well technically, I'm not part of the Babylon Project team, and also, I'm using Max version 9, which unfortunately doesn't have a PCS plug-in available, so I would need to get in touch with someone that has Max 8, and then I just need to get the ship in-game and then set LODs, damage models, a weapons graphic, etc. What you see in the screenshots is the main model along with some procedural textures applied (I need to bake them into the actual textures maps that will be used by the game), plus a volume light which I'm not really sure how to replicate in-game. I would ideally like to try and release this in conjunction with TBP 3.4b that's just been announced, but I don't want to hold anyone up on that.
Depending on my success with getting the Hand ship to work in-game, I may consider doing a few more ships, such as the Streibs vessel, technomage shuttle, Walkers of Sigma 957 ship, Liandra, and a few others not previously mentioned. However, most those ships are pretty obscure and thus difficult to use them in any real storyline, more like to just have the option of using them.