I know it doesn't hvae dual-core support yet. That would require a rewrite of the engine. And the point I'm making is to have the game back on shelves or even available online for <$50---preferably <$25. And Open Source is only the engine--the game is still fundamentally closed off to "illegal" sharing. In this case--it's the paying off of $20K by selling the game for $10-$20. In the end--its about keeping the license secure. If someone in the community owns the IP, theres less of a chance that Cease & Desist letters are sent around. And the Ad Campaign? Remember you have to PAY to have your ad featured on a site, on a TV show, on a radio show, in newspapers, in brick & mortar stores, in fliers, in magazines, and in every other form of media. If someone sold copies at a low price, they pay off the investment (after all--it probably costs <$1 to make three CDs and a jewel case), and then have a little bit of reward. This won't be a multi-million dollar game--it's time is over. We put $0 into production, $0 into advertisement, and only are paying for illegal distribution. Making a few dollars to pay off the license is the best idea for anyone. It would really be bad if that person who buys the IP for whatever sum of money to go bankrupt because of whatever problem that they encounter. While $20,000 is a fraction of a house (anywhere from 1/4 to 1/xxxx), it can still make a large difference in a person's right.
Basically, Cole, I'm saying that the Freespace IP is more expensive then what a normal person can afford safely. To sell legal copies legally would be the best way to make your money back. While it's not free--to commission some of the SCP writers to make it 100% WinXP and WinVista compatible. A little bit of extra money for the work is reasonable--considering that we have to separate between the free open-source SCP expansions and the more-expensive original series. To patch the game to support new OS's would expand our base and a link to download the SCP, again legally. If I was able to purchase the license--I would go for it. I'd do what I said... I'd make copies of the game and sell them online to pay it off and have a fundamental rewrite (support multi-threading, support WinXP and WinVista without question, support OpenGL instead of DirectX, possibly support Linux as well).