to make sense out of it." - D. Lynch

Visit The Babylon Project, now also with HTL flavour  ¦ GTB Rhea

 

Offline Snail

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We won't be setting release dates for this since it'll probably take ages. :blah:

 

Offline Flipside

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Probably a good idea. My own advice, from experience, is release a couple of small, well written campaigns with good Fredding, good storyline and maybe one or two Mods first. Get some achievements under your belt before taking on the big challenge. I say 'From Experience' because I promise you this, a big campaign drags you down, there's only a finite amount of 'enthusiasm' per person.

That's why Twisted Infinities is going slowly at the moment. It hasn't stopped, nor will it, but Real Life will always end up getting in the way one way or another. Better to start small first and work up to it.

 

Offline GenericCorvette

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That's why my backup plan is to instead work on a small project I've already started.

And that's why I pray this campaign turns into one that takes place, at most, ten years after the Capella supernova.

Edit: Damnit, I hate fiddling with my post.
:|

 
Not to be too bitter or cynical, but maybe it's a better idea to work on the small project, rather than delaying that by sinking time into the next Bla-- *ahem* --overhyped, underdelivered uber project.