During gameplay, whenever there is a ship that has been hit, the damage shows up as large white blocks instead of flames. Unless this topic has already been listed, ignore this topic and redirect me. Thank you for any help which you can provide.
Below is a list of whatever I am using to run the game.
Enabled specular, glow maps, environment maps, jpg/tga textures, mipmapping, missile lighting, and features for Babylon Project.
Custom Flags: -ambient_factor 65
I am using the following video customization.
Graphics: Direct 3D8
Adapter : ATI RADEON XPRESS 200
Color Depth: 32-bit