Poll

Do you think there should be a community made Freespace FPS ?

Yep, where do i sign up
13 (33.3%)
Yep, you make it
16 (41%)
I just clicked here because i dont know what else to do...
2 (5.1%)
No, i like space sims
4 (10.3%)
No, bet it sucks like EA
4 (10.3%)

Total Members Voted: 39

Author Topic: Freespace FPS ?  (Read 7132 times)

0 Members and 1 Guest are viewing this topic.

Offline Fozzy

  • Wokka wokka wokka!
  • 28
  • Wanabe A Mighty Modder
    • Fozzy's Myspace
If you notice correctly the ending of Red faction 1, you see a Deimos class corvett. 

no i dont see one, (you have to scroll to the end of the vidieo
http://www.youtube.com/watch?v=9iQCE9DEne0

it looks like a cool ship though
The Terran VolksWagen Project - Lol
"that was a little too close, we gota wait fifteen mins to change our shorts" = (snipes, FS2)
I can whoop your ass with my LOGITECH

 
  

Offline Desert Tyrant

  • 27
  • Meh.
Ah, how a FS FPS would go:

We got gunz with bores the size of a human fist!  They're called BOLTERS!!

It's Freespace 40K

 

Offline Oddgrim

  • 29
  • I like building stuff.
    • Art Thumblr
Ah, how a FS FPS would go:

We got gunz with bores the size of a human fist!  They're called BOLTERS!!

It's Freespace 40K

Methinks it would be cool anyways :p
Would be really awesome to receive air support from a Perseus on a battlefield or such.
[GhostOfMjn: I can provide hi res vasudan ass]
[Hades]: we have so much in common we should bang.
My models page:
http://p3d.in/u/Oddgrim

 

Offline Flipside

  • əp!sd!l£
  • 212
If you notice correctly the ending of Red faction 1, you see a Deimos class corvett. 

It's not a million miles from one if you remove the bits from the side of it.

 

Offline Fozzy

  • Wokka wokka wokka!
  • 28
  • Wanabe A Mighty Modder
    • Fozzy's Myspace
What i think would be cool is if someone made this 3D to kick off the FS-FPS

The Terran VolksWagen Project - Lol
"that was a little too close, we gota wait fifteen mins to change our shorts" = (snipes, FS2)
I can whoop your ass with my LOGITECH

 

Offline MercFox1

  • 25
  • DIVE DIVE DIVE
    • Shacknews
Can I object?

A Freespace FPS? Come on now, I'm a big CS:Source and UT2K4 junkie, but who else thinks a fusion between Supreme Commander, Freespace 2, and Star Wars: Empire at War's Galactic Conquest mode would be even more friggin' awesome?

Nobody? Ok, I'll go home now.  :p
Steam_ID: MercFox1

 

Offline MetalDestroyer

  • Starwars reborn!
  • 210
If you notice correctly the ending of Red faction 1, you see a Deimos class corvett. 

no i dont see one, (you have to scroll to the end of the vidieo
http://www.youtube.com/watch?v=9iQCE9DEne0

it looks like a cool ship though

Arf, I think I've just notice the front mesh. Perhaps I was a sleepy >_<

 

Offline Ace

  • Truth of Babel
  • 212
    • http://www.lordofrigel.com
The Redfaction FS:FPS project had a lot of pre-design work done, and in fact work on some models and levels. The project itself didn't survive more or less due to the lack of interest in the game, the same happened with most Tribes:Vengeance mods. In the case of RF with Unreal Tournament 2k3 coming out, and geomod not being as effective as hoped, tons of projects changed engines.

Needless to say Plasma, IceFire, and myself had a plot outlined loosely based off of Plasma's fanfic "Phantoms." You played as a GTI operative at the height of the V-T war, dealing with insurrectionists in Beta Aquilae, the Vasudans, as well as some of the GTI's darkest secrets. (*cough* Shivans *cough*) There were some cool concepts modeled such as Bobboau's "Shivan drone" (a hybrid of Vasudan and Shivan) and even some human-Shivan experiments. (though the latter are... well... let's just say ETAK was a bit nastier of a concept than at first implied)
Ace
Self-plagiarism is style.
-Alfred Hitchcock

 

Offline Fozzy

  • Wokka wokka wokka!
  • 28
  • Wanabe A Mighty Modder
    • Fozzy's Myspace
The Redfaction FS:FPS project had a lot of pre-design work done, and in fact work on some models and levels. The project itself didn't survive more or less due to the lack of interest in the game, the same happened with most Tribes:Vengeance mods. In the case of RF with Unreal Tournament 2k3 coming out, and geomod not being as effective as hoped, tons of projects changed engines.

Needless to say Plasma, IceFire, and myself had a plot outlined loosely based off of Plasma's fanfic "Phantoms." You played as a GTI operative at the height of the V-T war, dealing with insurrectionists in Beta Aquilae, the Vasudans, as well as some of the GTI's darkest secrets. (*cough* Shivans *cough*) There were some cool concepts modeled such as Bobboau's "Shivan drone" (a hybrid of Vasudan and Shivan) and even some human-Shivan experiments. (though the latter are... well... let's just say ETAK was a bit nastier of a concept than at first implied)

I would like to help if the project ever gets off the ground again......
The Terran VolksWagen Project - Lol
"that was a little too close, we gota wait fifteen mins to change our shorts" = (snipes, FS2)
I can whoop your ass with my LOGITECH

 

Offline jr2

  • The Mail Man
  • 212
  • It's prounounced jayartoo 0x6A7232
    • Steam
Tweaking - a dev has commited it and is just finishing off little adjustments
Done/Fixed - for when it's completely done


3.6.10
Features:
  • new FS2NetD2 code (Taylor)
  • OpenGL fixes (Taylor)
  • reworked ships lab (Taylor)
  • reduced memory footprint (Taylor)
  • and better multi-format file loading (particularly for music).  (Taylor)
  • ships.tbl level texture replacement (Skinning) (Taylor)
  • Enhanced Autopilot (builting cinematics) (Kazan) Tweaking
  • Fiction Viewer (Goober)
  • fire-turret (Goober)
  • invalidate-goal force (Goober)
  • 'dynamicification' of MAX_PARSE_OBJECTS (Goober)
  • Shield/weapon energy regen ship specific, measured in %/sec [Rqst: WCS]
  • $disable linked fire penalty [Rqst: WCS]
  • Ships.tbl "Flash"-effect flag needs work - brighter, quicker (<.25s duration) [Rqst: WCS]
  • more explosion variety [Rqst: WCS]

Bugfixes:
  • #1441  Able to target beyond max radar range (Kazan) FIXED
  • #1315   FRED won't display ship info, such as name and co-ordinates (Goober)
  • #1242  Mods being validated when they arent supposed to (Kazan)
  • #1331 Crash on the Nebula color change (Kazan)
  • #1431 Crash when setting cues in FRED (Kazan)
  • #1203 Multi player host mission select list not displaying all missions (Kazan)
  • #1281 After using cutscene sexps to teleport player to a new position warships have no collision detection (Kazan) FIXED[

3.6.11
Features:
  • Compressed VPs (taylor)
  • New scripting code (from HEAD) (WMC)
  • SLDC (Shield Collision Trees) (Kazan)
  • no collide subobject prop (if nobody else does it by then) (Kazan)
  • Gravity Points (Goober)
  • Explosion Time (Goober)
  • Communications menu customization (Goober)
  • Comm Taunting + Hostile death messages (me - they would go with the comm customizations) (Goober)
  • Make alt-command briefing window - textbox at bottom, video window 2x large, video player capable of playing .mve/.ogg [Rqst: WCS]
  • surface-shields would emit shield-hit ani [Rqst: WCS]
  • taunts - four built-in message lines for taunts (random selection between list via 1 hotkey) - 2 taunts to target = 50% chance it changes target to taunter [Rqst: WCS] (same as what is already listed in roadmap under goober)
  • Rework planetary orbits code - be able to specify "too close" distance [Rqst: WCS]

Bugfixes:


Features:
3.7
  • Advanced Hazards System (better asteroids, mines, etc)  (Kazan & Goober)
  • Objects behind other objects become sensor obscured (if occluding object is properly flagged) (required for AHS)
  • Region-defined volumetric fogging [via shaders? if via shaders we can get shader soft-shadows too Big grin] (required for AHS) (Kazan)
  • Draw/don't draw hazard objects based upon distance-to-observer (ie they blend into the fog so don't have to be spent drawing) (required for AHS) (Kazan)
  • New section in .fs2 format for defining AHS entities (Kazan)
  • Improved Starfield (adding bitmap stars of various sizes to current AAlines stars, skewing distribution toward galatic plane, and possible toward nebula bitmaps) (Kazan)
  • OBJ3 http://www.hard-light.net/forums/index.php/topic,47751.0.html (Bobboau)
  • damage decals return (Bobboau)
  • wxFred  (Goober & Bobboau)
  • First Person Shooter emulation (Goober)
  • Custom HUD layouts per fighter [Rqst: WCS]
  • Customizable Mainhall - with "doors" to other rooms (ex to mission simulator) [Rqst: WCS]
  • HUD Weapon-selection alternative graphics (see 2j http://www.hard-light.net/forums/index.php/topic,39377.0.html) [Rqst: WCS]


Bugfixes:


Unscheduled
Features:
  • Merge Imperial Alliance codebase (Goober)
Bugfixes:



Last Update: July 30, 2007


 

Offline Hades

  • FINISHING MODELS IS OVERRATED
  • 212
  • i wonder when my polycounts will exceed my iq
    • Skype
    • Steam
Woah... sounds nice. :nod:
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline Fozzy

  • Wokka wokka wokka!
  • 28
  • Wanabe A Mighty Modder
    • Fozzy's Myspace
Cool, i want one  :nod:
The Terran VolksWagen Project - Lol
"that was a little too close, we gota wait fifteen mins to change our shorts" = (snipes, FS2)
I can whoop your ass with my LOGITECH

 

Offline MercFox1

  • 25
  • DIVE DIVE DIVE
    • Shacknews
Look, I know Goober is basically one of the Godfathers of the SCP in its entirety, but I dont think even he could convince me that a Freespace-themed FPS would be a good idea. It just doesn't seem..."right" for the FS universe.
Steam_ID: MercFox1

 

Offline jr2

  • The Mail Man
  • 212
  • It's prounounced jayartoo 0x6A7232
    • Steam
*snort* OK, no offense, but have you played Halo before?  Remember fighting your way off of the Pillar of Autumn?  Now, imagine instead its an Orion that's being boarded by Shivans.  Maybe not canon, but it makes for good gameplay, right?

 
I think the major problem with a Freespace FPS is the lack of knowledge of the Terran, Vasudan and Shivan ground forces.  In my opinion, I do not belive Shivans have a ground force, they just blast the planet away. 

 

Offline Topgun

  • 210
I think the major problem with a Freespace FPS is the lack of knowledge of the Terran, Vasudan and Shivan ground forces.  In my opinion, I do not belive Shivans have a ground force, they just blast the planet away. 
the shivans never, ever go down to a planet.
that's just the way things are.

 

Offline Turambar

  • Determined to inflict his entire social circle on us
  • 210
  • You can't spell Manslaughter without laughter
why would you when you can park a lucy in orbit and fleet-bombard the planet for 13 hrs straight?

that really was a bad day to be a vasudan...
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline Topgun

  • 210
Tweaking - a dev has commited it and is just finishing off little adjustments
Done/Fixed - for when it's completely done


3.6.10
Features:
  • new FS2NetD2 code (Taylor)
  • OpenGL fixes (Taylor)
  • reworked ships lab (Taylor)
  • reduced memory footprint (Taylor)
  • and better multi-format file loading (particularly for music).  (Taylor)
  • ships.tbl level texture replacement (Skinning) (Taylor)
  • Enhanced Autopilot (builting cinematics) (Kazan) Tweaking
  • Fiction Viewer (Goober)
  • fire-turret (Goober)
  • invalidate-goal force (Goober)
  • 'dynamicification' of MAX_PARSE_OBJECTS (Goober)
  • Shield/weapon energy regen ship specific, measured in %/sec [Rqst: WCS]
  • $disable linked fire penalty [Rqst: WCS]
  • Ships.tbl "Flash"-effect flag needs work - brighter, quicker (<.25s duration) [Rqst: WCS]
  • more explosion variety [Rqst: WCS]

Bugfixes:
  • #1441  Able to target beyond max radar range (Kazan) FIXED
  • #1315   FRED won't display ship info, such as name and co-ordinates (Goober)
  • #1242  Mods being validated when they arent supposed to (Kazan)
  • #1331 Crash on the Nebula color change (Kazan)
  • #1431 Crash when setting cues in FRED (Kazan)
  • #1203 Multi player host mission select list not displaying all missions (Kazan)
  • #1281 After using cutscene sexps to teleport player to a new position warships have no collision detection (Kazan) FIXED[

3.6.11
Features:
  • Compressed VPs (taylor)
  • New scripting code (from HEAD) (WMC)
  • SLDC (Shield Collision Trees) (Kazan)
  • no collide subobject prop (if nobody else does it by then) (Kazan)
  • Gravity Points (Goober)
  • Explosion Time (Goober)
  • Communications menu customization (Goober)
  • Comm Taunting + Hostile death messages (me - they would go with the comm customizations) (Goober)
  • Make alt-command briefing window - textbox at bottom, video window 2x large, video player capable of playing .mve/.ogg [Rqst: WCS]
  • surface-shields would emit shield-hit ani [Rqst: WCS]
  • taunts - four built-in message lines for taunts (random selection between list via 1 hotkey) - 2 taunts to target = 50% chance it changes target to taunter [Rqst: WCS] (same as what is already listed in roadmap under goober)
  • Rework planetary orbits code - be able to specify "too close" distance [Rqst: WCS]

Bugfixes:


Features:
3.7
  • Advanced Hazards System (better asteroids, mines, etc)  (Kazan & Goober)
  • Objects behind other objects become sensor obscured (if occluding object is properly flagged) (required for AHS)
  • Region-defined volumetric fogging [via shaders? if via shaders we can get shader soft-shadows too Big grin] (required for AHS) (Kazan)
  • Draw/don't draw hazard objects based upon distance-to-observer (ie they blend into the fog so don't have to be spent drawing) (required for AHS) (Kazan)
  • New section in .fs2 format for defining AHS entities (Kazan)
  • Improved Starfield (adding bitmap stars of various sizes to current AAlines stars, skewing distribution toward galatic plane, and possible toward nebula bitmaps) (Kazan)
  • OBJ3 http://www.hard-light.net/forums/index.php/topic,47751.0.html (Bobboau)
  • damage decals return (Bobboau)
  • wxFred  (Goober & Bobboau)
  • First Person Shooter emulation (Goober)
  • Custom HUD layouts per fighter [Rqst: WCS]
  • Customizable Mainhall - with "doors" to other rooms (ex to mission simulator) [Rqst: WCS]
  • HUD Weapon-selection alternative graphics (see 2j http://www.hard-light.net/forums/index.php/topic,39377.0.html) [Rqst: WCS]


Bugfixes:


Unscheduled
Features:
  • Merge Imperial Alliance codebase (Goober)
Bugfixes:



Last Update: July 30, 2007


why would anyone want that? I would much rather have Newtonian physics.

 

Offline Flipside

  • əp!sd!l£
  • 212
Because Gravity points and the physics involved are listed for 3.6.11