One thing--we can't sell the FS2 Open kit for anything more than the cost of the raw materials (aka the cost of the discs and postage). As for buying the IP... I'd say give it time. From what I understand of the law, the IP for Freespace and Freespace 2 is owned by Interplay. They own the series--that's it. What is more-interesting is that the engine is owned by

, meaning we'd have to make sure the license to distribute the game, engine, and all portions of the art. Remember that

made the engine open-source now... meaning that we aren't allowed to sell our modifications to the engine without violating that license. If we somehow pulled enough money into the Freespace IP, we'd have the chance to do several things... one is distribute Freespace, Freespace: Silent Threat, and Freespace 2 for any price we set, including free. Another thing we could do is approach

(or, in effect, THQ) and ask them about contracting for the end of the trilogy. I'm not sure I want

to do the entire thing... I think it would be much better if the contract spelled out that we want the writers to work with us on producing the sequel. Voice acting is secondary--upon completion and bug-testing, we hire voice talent to basically do the entire dialogue. If we let them write the story and get the voice-acting complete, we will have a product that we can sell (saying that

contracts out the engine and lets us modify it as necessary). That too is ours--meaning we can sell it. The only problem is that, even if we use our own graphics and modification teams, we would not have the funds to hire out our own people--even part-time (unless we do commission), the business license to release a sequel and put it on shelves at our local WalMart, KMart, Frys, BestBuy, NewEgg, &c.
We have the talent to do everything ourselves--the problem is we don't have a story, we don't have paid voice talent, and we don't have a presence. We'd need a business license to contract with THQ/:v: and distribute the game. Regardless--making CDs and packaging them with a jewel case and manual isn't hard or expensive.
I would personally not want a Derek Smart or similar to try to buy the Freespace IP. It's just not right. I would prefer to contract with Interplay to know who they're selling the Freespace IP and when--so we can try to interfere and possibly bid higher.