Author Topic: Artillery  (Read 6347 times)

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As I'm taking my first steps in modelling (I'm slowly building the hull for my ****), I figured out I should do something easy:



The battleship thread inspired me...

I'm planning on giving the bullet some glow/shine and table it to make it have a mini meson bomb explosion (some 15% power), but that's for tomorrow.

So what do U people think?
'Teeth of the Tiger' - campaign in the making
Story, Ships, Weapons, Project Leader.

 
sweet idea be fun to see how it come out in the end

 

Offline gevatter Lars

  • Another wingnut
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    • http://gevatter_lars.tripod.com/
This kind of things would be cool if it would be possible to add a proximity type of explosion. So you could have two types of ari ammo. One that hits the target and releases most of its damage to it and another that goes of close to a target...what might include fighters.
It would be an evil anti fighter weapon when you shoot it into a formation...blasting away everything around it. Or you could use it to disarm a target. While the ship itself survives the explosion the turrets most likely won't since they aren't as well protected.
If you go for shielded cap it could overload different shield quadrants at the same time.

I like the idea of having such a weapon but instead of a solid shell I would say that a big missile with very low maneuverability would be more realistic.
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
 - comment to "Robotech: The Masters"

 

Offline S-99

  • MC Hammer
  • 210
  • A one hit wonder, you still want to touch this.
Use flak guns?
Every pilot's goal is to rise up in the ranks and go beyond their purpose to a place of command on a very big ship. Like the colossus; to baseball bat everyone.

SMBFD

I won't use google for you.

An0n sucks my Jesus ring.

 

Offline gevatter Lars

  • Another wingnut
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    • http://gevatter_lars.tripod.com/
If you got one that shoots over the distance of an ari ok.
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
 - comment to "Robotech: The Masters"

 

Offline Roanoke

  • 210
This kind of things would be cool if it would be possible to add a proximity type of explosion. So you could have two types of ari ammo. One that hits the target and releases most of its damage to it and another that goes of close to a target...what might include fighters.
It would be an evil anti fighter weapon when you shoot it into a formation...blasting away everything around it. Or you could use it to disarm a target. While the ship itself survives the explosion the turrets most likely won't since they aren't as well protected.
If you go for shielded cap it could overload different shield quadrants at the same time.

I like the idea of having such a weapon but instead of a solid shell I would say that a big missile with very low maneuverability would be more realistic.

self-destruct and special explosion in FRED ?

 

Offline gevatter Lars

  • Another wingnut
  • 213
    • http://gevatter_lars.tripod.com/
In a bigger battle that would mean quite some scripting wouldn't it?
Anyway that was just an idea. You can still make it and impact type and add a big explosion radius. That would most likely be the easiest part.
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
 - comment to "Robotech: The Masters"

 
 :eek2:

I can fit a fighter into the barrel of a Hurricane 5's main guns. They fire 1km long bolts at 6km per second and rip apart capital ships... the size of that bullet dwarfs the width of that beam...
I have created a masterpiece.

 

Offline colecampbell666

  • I See Dead Pictures
  • 212
  • Evolution and ascension.
It would be an evil anti fighter weapon
Especially since it's the size of a fighter. :D
Gettin' back to dodgin' lasers.

 
Thanks a lot for the positive feedback :)

First thing- the Shell on the screenshot is just a table'd Ulysses to show the .pof (6+ months of .tbl edits really give strange ideas).
Second thing- thanks to the comments, I think I'll make at least 3 versions of the Arty Ammo:
1. Anti-Capship, with dark gray armor penetrating tip (as shown or darker), and meson device in the back (blue glowpoints- like the original M-Bomb,WIP), marked by the red stripe and the letters ACMS (anti capship meson shell).
2. Anti-Fighter (the Yamato had something like that- the shell exploded near an enemy formation spitting thousands of shrapnell, great fireworks show, but didn't work because it was impossible to aim the 18 inchers at small airplanes, even at a distance), which will not have the dark gray tip or meson bomblet, but will be filled with some antifighter shrapnell (tbl edit in progress), marked by a green stripe and the letters AFSS (anti fighter shrapnel shell). If it works, I'll keep it, if not- delete.
3. Indirect Fire Support, which will be the Anti-Capship with a yellow stripe and IFSS (indirect fire support shell), this shell will be a ship object, which should be Fredded by whoever uses it to warp out facing the target and ordered to suicide attack it.

I already have ideas how much damage each type should make, but more on that later :P
I'm also creating a battleship with 6 (3 on top deck, 3 on bottom) turrets, 3 guns each for this ammo (10 meters caliber), but I'll need a couple weeks and maybe some help on that one- 3d models is something I'm beginning right now.
'Teeth of the Tiger' - campaign in the making
Story, Ships, Weapons, Project Leader.

 
Make it out of Top Antimatter  :eek2:
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 
when's the release date  :D

the AF one sounds sorta like (cant remember name) you know, i think its called the synaptic, you launch it, then i goes boom and launches 10 rockeyes
Sig nuked! New one coming soon!

 

Offline Mav

  • 28
  • location: Shivan fleet - closing in on GTVA space
the AF one sounds sorta like (cant remember name) you know, i think its called the synaptic, you launch it, then i goes boom and launches 10 rockeyes
Yep - just use lots of Tempests instead of Rockeyes.

And the name you were searching most propably was "Piranha" (a pretty fitting name, I'd think :D ). Though Synaptic was, as far as I can remember, it's FS 1 equivalent (sorry, if my assumption you were speaking about FS 2 should be wrong...).
-__ o_O___O_o
I______O_O_______dragons
________o

-----------------------------------
capship shields DO WORK !!!
my models, now with pics
test mission for commanding capships
-----------------------------------
suffering from a late stage of BoE-infection - DON'T call a doctor, it's too late for that anyway ;o)

 

Offline S-99

  • MC Hammer
  • 210
  • A one hit wonder, you still want to touch this.
Make it out of Top Antimatter  :eek2:

Reminds me of that Top brand tobacco i make rolleys with (maybe i should try the anti-matter variant?). **** the pirahna, study the infyrno.
Every pilot's goal is to rise up in the ranks and go beyond their purpose to a place of command on a very big ship. Like the colossus; to baseball bat everyone.

SMBFD

I won't use google for you.

An0n sucks my Jesus ring.

 
Imagine something that big slamming at high speed into a Sathanas...   probably weight several million tons  :lol: it'd go straight through the ship (and probably the planet behind it)
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Mav

  • 28
  • location: Shivan fleet - closing in on GTVA space
Sure - but not through the Lucifer and possible relatives of it... :mad2: ;7

(as long as it's out of subspace, of course :doubt: )
-__ o_O___O_o
I______O_O_______dragons
________o

-----------------------------------
capship shields DO WORK !!!
my models, now with pics
test mission for commanding capships
-----------------------------------
suffering from a late stage of BoE-infection - DON'T call a doctor, it's too late for that anyway ;o)

 
Sure - but not through the Lucifer and possible relatives of it... :mad2: ;7

(as long as it's out of subspace, of course :doubt: )

No but it would push it way out of the way... plus depending on fast it was launched (not sure how'd you launch something that heavy fast) it might do structural damage to the luci.  I'm sure it would weight many times the luci.
« Last Edit: October 19, 2007, 03:58:09 am by Scooby_Doo »
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Send in the TMF

  • 24
  • Alpha wing, i mean Alpha 1 go kill that
on the subject of sub munition missiles/bombs
a friend who will remain nameless... has a cluster missile in the mod he is making (im giving ideas)
that is almost like dropping 40 Helios bombs on something... PER MISSILE >_> *but cuz its like crazy large you can only carry like 4-6)
TMF? what the hell is the TMF?

 

Offline Mav

  • 28
  • location: Shivan fleet - closing in on GTVA space
Structural damage would certainly be absorbed by the shields, and maybe even some of the kinetic energy (though I'm not sure on that one).

But what just comes to my mind, is that your glorious "antimatter warhead" won't detonate on shields - they aren't matter that it can react with... against them, antimatter won't be any more effective then ordinary-matter mass drivers :mad2: ;7. Which might be one of the reasons the Lucy's shields couldn't be downed in FS 1 :nod: .

Oh, and by the way - try my capship mod (if the download isn't removed already... in that case I'll have to re-upload sometime next week :blah: ) if you want to see Lucy-class shields in action. It's "only" on a Ravana there, but still strong enough by far :D .

I'm sure it would weight many times the luci.
Huh? You're overdoing it a little bit here, aren't you? That bullet might be larger then a fighter, but certainly nowhere near a superdestroyer... it'd have to be of some really superdense material to outweigh those, for example like white dwarfs or neutron stars - and in the FS universe, it's certainly more likely that the Luci itself is made up of such material then something the GTVA put together... :nod:



@Send in the TMF:
Oooh, really?... Well - first, anyone can raise spawning numbers as high as he wishes. And second - you should see the original version of my supercap antifighter missile in action - something like 18*7 heatseekers per salvo... you DON'T want to be near when two or three of these salvoes go off :D :nod: (and the numbers DO make sense there, as these are thought for supercaps defending themdelves in BoE-style missions... not that such missions would yet be supported by the engine, though).
Problem is, I don't yet have a PC that can handle this load with good framerates and without reducing the graphics quality to something pretty horrible :nervous: .

In what you said, even the biggest GTVA bomber really shouldn't be able to carry more then 1 of these, or, in the extreme, 2.
And against a Lucy or similar ships, it still won't do anything, since Helios' nearly don't do any damage to shields... :p
« Last Edit: October 19, 2007, 04:56:09 am by Mav »
-__ o_O___O_o
I______O_O_______dragons
________o

-----------------------------------
capship shields DO WORK !!!
my models, now with pics
test mission for commanding capships
-----------------------------------
suffering from a late stage of BoE-infection - DON'T call a doctor, it's too late for that anyway ;o)

 
Structural damage would certainly be absorbed by the shields, and maybe even some of the kinetic energy (though I'm not sure on that one).

But what just comes to my mind, is that your glorious "antimatter warhead" won't detonate on shields - they aren't matter that it can react with... against them, antimatter won't be any more effective then ordinary-matter mass drivers :mad2: ;7. Which might be one of the reasons the Lucy's shields couldn't be downed in FS 1 :nod: .

Oh, and by the way - try my capship mod (if the download isn't removed already... in that case I'll have to re-upload sometime next week :blah: ) if you want to see Lucy-class shields in action. It's "only" on a Ravana there, but still strong enough by far :D .

I'm sure it would weight many times the luci.
Huh? You're overdoing it a little bit here, aren't you? That bullet might be larger then a fighter, but certainly nowhere near a superdestroyer... it'd have to be of some really superdense material to outweigh those, for example like white dwarfs or neutron stars - and in the FS universe, it's certainly more likely that the Luci itself is made up of such material then something the GTVA put together... :nod:


Thats why I said a Top Antimatter.....a Top quark antimatter   :mad2: ;7.. mine you keeping it alive long enough would be a problem.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"