
Ouch!

Seems like you already put a lot more thought into this than I, Nuke. Congrats...

(and hope you get it done sometime - good luck)
Anyway, whoever wants might take a look at my try (see sig), or at least the discussion - as I'll propably have to re-upload it (well, free filehosts and 30 days...

) and won't yet get to that.
I tried some stuff, sadly didn't yet get very well into scripting (and also Nuke's time-and-many-hobbies argument is more or less valid to me too).
Well - I had added some primary beams (to give players something to toy around with),
used fake missiles + ship-create for fighter launching (grouping into wings didn't seem possible though),
started with the "allow-beams"-stuff Bob-san mentioned (though also for normal turrets and the primary beams; yet it didn't work very well for me somehow

)
and, finally, also added in a "captain's fighter"-feature (so you could switch over to dogfighting should you think it necessary, or if you got bored steering that huge lump of metal or whatever it is)
as well as trying some other goodies (which don't yet work, though).
Next thing would have been scripting, but dunno when I might get the time for it

Thanks for the warning about the turrets-crash, S-99. I didn't have it happen yet (mostly thanks to too high shield values

), but it's good to know.
Anyway - did someone else notice the little directives window not being displayed for capships, or did I mess something up there?

.