Author Topic: PCS2 Release Candidate 1  (Read 18460 times)

0 Members and 1 Guest are viewing this topic.

Offline Col. Fishguts

  • voodoo doll
  • 211
Re: PCS2 Release Candidate 1
So, opening a Max exported POF in PCS2 and resaving as POF recompiles the BSP data without changing any smoothing data of the polies ?

*Goes of testing*

EDIT: Oh yes, it works ! Perfect collision detection with the perfect shading of Max exported models. :yes: You just made my day, I can now finally throw Turdspace back down to the lowest pits of hell from where it came.
« Last Edit: January 04, 2008, 06:13:15 am by Col. Fishguts »
"I don't think that people accept the fact that life doesn't make sense. I think it makes people terribly uncomfortable. It seems like religion and myth were invented against that, trying to make sense out of it." - D. Lynch

Visit The Babylon Project, now also with HTL flavour  ¦ GTB Rhea

 

Offline IPAndrews

  • Disgruntled Customer
  • 212
  • This site stole my work
Re: PCS2 Release Candidate 1
Kazan. Just a note to say well done for getting PCS2 to RC1. Maybe they'll unmonkey you now as a sign of gratitude?
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline skygunner58203

  • 26
  • just your average noob
Re: PCS2 Release Candidate 1
Well, thought i'd try it out and see what all was different.  only one problem.  Crash to desktop on launch...doesn't even finish loading.  Do i put the error report on the mantis or here as a file?
“Yeah, kid, what’s there to be worried about? I mean it’s only…” he trailed off as he considered the possibilities, “only a dark creepy tomb sure to be filled to the brim with painful death.” he gulped, before adding, his voice very much subdued. “I wouldn’t go in there.”

 

Offline Water

  • 210
Re: PCS2 Release Candidate 1
I'm finding it likes crashing when writing to cob.

@ skygunner58203
Did you put the dll pack files in the same dir as the pcs exe file?

« Last Edit: January 05, 2008, 04:38:42 am by Water »

  

Offline skygunner58203

  • 26
  • just your average noob
Re: PCS2 Release Candidate 1
yep.  Running XP pro on a 1.2 GHz system with a GeForce 4 MX440 AGP card and 389 megs of ram....yeah...my compy is a piece of work....doesn't even have a proper case.  its using my desk as a case until i get a new one.
“Yeah, kid, what’s there to be worried about? I mean it’s only…” he trailed off as he considered the possibilities, “only a dark creepy tomb sure to be filled to the brim with painful death.” he gulped, before adding, his voice very much subdued. “I wouldn’t go in there.”

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Re: PCS2 Release Candidate 1
You just made my day, I can now finally throw Turdspace back down to the lowest pits of hell from where it came.

*Burs Col.Fishguts on a pole for heresy*
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
Re: PCS2 Release Candidate 1
I'm finding it likes crashing when writing to cob.

@ skygunner58203
Did you put the dll pack files in the same dir as the pcs exe file?



send me the offending model pls

Well, thought i'd try it out and see what all was different.  only one problem.  Crash to desktop on launch...doesn't even finish loading.  Do i put the error report on the mantis or here as a file?

most likely bad video drivers
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline skygunner58203

  • 26
  • just your average noob
Re: PCS2 Release Candidate 1
Well i checked my drivers....they are the best i can get for this card.  81.98 nvidia drivers.  If i install any higher my card doesn't work.
“Yeah, kid, what’s there to be worried about? I mean it’s only…” he trailed off as he considered the possibilities, “only a dark creepy tomb sure to be filled to the brim with painful death.” he gulped, before adding, his voice very much subdued. “I wouldn’t go in there.”

 

Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
Re: PCS2 Release Candidate 1
doesn't mean the drivers aren't the problem.  no reason for it to be CTDing other than something wrong with your system's openGL
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Water

  • 210
Re: PCS2 Release Candidate 1
I'm finding it likes crashing when writing to cob.


send me the offending model pls
The ones I noticed were all SteveO pof files
http://www.mediafire.com/?4njyauxjruw (mig343)
They all seem to crash at the last stage -
So I tested some FSport models 3_0_4.vp
The ones that seem to cause the crash are the bigger ones
cruiser01b
karnak
capital01-repulse
capital01-myrmidon (didn't test more)
So then I tried the V original Sath supercap2s-01 - also crashes

 

Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
Re: PCS2 Release Candidate 1
2008-1-13 build posted

please check if inverted bounding boxes still exist - to check this your MUST compile from .cob to .pof and then use that .pof to open/save open/save several times

any pof with the error already present will probably continue to show the error - i need to make sure the error isn't being introduced into good models.
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline chief1983

  • Still lacks a custom title
  • 212
  • ⬇️⬆️⬅️⬅️🅰➡️⬇️
    • Skype
    • Steam
    • Twitter
    • Fate of the Galaxy
Re: PCS2 Release Candidate 1
Just curious, do you know if Bob committed everything in his most recent 1-13 build, and is there anything additional you've added on top of that build's stuff, or should they be pretty much the same?
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Re: PCS2 Release Candidate 1
it should have everything I've done untill just before he posted, there is very little I have that isn't in CVS.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Vasudan Admiral

  • Member
  • 211
    • Twisted Infinities
Re: PCS2 Release Candidate 1
I'm afraid this one appears to undo all the speed improvements Bobs latest one has, and takes approximately twice as long to load up pofs. (22 seconds for the loki vs the previous 12)

And how do I tell if the bounding box problem is present or not? Open a suspect model up in debug fred?
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Re: PCS2 Release Candidate 1
that's be cause he disabled them because he doesn't "know where this 'dismal render performance complaint' is coming from".
well it seems as if that's going to have to wait untill after we make our official release, as per the loading issue, he probably didn't disable the VBO creation code which is slow as hell due to there not being a good way to approximate the size of the buffer (and no way to precache our vector class). I should probably go turn that off so he isn't tempted t delete everything.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
Re: PCS2 Release Candidate 1
I should probably go turn that off so he isn't tempted t delete everything.

at most i would #ifdef
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline ARSPR

  • Preys On Mantis
  • 29
Re: PCS2 Release Candidate 1
2008-1-13 build posted

please check if inverted bounding boxes still exist - to check this your MUST compile from .cob to .pof and then use that .pof to open/save open/save several times

any pof with the error already present will probably continue to show the error - i need to make sure the error isn't being introduced into good models.
I still get this very same issue.

But I haven't compiled from cob. As I say in that post:
  • I open Comm2S-01.pof from Mediavps 3.6.10 beta.
  • I insert an Enter in Special Points > $core > Properties.
  • I save the pof again.
  • I watch the model in F3 Lab. (Xt1207 debug).

My favourite question  :p : Do you want me to Mantis it?

Nevertheless OGL warnings are gone and textures and submodels are outlined again.  :yes:
IF YOU HAVE TROUBLES WITH FS2:
  • Please, please, please, READ and UNDERSTAND the sticky threads in FreeSpace & FreeSpace Open Support board.
    A lot of people are willing to help you, but, as anyone can understand, seeing the very same "issues" repeated again and again can become quite depressing. Please, spend a bit of time trying to solve the issue by yourself.
    (Lobo deserves a monument).
  • Then, if you aren't still able to solve your issue, feel free to ask for help in that same board.
    FYI, most of the troubles are caused by wrong mod installations which lead to either missing data or undesired cross-effects between them. Always follow the mod installation instructions and keep a clean FS2 installation as explained in the sticky threads. Two additional links about how the game handles game data:
  • If you think that you've discovered a bug, mantis it.
    Provide as much info as you can, and try to narrow it down. A lonely "FS2 doesn't work" is not a good report.

Whoever Hanlon was: Never attribute to malice that which can be adequately explained by stupidity.
Albert Einstein: Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.

Dell Dimension 9200 - Vista 32-bit Ultimate
Core 2 Quad Q6600 @2.4GHz - RAM 2 GB DDR2
nvidia 8800 GTX - Integrated Sigmatel Audio

 

Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
Re: PCS2 Release Candidate 1
look at the model in the lab or modelview or PCS1 - not them
open it in PCS2 - are they flipped from what they were before

if no, the problem does NOT persist and you MUST recompiled from .cob
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline ARSPR

  • Preys On Mantis
  • 29
Re: PCS2 Release Candidate 1
look at the model in the lab or modelview or PCS1 - not them
open it in PCS2 - are they flipped from what they were before

if no, the problem does NOT persist and you MUST recompiled from .cob
I don't know if I've understood you but I cannot see any difference because:

  • There's a damm not-so-invisible invisible texture in the middle.
  • Comm2S-01.pof has spherical symmetry from its centre. You can't see any mirroring effect.

I know it seems being a bit lazy but, please check it yourself who are much more expert. It shouldn't take you much time. I feel myself like I'm blind-testing ...
IF YOU HAVE TROUBLES WITH FS2:
  • Please, please, please, READ and UNDERSTAND the sticky threads in FreeSpace & FreeSpace Open Support board.
    A lot of people are willing to help you, but, as anyone can understand, seeing the very same "issues" repeated again and again can become quite depressing. Please, spend a bit of time trying to solve the issue by yourself.
    (Lobo deserves a monument).
  • Then, if you aren't still able to solve your issue, feel free to ask for help in that same board.
    FYI, most of the troubles are caused by wrong mod installations which lead to either missing data or undesired cross-effects between them. Always follow the mod installation instructions and keep a clean FS2 installation as explained in the sticky threads. Two additional links about how the game handles game data:
  • If you think that you've discovered a bug, mantis it.
    Provide as much info as you can, and try to narrow it down. A lonely "FS2 doesn't work" is not a good report.

Whoever Hanlon was: Never attribute to malice that which can be adequately explained by stupidity.
Albert Einstein: Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.

Dell Dimension 9200 - Vista 32-bit Ultimate
Core 2 Quad Q6600 @2.4GHz - RAM 2 GB DDR2
nvidia 8800 GTX - Integrated Sigmatel Audio

 

Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
Re: PCS2 Release Candidate 1
you don't have to look at the model - it's all values in the header editor.

three coders cannot replicate this error: it's fixed.  any models corrupted by it will have to be recompiled from .cob
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir