Author Topic: Dwarf Fortress  (Read 45850 times)

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Offline Turambar

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all the opengl stuff is broken anyway.  estimated wednesday for a fix.
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline BloodEagle

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One of my old mayors mandated the construction of one horn silver item (I had no horn silver).

One of my planters is now in prison for 102 days.

What. The. Hell.

 

Offline pecenipicek

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arrange an "accident", involving lava.


copious amounts of it.
Skype: vrganjko
Ho, ho, ho, to the bottle I go
to heal my heart and drown my woe!
Rain may fall and wind may blow,
and many miles be still to go,
but under a tall tree I will lie!

The Apocalypse Project needs YOU! - recruiting info thread.

 

Offline BloodEagle

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I would, but that mayor has been my broker/manager/arsenal dwarf from the start.

Oh, and it looks like the "feed prisoner/patient" task doesn't work for chained prisoners. :/

 

Offline qazwsx

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Three Words of epicness:

Giant.
War.
Eagles.

 :eek:
<Achillion> I mean, it's not like he's shoving the brain-goo in a usb slot and praying to kurzweil to bring the singularity

<dsockwell> idk about you guys but the reason i follow God's law is so I can get my rocks off in the afterlife

 
OpenGL stuff is workin for me. I have display set to VBO and it runs great :D

 
One of my dwarves has sticky fingers and declared war on all caravans  :wtf:

I can't get my military to find the guy. He just keeps running away and surviving on the local wildlife. Damned vigilantes. I think he stole an axe too.

 

Offline BloodEagle

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I keep getting ridiculous amounts* of ambushes. And it doesn't help in the slightest that ambushes won't leave** your map until they take a loss, now. I can't get any caravans through. And despite their incredible losses (Holy Hell I must have 6000+ items on the ground out there), none of the peaceful civilizations are sending a siege at me.

Two interesting observations:
  • Theives will pick up an item, and then stand by the edge of the map for a few months before leaving. (which makes the few short spans of time that I can cross the river to pick supplies up very annoying)
  • All goblins are mounted during a siege. On freaking giant cave monsters. (No bats, or squids. The tough stuff)

My current plan is to build a separate tunnel that runs across that part of the map (directly across from my bridge), blocking off the two sides of the landmass.  It will have two floodgate switches, allowing me to let a caravan or migrant wave into a safe zone (if they can make it) before I drop the drawbridge.

I think that, with the main drawbridge up, trolls shouldn't destroy the wall. I think.

Although, at the rate it is taking to build walls now (~14fps, thanks to those items and refuse buildup), it might be faster to channel another river section. :/

---

Anywho, my main tunnel should be done soon, I'll probably upload some pictures if Obsidian ever gets off the ground. (Stonesense doesn't look very good with tunnels. :/)


*Try seven fully armed and experienced goblin and kobald squadrons at a time.
**The wait is almost a full year.

 

Offline Turambar

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Anyone recognize this landmass?




Generated with cephalo's PerfectWorldDF program v 1.1
http://dffd.wimbli.com/file.php?id=2354
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 
I can't help but think of the Elder Scrolls for some reason, probably because the map textures remind me of the textures Daggerfall used.

That probably isn't what the landmass is from though. :nervous:
17:37:02   Quanto: I want to have sexual intercourse with every space elf in existence
17:37:11   SpardaSon21: even the males?
17:37:22   Quanto: its not gay if its an elf

[21:51] <@Droid803> I now realize
[21:51] <@Droid803> this will be SLIIIIIGHTLY awkward
[21:51] <@Droid803> as this rich psychic girl will now be tsundere for a loli.
[21:51] <@Droid803> OH WELLL.

See what you're missing in #WoD and #Fsquest?

[07:57:32] <Caiaphas> inspired by HerraTohtori i built a supermaneuverable plane in ksp
[07:57:43] <Caiaphas> i just killed my pilots with a high-g maneuver
[07:58:19] <Caiaphas> apparently people can't take 20 gees for 5 continuous seconds
[08:00:11] <Caiaphas> the plane however performed admirably, and only crashed because it no longer had any guidance systems

 

Offline The E

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Looks somewhat Middle-Earthish....
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline pecenipicek

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the upper part reminds me of france, the lower reminds me of the upper part of europe (norway, to be more specific)



[edit] its middle earth, i saw your name Turambar with the heightmap on the DF forums XD
« Last Edit: May 27, 2010, 04:13:55 pm by pecenipicek »
Skype: vrganjko
Ho, ho, ho, to the bottle I go
to heal my heart and drown my woe!
Rain may fall and wind may blow,
and many miles be still to go,
but under a tall tree I will lie!

The Apocalypse Project needs YOU! - recruiting info thread.

 

Offline Mongoose

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I was looking at that peninsula as India and the upper-left as Saudi Arabia, so it took me a few seconds to recognize it. :p

 

Offline LordMelvin

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Three Words of epicness:

Giant.
War.
Eagles.

 :eek:

Want! Dear Armok, Want!
Error: ls.rnd.sig.txt not found

 

Offline qazwsx

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My army consists of one man, and many, many war animals.


[attachment deleted by admin]
<Achillion> I mean, it's not like he's shoving the brain-goo in a usb slot and praying to kurzweil to bring the singularity

<dsockwell> idk about you guys but the reason i follow God's law is so I can get my rocks off in the afterlife

 

Offline BloodEagle

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And here I am wasting my time trying to get my squads to equip armor in layers!  :lol:

::EDIT::

So, apparently, trolls don't drown. Ever.  :wtf:
« Last Edit: May 30, 2010, 03:26:30 pm by BloodEagle »

 

Offline BloodEagle

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 :bump:

Version 0.31.05 Released:

Quote
Crash fixes
   (*) SDL graphics mode should work now (Baughn)
   (*) creating squads in Linux shouldn't crash the game now
   (*) stopped melting items from eventually crashing the game

Major bug fixes
   (*) animals/babies no longer try to clean themselves at water sources
   (*) stopped losers from keeping their positions at elections (could not easily repair old saves with this problem though)
   (*) fixed problem where ID numbers would be invalid on load after generating a world
   (*) adjusted seasonal temperatures (should actually fix the rain bug)
   (*) SDL grid sizes no longer stuck on 80x25 if you let intro movies play (Baughn)

Other bug fixes/tweaks
   (*) site finder will advanec without keypresses now
   (*) SDL version 2D mode colors are corrected (Baughn)
   (*) stopped cursor from skipping over large entries in stocks screen in SDL versions (Baughn)
   (*) ESC no longer quits SDL keybinding screens instead of going up a level (Baughn)
   (*) slow SDL unit offloading and other similar problems sped up (Baughn)

New stuff
   (*) immediately runs elections for unappointed, unelected positions like expedition leader if leader dies
   (*) can set held key repetition behavior in SDL versions from init.txt (Baughn)
   (*) SDL version 2D mode now allows zooming (Baughn)

It's so... beautiful....   :(

 

Offline Mongoose

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Quote
   (*) animals/babies no longer try to clean themselves at water sources
I'm sure that worked very well for babies. :lol:

  

Offline Shade

  • 211
Version 0.31.06 is out. With lots of fixes:

Quote
Crash fixes
   (*) fixed crash on abandon related to having a box/cabinet building assigned to somebody
   (*) fixed crash from using nearly spent soap bars to clean people
   (*) fixed up crash from scrolling over globs in stock screen if certain fats were present
   (*) SDL mode image export crash fixed (Baughn)
   (*) fixed cursor position on farm season selection (possible crash)

Major bug fixes
   (*) made dwarves that initiate individual training recognize when they are no longer doing so properly
   (*) stopped dwarves from swapping out their equipment for newly made items of equal value
   (*) stopped dwarves from assigning equipment from caravans or unforbidden possessions held by outsiders
      also incoming woodcutters/miners/etc.
   (*) stopped dwarves from being assigned large equipment
   (*) added default trade capacity to creatures to stop near-infinite caravan goods from being added to certain creatures
   (*) fixed material template values causing many natural creatures to be very squishy and underpowered

Other bug fixes/tweaks
   (*) 2D mode colors fixed (Baughn)
   (*) curses mode color initialization fixed (Baughn)
   (*) sound header fix (Baughn)
   (*) fixed temporary pathing problems that came from digging out brook tiles (negative construction distance etc.)
   (*) fixed deletion for zones that have all their tiles removed
   (*) fixed problem stopping hospital zones that have some tiles deleted from updating their furniture assignments
   (*) removed forest temperature dampening for artificially hot worlds
   (*) fixed some duplicate tags and other issues in the raws (see file_changes.txt)
   (*) graphical map export should be back in the SDL versions
Report FS_Open bugs with Mantis  |  Find the latest FS_Open builds Here  |  Interested in FRED? Check out the Wiki's FRED Portal | Diaspora: Website / Forums
"Oooooooooooooooooooooooooooooooooooooooh ****ing great. 2200 references to entry->index and no idea which is the one that ****ed up" - Karajorma
"We are all agreed that your theory is crazy. The question that divides us is whether it is crazy enough to have a chance of being correct." - Niels Bohr
<Cobra|> You play this mission too intelligently.

 

Offline BloodEagle

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I've started a semi-artic world.  :D

::EDIT::

Is anyone else getting serious brightness/contrast issues with any of the graphics packs?  It's kind of annoying, how anything brown appears black.
« Last Edit: June 09, 2010, 07:54:01 pm by BloodEagle »